Announced details
Online crane games, entertainment, IP collaborations
クレーンゲームジャパン株式会社 is a subsidiary of the Company. クレーンゲームジャパン株式会社 will offer the online crane game prizes. Further details of the relationship with Maeda Kenta (前田健太) and Maeken the Artist are not disclosed.
クレーンゲームジャパン株式会社 is located on the 11th floor of Akasaka Daiichi Building, 4-9-17 Akasaka, Minato-ku, Tokyo. Its representatives are Chairman and Representative Director Matsuo Motoi (松尾基) and President and Representative Director Kimura Yuko (木村雄幸). The company operates online crane games and plans, develops and operates IP collaborations. Maeda Kenta (前田健太) is a professional baseball player who is also recognized for Maeken the Artist.
11th floor, Akasaka Daiichi Building, 4-9-17 Akasaka, Minato-ku, Tokyo (クレーンゲームジャパン株式会社)
The impact on the company’s performance and other results is minor.
The company does not address Contract Value / Offering price.
| Item | Details |
|---|---|
| Names of Products / Services Covered | Official Maeken the Artist merchandise (including Penginta, Raionta and Kirinta), Cremas (Crane Game Master), Get Live (online crane game platform), Eye Catch Online, Oshikure |
| Counterparty | クレーンゲームジャパン株式会社, Maeda Kenta (前田健太), professional baseball pitcher and creator of Maeken the Artist |
| Counterparty overview | クレーンゲームジャパン株式会社 is located on the 11th floor of Akasaka Daiichi Building, 4-9-17 Akasaka, Minato-ku, Tokyo. Its representatives are Chairman and Representative Director Matsuo Motoi (松尾基) and President and Representative Director Kimura Yuko (木村雄幸). The company operates online crane games and plans, develops and operates IP collaborations. Maeda Kenta (前田健太) is a professional baseball player who is also recognized for Maeken the Artist. |
| Relationship with the Company | クレーンゲームジャパン株式会社 is a subsidiary of the Company. クレーンゲームジャパン株式会社 will offer the online crane game prizes. Further details of the relationship with Maeda Kenta (前田健太) and Maeken the Artist are not disclosed. |
| Launch date | Begins on 17 July 2026 (Friday) (the start date stated in the text, rather than a planned implementation date; the offering is limited in quantity and will end when stocks run out) |
| Applicable area | Online crane games, entertainment, IP collaborations |
| Location | 11th floor, Akasaka Daiichi Building, 4-9-17 Akasaka, Minato-ku, Tokyo (クレーンゲームジャパン株式会社) |
| Impact on Business Performance | The impact on the company’s performance and other results is minor. |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The initiative is intended to activate existing users, attract new users, enhance platform value, and encourage use across the Company’s platforms by offering a recognizable character as a limited-edition prize.