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Results7832Bandai Namco Holdings Inc.Information and Communications, Services and Others

Summary of Financial Results for the Second Quarter (Interim Period) of the Fiscal Year Ending March 2027 (Japanese GAAP) (Consolidated)

For the interim period, net sales and operating income both exceeded the year-earlier period, resulting in substantial increases in revenue and earnings, driven particularly by the Toy and Hobby business. Based on the strong interim results and other factors, the full-year net sales and earnings forecasts were revised upward, while the year-end dividend remains under separate consideration.

Worth reading
50Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Improvement
Direction inferred from the company’s description.
Scale
41000
¥ million (increase in full-year operating income forecast)
Wording
Conditional
How definitive the wording is.

Results for this period

Interim period (second quarter)1 April 2026 to 30 September 2026ConsolidatedJapanese GAAP
Net Sales728,471¥ millionsYear on year +13.1%Progress 49.2%
Operating profit134,317¥ millionsYear on year +27.3%Progress 59.4%
Ordinary income142,682¥ millionsYear on year +29.5%Progress 60.2%
Net income attributable to owners of the parent99,511¥ millionsYear on year +26.1%

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share¥155.14
Financial position at period-end
Total assets1,293,820¥ millions
of which net assets 936,363 ¥ millionsEquity ratio 72.3%vs. prior year-end 0.0pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Segment revenue
Toy and hobby business412,04053.0%+29.6%
Digital Business217,44328.0%-6.1%
Video and Music Business41,8005.4%+1.8%
Amusement Business83,52510.7%+10.8%
Other Businesses22,3522.9%+21.1%
Segment profit
Toy and hobby business101,08771.2%+55.4%
Digital Business27,83419.6%-25.5%
Video and Music Business3,6332.6%-32.2%
Amusement Business7,7685.5%+10.2%
Other Businesses1,5861.1%+38.0%
Outlook and shareholder returns
Full-year earnings forecast
Net Sales¥1,480,000 millions (YoY +9.8%)
Operating profit¥226,000 millions (YoY +19.3%)
Ordinary income¥237,000 millions (YoY +17.4%)
Profit attributable to owners of the parent¥162,000 millions (YoY +15.2%)
Revision to Earnings ForecastNet Sales ¥1,350,000 millions → ¥1,480,000 millions(+9.6%) / Operating profit ¥185,000 millions → ¥226,000 millions(+22.2%) / Ordinary income ¥190,000 millions → ¥237,000 millions(+24.7%) / Profit attributable to owners of the parent ¥130,000 millions → ¥162,000 millions(+24.6%) / Net income per share ¥202.69 → ¥252.54
Annual Dividend Forecast¥73 → Not disclosed
Factors Behind Changes in Business Performance

The domestic and overseas categories of the Toy and Hobby business, products and services based on established IP such as Gundam, and the portfolio spanning a broad range of categories and diverse IP performed strongly. The Digital business was affected by the reaction to a major new title in the year-earlier period and initial costs for new titles, while the Video and Music business was affected by the reaction to a major IP rollout in the year-earlier period.

Disclosure regarding the going concern assumption

Not applicable

Change in accounting policy
基準改正に伴う変更 Noneそれ以外の変更 None見積りの変更 None修正再表示 None
Changes in the scope of consolidationNew 0 / Excluded 0 / Company name None applicable
Material subsequent eventsA resolution was passed to dissolve and liquidate the consolidated subsidiary Reflector Entertainment Ltd. An extraordinary loss of approximately €21 million is expected to be recorded from the third quarter of FY2027 onward, although the amount and timing of recognition are still under review.
Impairment lossNone applicable (material impairment losses on fixed assets)
Breakdown of extraordinary income (loss)Extraordinary income Item Gain on Sale of Investments in Affiliates / Amount ¥905 millions, Item Other / Amount ¥33 millions / Extraordinary loss Item Impairment Loss on Investment Securities / Amount ¥451 millions, Item Provision for allowance for doubtful accounts / Amount ¥250 millions, Item Other / Amount ¥322 millions
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingHeld (for institutional investors and analysts)
Issued Shares at Period-End645,000,000
Treasury Shares at Period-End3,453,817
Results for this period
ItemDetails
Fiscal Period ClassificationInterim period (second quarter)
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 April 2026 to 30 September 2026
Net Sales¥728,471 millions (YoY +13.1%)
Operating profit¥134,317 millions (YoY +27.3%)
Ordinary income¥142,682 millions (YoY +29.5%)
Profit attributable to owners of the parent¥99,511 millions (YoY +26.1%)
Net income per share¥155.14
Equity ratioEnd of the current fiscal period 72.3% / End of previous period 72.3%
Total assets¥1,293,820 millions
Net assets¥936,363 millions
Full-year earnings forecastNet Sales ¥1,480,000 millions (YoY +9.8%) / Operating profit ¥226,000 millions (YoY +19.3%) / Ordinary income ¥237,000 millions (YoY +17.4%) / Profit attributable to owners of the parent ¥162,000 millions (YoY +15.2%)
Revision to Earnings ForecastNet Sales ¥1,350,000 millions → ¥1,480,000 millions(+9.6%) / Operating profit ¥185,000 millions → ¥226,000 millions(+22.2%) / Ordinary income ¥190,000 millions → ¥237,000 millions(+24.7%) / Profit attributable to owners of the parent ¥130,000 millions → ¥162,000 millions(+24.6%) / Net income per share ¥202.69 → ¥252.54
Annual Dividend Forecast¥73 → Not disclosed
Segment revenueToy and hobby business ¥412,040 millions (YoY +29.6%) / Digital Business ¥217,443 millions (YoY -6.1%) / Video and Music Business ¥41,800 millions (YoY +1.8%) / Amusement Business ¥83,525 millions (YoY +10.8%) / Other Businesses ¥22,352 millions (YoY +21.1%)
Segment profitToy and hobby business ¥101,087 millions (YoY +55.4%) / Digital Business ¥27,834 millions (YoY -25.5%) / Video and Music Business ¥3,633 millions (YoY -32.2%) / Amusement Business ¥7,768 millions (YoY +10.2%) / Other Businesses ¥1,586 millions (YoY +38.0%)
Impairment lossNone applicable (material impairment losses on fixed assets)
Breakdown of extraordinary income (loss)Extraordinary income Item Gain on Sale of Investments in Affiliates / Amount ¥905 millions, Item Other / Amount ¥33 millions / Extraordinary loss Item Impairment Loss on Investment Securities / Amount ¥451 millions, Item Provision for allowance for doubtful accounts / Amount ¥250 millions, Item Other / Amount ¥322 millions
Disclosure regarding the going concern assumptionNot applicable
Change in accounting policyChanges due to revisions to standards None / Other changes None / Change in accounting estimate None / Restatement None
Changes in the scope of consolidationNew 0 / Excluded 0 / Company name None applicable
Material subsequent eventsA resolution was passed to dissolve and liquidate the consolidated subsidiary Reflector Entertainment Ltd. An extraordinary loss of approximately €21 million is expected to be recorded from the third quarter of FY2027 onward, although the amount and timing of recognition are still under review.
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingHeld (for institutional investors and analysts)
Issued Shares at Period-End645,000,000
Treasury Shares at Period-End3,453,817
Factors Behind Changes in Business PerformanceThe domestic and overseas categories of the Toy and Hobby business, products and services based on established IP such as Gundam, and the portfolio spanning a broad range of categories and diverse IP performed strongly. The Digital business was affected by the reaction to a major new title in the year-earlier period and initial costs for new titles, while the Video and Music business was affected by the reaction to a major IP rollout in the year-earlier period.
Items this document does not state (10)
Operating MarginCash flows from operating activitiesCash flows from investing activitiesCash flows from financing activitiesCash and cash equivalents at end of periodPayout ratioShareholder Return PolicyRegional salesOrders received and order backlogDepreciation and amortization

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

In addition to the strong performance of the consolidated business during the interim consolidated accounting period, the full-year forecast was revised based on current market conditions, trends in each business, and the timing of product and service rollouts and marketing plans from the third quarter onward. During the interim period, performance benefited from strong results across the Toy and Hobby business's domestic and overseas categories, products and services based on established IP such as Gundam, and a portfolio spanning a broad range of categories and diverse IP.

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Summary of Financial Results for the Second Quarter (Interim Period) of the Fiscal Year Ending March 2027 (Japanese GAAP) (Consolidated) | Bandai Namco Holdings Inc. (7832) timely disclosure | Komori