Results for this period
First quarter1 April 2026 to 30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
The domestic and overseas categories in the Toy and Hobby Business performed well, while products and services featuring established IP, including the Gundam series, demonstrated a strong presence. In the Digital Business, core application titles performed well, while sales of home video games declined due to the reaction to the launch of major new titles in the same period of the previous year. The Visual and Music Business did not match the significant contribution from theatrical box-office revenue and video streaming in the same period of the previous year.
No applicable matters
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 June 2026 |
| Net Sales | ¥328,494 million (YoY +9.3%) |
| Operating profit | ¥69,204 million (YoY +33.3%) |
| Ordinary income | ¥74,493 million (YoY +36.3%) |
| Profit attributable to owners of the parent | ¥51,135 million (YoY +33.4%) |
| Net income per share | ¥79.73 |
| Equity ratio | End of the current fiscal period 75.1 / End of previous period 72.3 |
| Total assets | ¥1,179,437 million |
| Net assets | ¥886,894 million |
| Full-year earnings forecast | Net Sales ¥1,350,000 million (YoY +0.1%) / Operating profit ¥185,000 million (YoY -2.4%) / Ordinary income ¥190,000 million (YoY -5.9%) / Profit attributable to owners of the parent ¥130,000 million (YoY -7.6%) |
| Revision to Earnings Forecast | Period Covered Cumulative consolidated period through the second quarter of the fiscal year ending March 2027 / Net Sales ¥610,000 million → ¥690,000 million(+13.1%) / Operating profit ¥84,000 million → ¥124,000 million(+47.6%) / Ordinary income ¥87,000 million → ¥130,000 million(+49.4%) / Interim net income attributable to owners of the parent ¥60,000 million → ¥90,000 million(+50.0%) |
| Annual Dividend Forecast | ¥73 → Not disclosed |
| Segment revenue | Toy and hobby business ¥192,760 million (YoY +31.2%) / Digital Business ¥90,901 million (YoY -15.7%) / Video and Music Business ¥19,279 million (YoY -9.3%) / Amusement Business ¥38,092 million (YoY +12.6%) / Other Businesses ¥10,366 million (YoY +14.4%) |
| Segment profit | Toy and hobby business ¥53,944 million (YoY +88.8%) / Digital Business ¥15,011 million (YoY -30.8%) / Video and Music Business ¥1,320 million (YoY -68.8%) / Amusement Business ¥1,991 million (YoY -4.0%) / Other Businesses ¥662 million (YoY +34.5%) |
| Depreciation and amortization | ¥10,209 million |
| Impairment loss | No applicable matters. |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of shares in an affiliated company ¥905 million, Other ¥11 million / Extraordinary loss Impairment loss on investment securities ¥451 million, Provision for allowance for doubtful accounts ¥150 million, Other ¥132 million |
| Disclosure regarding the going concern assumption | No applicable matters |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 / Excluded 0 / Company name None |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Available (for institutional investors and analysts) |
| Issued Shares at Period-End | 645,000,000 Shares |
| Treasury Shares at Period-End | 3,634,147 Shares |
| Factors Behind Changes in Business Performance | The domestic and overseas categories in the Toy and Hobby Business performed well, while products and services featuring established IP, including the Gundam series, demonstrated a strong presence. In the Digital Business, core application titles performed well, while sales of home video games declined due to the reaction to the launch of major new titles in the same period of the previous year. The Visual and Music Business did not match the significant contribution from theatrical box-office revenue and video streaming in the same period of the previous year. |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In addition to the strong performance of consolidated results in the first quarter, the forecast through the second quarter was revised based on current market conditions, trends in each business, and the marketing plans for products and services in the second quarter. The full-year forecast was not revised, as it is being scrutinized in light of market conditions, changes in fan preferences, intensifying competition, and trends in sales of major home video game titles and the year-end and New Year sales season.