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Earnings7832Bandai Namco Holdings Inc.Information and Communications, Services and Others

Summary of Financial Results for the First Quarter of the Fiscal Year Ending March 2027 (Japanese GAAP) (Consolidated)

In the first quarter, net sales increased 9.3% year on year and operating profit increased 33.3%, resulting in strong performance. Accordingly, the forecast for cumulative results through the second quarter was revised upward, while the full-year forecast was left unchanged.

Worth reading
48Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
40000
¥ million
Wording
Conditional
How definitive the wording is.

Results for this period

First quarter1 April 2026 to 30 June 2026ConsolidatedJapanese GAAP
Net Sales328,494¥ millionYear on year +9.3%Progress 24.3%
Operating profit69,204¥ millionYear on year +33.3%Progress 37.4%
Ordinary income74,493¥ millionYear on year +36.3%Progress 39.2%
Net income attributable to owners of the parent51,135¥ millionYear on year +33.4%

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share¥79.73
Financial position at period-end
Total assets1,179,437¥ million
of which net assets 886,894 ¥ millionEquity ratio 75.1%vs. prior year-end +2.8pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Segment revenue
Toy and hobby business192,76054.9%+31.2%
Digital Business90,90125.9%-15.7%
Video and Music Business19,2795.5%-9.3%
Amusement Business38,09210.8%+12.6%
Other Businesses10,3662.9%+14.4%
Segment profit
Toy and hobby business53,94474.0%+88.8%
Digital Business15,01120.6%-30.8%
Video and Music Business1,3201.8%-68.8%
Amusement Business1,9912.7%-4.0%
Other Businesses6620.9%+34.5%
Outlook and shareholder returns
Full-year earnings forecast
Net Sales¥1,350,000 million (YoY +0.1%)
Operating profit¥185,000 million (YoY -2.4%)
Ordinary income¥190,000 million (YoY -5.9%)
Profit attributable to owners of the parent¥130,000 million (YoY -7.6%)
Revision to Earnings ForecastPeriod Covered Cumulative consolidated period through the second quarter of the fiscal year ending March 2027 / Net Sales ¥610,000 million → ¥690,000 million(+13.1%) / Operating profit ¥84,000 million → ¥124,000 million(+47.6%) / Ordinary income ¥87,000 million → ¥130,000 million(+49.4%) / Interim net income attributable to owners of the parent ¥60,000 million → ¥90,000 million(+50.0%)
Annual Dividend Forecast¥73 → Not disclosed
Factors Behind Changes in Business Performance

The domestic and overseas categories in the Toy and Hobby Business performed well, while products and services featuring established IP, including the Gundam series, demonstrated a strong presence. In the Digital Business, core application titles performed well, while sales of home video games declined due to the reaction to the launch of major new titles in the same period of the previous year. The Visual and Music Business did not match the significant contribution from theatrical box-office revenue and video streaming in the same period of the previous year.

Disclosure regarding the going concern assumption

No applicable matters

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidationNew 0 / Excluded 0 / Company name None
Impairment lossNo applicable matters.
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of shares in an affiliated company ¥905 million, Other ¥11 million / Extraordinary loss Impairment loss on investment securities ¥451 million, Provision for allowance for doubtful accounts ¥150 million, Other ¥132 million
Depreciation and amortization¥10,209 million
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingAvailable (for institutional investors and analysts)
Issued Shares at Period-End645,000,000 Shares
Treasury Shares at Period-End3,634,147 Shares
Results for this period
ItemDetails
Fiscal Period ClassificationFirst quarter
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 April 2026 to 30 June 2026
Net Sales¥328,494 million (YoY +9.3%)
Operating profit¥69,204 million (YoY +33.3%)
Ordinary income¥74,493 million (YoY +36.3%)
Profit attributable to owners of the parent¥51,135 million (YoY +33.4%)
Net income per share¥79.73
Equity ratioEnd of the current fiscal period 75.1 / End of previous period 72.3
Total assets¥1,179,437 million
Net assets¥886,894 million
Full-year earnings forecastNet Sales ¥1,350,000 million (YoY +0.1%) / Operating profit ¥185,000 million (YoY -2.4%) / Ordinary income ¥190,000 million (YoY -5.9%) / Profit attributable to owners of the parent ¥130,000 million (YoY -7.6%)
Revision to Earnings ForecastPeriod Covered Cumulative consolidated period through the second quarter of the fiscal year ending March 2027 / Net Sales ¥610,000 million → ¥690,000 million(+13.1%) / Operating profit ¥84,000 million → ¥124,000 million(+47.6%) / Ordinary income ¥87,000 million → ¥130,000 million(+49.4%) / Interim net income attributable to owners of the parent ¥60,000 million → ¥90,000 million(+50.0%)
Annual Dividend Forecast¥73 → Not disclosed
Segment revenueToy and hobby business ¥192,760 million (YoY +31.2%) / Digital Business ¥90,901 million (YoY -15.7%) / Video and Music Business ¥19,279 million (YoY -9.3%) / Amusement Business ¥38,092 million (YoY +12.6%) / Other Businesses ¥10,366 million (YoY +14.4%)
Segment profitToy and hobby business ¥53,944 million (YoY +88.8%) / Digital Business ¥15,011 million (YoY -30.8%) / Video and Music Business ¥1,320 million (YoY -68.8%) / Amusement Business ¥1,991 million (YoY -4.0%) / Other Businesses ¥662 million (YoY +34.5%)
Depreciation and amortization¥10,209 million
Impairment lossNo applicable matters.
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of shares in an affiliated company ¥905 million, Other ¥11 million / Extraordinary loss Impairment loss on investment securities ¥451 million, Provision for allowance for doubtful accounts ¥150 million, Other ¥132 million
Disclosure regarding the going concern assumptionNo applicable matters
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidationNew 0 / Excluded 0 / Company name None
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingAvailable (for institutional investors and analysts)
Issued Shares at Period-End645,000,000 Shares
Treasury Shares at Period-End3,634,147 Shares
Factors Behind Changes in Business PerformanceThe domestic and overseas categories in the Toy and Hobby Business performed well, while products and services featuring established IP, including the Gundam series, demonstrated a strong presence. In the Digital Business, core application titles performed well, while sales of home video games declined due to the reaction to the launch of major new titles in the same period of the previous year. The Visual and Music Business did not match the significant contribution from theatrical box-office revenue and video streaming in the same period of the previous year.
Items this document does not state (10)
Operating MarginCash flows from operating activitiesCash flows from investing activitiesCash flows from financing activitiesCash and cash equivalents at end of periodPayout ratioShareholder Return PolicyRegional salesOrders received and order backlogMaterial subsequent events

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

In addition to the strong performance of consolidated results in the first quarter, the forecast through the second quarter was revised based on current market conditions, trends in each business, and the marketing plans for products and services in the second quarter. The full-year forecast was not revised, as it is being scrutinized in light of market conditions, changes in fan preferences, intensifying competition, and trends in sales of major home video game titles and the year-end and New Year sales season.

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Summary of Financial Results for the First Quarter of the Fiscal Year Ending March 2027 (Japanese GAAP) (Consolidated) | Bandai Namco Holdings Inc. (7832) timely disclosure | Komori