Expanding Online Distribution and New Digital Businesses
First written in FY2016. 8 of 11 entries say "Advanced", first in FY2017. Latest entry: 2026-08-05.
4 other companies' latest entry also says "Advanced".
- FY2026AdvancedAnnual report
「Content revenue increased, as did revenue from the lifestyle business.」
Content-related revenue increased from ¥19.707 billion in the previous fiscal year to ¥24.826 billion, demonstrating full-year growth in content revenue including digital and animation. - 2026-05-08AdvancedRevision of earnings forecasts
「Expansion of secondary content use and distribution」
The expansion of content-related revenue, including online distribution, is cited as a factor behind the upward revision of the earnings forecast. - FY2026-H1AdvancedAnnual report
「Content-related revenue 9,031 12,461」
Content-related revenue in the broadcasting and content business increased from ¥9.031 billion in the previous period to ¥12.461 billion, indicating continued expansion including online and digital content. - FY2025AdvancedAnnual report
「The broadcasting and content business benefited from higher television spot advertising revenue and network time revenue, as well as increased revenue from distributing television content.」
Revenue from distributing television content and other online and digital activities increased. - FY2025-H1Decrease in distribution-related revenueAnnual report
「Core television spot advertising revenue and other revenue increased, but revenue declined because there were fewer large-scale event planning and management projects and distribution-related revenue decreased.」
Distribution-related revenue declined during the interim consolidated accounting period. - FY2023-Q1AdvancedAnnual report
「Revenue from the broadcasting and content business was ¥16.237 billion, an increase of ¥227 million, or 1.4%, from the same period of the previous year. Although core television spot advertising revenue and other revenue declined, revenue increased because of higher orders for content production, including streaming and animation.」
Content-related revenue, including online distribution and animation, increased 1.4% year on year because of higher orders for content production. - FY2019AdvancedAnnual report
「We also took a more proactive approach to catch-up distribution through TVer, the official portal for commercial broadcasters, which we entered in earnest in the second half of fiscal 2016, in order to secure new outlets for content beyond terrestrial broadcasting and generate advertising revenue.」
The Company sought to expand content exposure and advertising revenue through online catch-up distribution. - FY2017AdvancedAnnual report
「In our video distribution business, the comprehensive high-school baseball website Virtual High School Baseball, operated jointly with The Asahi Shimbun Company, is expanding further as a year-round business. Our programs, including Tantei! Knight Scoop, are also popular on video distribution platforms and generate significant revenue. The video business market is expected to continue growing, and we will further expand our distributed content.」
The filing describes the expansion of Virtual High School Baseball, the popularity and monetization of programs on distribution platforms, and plans to expand distributed content further. - FY2016First statedAnnual report
「In our mobile and PC business, page views of “Virtual High School Baseball,” created by integrating our website’s live internet broadcasts of games in the Summer Koshien tournament with The Asahi Shimbun’s Asahi Shimbun Digital, reached 400 million, driving a sharp increase in advertising revenue. We are also exploring initiatives linking programs with new technologies, including developing our own program-promotion apps, and will continue taking on new businesses.」
The integration of digital services with The Asahi Shimbun, live streaming and app development generated 400 million page views and increased advertising revenue.