Results for this period
Third quarter1 July 2025 to 31 March 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
The game business reported higher revenue due to expanded orders for overseas support services, while the mobile business reported higher revenue due to the contribution from newly opened stores, higher device prices, and solid sales at existing stores. In terms of profit, higher profit was driven by the expansion of overseas support services in the game operations support field, profits from newly opened stores exceeding plan, and solid sales at existing stores.
Not applicable.
| Item | Details |
|---|---|
| Fiscal Period Classification | Third quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 July 2025 to 31 March 2026 |
| Net Sales | ¥7,579 million (YoY +13.2%) |
| Operating profit | ¥123 million (YoY +520.9%) |
| Ordinary income | ¥102 million |
| Profit attributable to owners of the parent | ¥-8 million |
| Net income per share | -¥1.57 |
| Equity ratio | End of the current fiscal period 40 / End of previous period 43 |
| Total assets | ¥4,013 million |
| Net assets | ¥1,705 million |
| Full-year earnings forecast | Net Sales ¥9,910 million (YoY +8.8%) / Operating profit ¥150 million (YoY +193.5%) / Ordinary income ¥130 million (YoY +311.2%) / Profit attributable to owners of the parent ¥110 million (YoY +245.4%) |
| Annual Dividend Forecast | 0.00 yen → To be determined |
| Segment revenue | Gaming Business ¥5,285,508 thousand (YoY +10.7%) / Mobile Business ¥2,251,222 thousand (YoY +20.0%) / Other ¥42,686 thousand (YoY -16.0%) |
| Segment profit | Gaming Business ¥198,449 thousand (YoY +24.9%) / Mobile Business ¥123,104 thousand (YoY +60.5%) / Other ¥16,836 thousand (YoY -15.9%) |
| Depreciation and amortization | ¥63,725 thousand |
| Disclosure regarding the going concern assumption | Not applicable. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New Number of companies 0 / Company name Not disclosed / Excluded Number of companies 0 / Company name Not disclosed |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable No / Subject person Not disclosed |
| Issued Shares at Period-End | 5,350,400 shares |
| Treasury Shares at Period-End | 57,616 shares |
| Factors Behind Changes in Business Performance | The game business reported higher revenue due to expanded orders for overseas support services, while the mobile business reported higher revenue due to the contribution from newly opened stores, higher device prices, and solid sales at existing stores. In terms of profit, higher profit was driven by the expansion of overseas support services in the game operations support field, profits from newly opened stores exceeding plan, and solid sales at existing stores. |
Items this document does not state (13)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the game business, although costs increased due to the termination of operated titles and a timing mismatch in the planned incurrence of outsourcing expenses, expanded orders for overseas support services in the game operations support field contributed to higher revenue and profit. In the mobile business, contributions to revenue and profit from newly opened stores, higher device prices, and solid sales at existing stores contributed to higher revenue and profit.