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Kaga Electronics (8154) · InitiativeFull-year declines in revenue and profit following the completion of major projects

Research and development related to CG visuals for animation and commercials

First written in FY2017-Q2. 3 of 9 entries say "Restated". Latest entry: FY2026.

9entries
11years
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How it moved
ProgressHeldSoftenedWorseOtherFY2017-Q2 – FY20262016: 12017: 420172018: 020182019: 020192020: 020202021: 220212022: 020222023: 020232024: 020242025: 120252026: 12026
Same theme, other companies
R&D in CG video production technologies for animation and commercials and expansion of ordersA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

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Full recordFilings, disclosures and news, newest first
  1. FY2026Full-year declines in revenue and profit following the completion of major projectsAnnual report

    「We actively pursued new orders for CG video production for games and amusement equipment, but revenue declined due to the reactionary drop following the large orders recorded in the second half of the previous consolidated fiscal year. In terms of profit, profitability became established from the second quarter onward, but the impact of the operating loss in the first quarter remained, resulting in lower full-year profit than in the previous fiscal year.」

    The company pursued new orders and established profitability from the second quarter onward, but the reactionary decline following large orders in the second half of the previous fiscal year resulted in full-year revenue of ¥3,307 million and segment profit of ¥365 million, representing year-on-year declines in both revenue and profit.
  2. FY2026-H1Profit declined despite a recovery in CG production for games and amusement.Annual report

    「We worked to expand contract sales of CG video production for games and amusement equipment, and revenue recovered, but profit was below the same period of the previous year. As a result, revenue was ¥1,679 million, up 14.1% year on year, while segment profit was ¥165 million, down 35.6% year on year.」

    The company worked to expand contract sales of CG video production, increasing revenue, but segment profit declined 35.6% year on year.
  3. FY2022-Q1Added strong smartphone game production.Annual report

    「In this business, smartphone game production remained solid, driven by stay-at-home demand, but expenses such as development costs increased.」

    In addition to conventional CG video and game-related development, smartphone game production driven by stay-at-home demand remained solid. However, the segment loss widened due to higher development costs.
  4. FY2021Added research and development of image AI and self-diagnostic softwareAnnual report

    「In addition to continuing R&D into conventional video production, including animation CG and CG video for games, we are investing resources in building a technology base that addresses the latest needs, such as equipment software and self-diagnostic software using image AI.」

    While continuing R&D related to conventional CG video and games, the company expanded its development scope to equipment software and self-diagnostic software using image AI.
  5. FY2018-Q2RestatedAnnual report

    「The software business worked on developing new fields such as VR and AR, but orders for CG animation production and game software development remained sluggish.」

    While continuing to develop new fields such as VR and AR, the Company also reported sluggish orders for CG animation production and game software development.
  6. FY2018-Q1Expanded development targets to smartphone apps, VR and ARAnnual report

    「The software business focused on producing CG animation, developing consumer software and smartphone apps, and developing VR and AR, among other areas.」

    In addition to its existing CG research and development for animation and commercials, the Company identified smartphone apps, VR and AR development as focus areas.
  7. FY2017RestatedAnnual report

    「In addition to creating CG animation, the Company continues to conduct research and development related to creating CG video for commercials.」

    The Company continues to describe research and development related to creating CG video for animation and commercials.
  8. FY2017-Q3RestatedAnnual report

    「In addition to creating CG animation, the Company continues to conduct research and development related to creating CG video for commercials.」

    The Company continues to describe research and development related to creating CG video for animation and commercials.
  9. FY2017-Q2First statedAnnual report

    「In addition to creating CG animation, the Company continues to conduct research and development related to creating CG video for commercials.」

    The Company first specifically described research and development related to creating CG video for animation and commercials in its software business.
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Research and development related to CG visuals for animation and commercials | KAGA ELECTRONICS CO.,LTD. (8154) | Komori