Results for this period
First quarter1 April 2026 to 30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
The growing popularity of the characters, the increase in social media and YouTube followers, a substantial increase in customer numbers in Japan, the adoption of licenses for multiple characters, and customer draw from events contributed to higher sales. In North America and Asia, operating profit declined due to increases in selling, general and administrative expenses, marketing expenses and other costs.
No applicable matters. The filing states, "There are no applicable matters."
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 June 2026 |
| Net Sales | 52,035 million yen (YoY +20.7%) |
| Operating profit | 22,435 million yen (YoY +11.1%) |
| Ordinary income | 22,624 million yen (YoY +12.0%) |
| Profit attributable to owners of the parent | 15,516 million yen (YoY +9.3%) |
| Net income per share | ¥12.80 |
| Equity ratio | End of the current fiscal period 65.9% / End of previous period 66.4% |
| Total assets | 247,713 million yen |
| Net assets | 163,375 million yen |
| Full-year earnings forecast | Net Sales 229,800 million yen (YoY +18.4%) / Operating profit 89,500 million yen (YoY +15.0%) / Ordinary income 90,200 million yen (YoY +13.7%) / Net income 63,800 million yen (YoY +16.8%) |
| Annual Dividend Forecast | 69 yen → 16 yen(Not directly comparable because the figures are before and after the stock split) |
| Segment revenue | Japan 29,420 million yen (YoY +20.2%), Europe 3,346 million yen (YoY +56.0%), North America 6,133 million yen (YoY +6.0%), South America 1,073 million yen (YoY +70.0%), Asia 12,061 million yen (YoY +19.8%) |
| Segment profit | Japan 14,915 million yen (YoY +25.0%), Europe 855 million yen (YoY +38.9%), North America 2,202 million yen (YoY -19.9%), South America 280 million yen (YoY +11.7%), Asia 5,510 million yen (YoY -4.9%) |
| Regional sales | 29,420 million yen (YoY +20.2%), 3,346 million yen (YoY +56.0%), 6,133 million yen (YoY +6.0%), 1,073 million yen (YoY +70.0%), 12,061 million yen (YoY +19.8%) |
| Depreciation and amortization | 913 million yen |
| Impairment loss | 0 million yen |
| Breakdown of extraordinary income (loss) | Extraordinary income Not disclosed / Extraordinary loss Losses on disposal of fixed assets 21 million yen, Impairment Losses 0 million yen |
| Disclosure regarding the going concern assumption | No applicable matters. The filing states, "There are no applicable matters." |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 companies / Excluded 0 companies / Company name Not disclosed |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors and analysts) |
| Issued Shares at Period-End | 1,277,041,515 shares |
| Treasury Shares at Period-End | 64,611,364 shares |
| Factors Behind Changes in Business Performance | The growing popularity of the characters, the increase in social media and YouTube followers, a substantial increase in customer numbers in Japan, the adoption of licenses for multiple characters, and customer draw from events contributed to higher sales. In North America and Asia, operating profit declined due to increases in selling, general and administrative expenses, marketing expenses and other costs. |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The growing popularity of characters centered on Hello Kitty, together with the total number of followers on social media and YouTube exceeding 100 million globally, contributed to business growth. Increased customer numbers in Japan, the adoption of licenses for multiple characters, and events also contributed to higher sales.