Komori
Earnings7832Bandai Namco Holdings Inc.Information and Communications, Services and Others

Summary of Financial Results for the Fiscal Year Ending March 2026 [Japanese GAAP] (Consolidated)

For the fiscal year ended March 2026, net sales, operating income, ordinary income and net income all exceeded the previous fiscal year. For the fiscal year ending March 2027, net sales are expected to remain largely unchanged, while operating income and net income are expected to decline. The company will continue to consider the year-end dividend.

Worth reading
46Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
8.6
Year-on-year change in net sales (%)
Wording
Conditional
How definitive the wording is.

Results for this period

Full year1 April 2025–31 March 2026ConsolidatedJapanese GAAP
Net Sales1,348,246¥ millionYear on year +8.6%Progress 99.9%
Operating profit189,517¥ millionYear on year +5.2%Progress 102.4%
Ordinary income201,923¥ millionYear on year +8.3%Progress 106.3%
Net income attributable to owners of the parent140,651¥ millionYear on year +8.8%

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share¥217.49
Operating Margin14.1
Financial position at period-end
Total assets1,190,494¥ million
of which net assets 861,424 ¥ millionEquity ratio 72.3%vs. prior year-end +0.4pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Cash inflows and outflows
Operating+164,719
Investment-41,154
Financials-82,966
Net change+40,599

Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.

Cash and cash equivalents at end of period¥412,416 million
Segment revenue
Toy and hobby business673,96848.2%+12.9%
Digital Business476,59234.1%+4.6%
Video and Music Business95,5066.8%+5.3%
Amusement Business152,74710.9%+8.0%
Segment profit
Toy and hobby business126,93861.6%+24.2%
Digital Business56,68227.5%-17.3%
Video and Music Business12,1815.9%+3.4%
Amusement Business10,1064.9%+19.8%
Regional sales
Japan779,92657.8%
Americas229,19117.0%
Europe157,57211.7%
Asia181,55613.5%
Outlook and shareholder returns
Full-year earnings forecast
Net Sales¥1,350,000 million (YoY +0.1%)
Operating profit¥185,000 million (YoY -2.4%)
Ordinary income¥190,000 million (YoY -5.9%)
Profit attributable to owners of the parent¥130,000 million (YoY -7.6%)
Annual Dividend Forecast¥73 → Undecided (interim dividend: ¥25; year-end dividend to be considered separately)
Payout ratio33.6
Shareholder Return PolicyThe basic policy is to maintain a total payout ratio of at least 50%, with a dividend on equity (DOE) of 3.60% as the floor.
Factors Behind Changes in Business Performance

Strong performance across the toy and hobby categories, strong amusement facility operations, the popularity of new network content, the success of new Gundam video productions, and cross-group initiatives across the businesses contributed to performance.

Disclosure regarding the going concern assumption

Not applicable.

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidationMaterial changes No / New Not disclosed / Excluded Not disclosed
Material subsequent eventsOn 30 April 2026, the company cancelled 5,000,000 treasury shares, bringing the total number of issued shares after the cancellation to 645,000,000.
Impairment loss¥696 million
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of investment securities ¥1,292 million, Other ¥201 million / Extraordinary loss Impairment Losses ¥696 million, Impairment Loss on Investment Securities ¥605 million, Loss on sale of shares of subsidiaries and affiliates ¥2,954 million, Other ¥1,462 million
Depreciation and amortization¥47,204 million
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingAvailable (for institutional investors and analysts)
Issued Shares at Period-End650,000,000
Treasury Shares at Period-End8,634,037
Results for this period
ItemDetails
Fiscal Period ClassificationFull year
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 April 2025–31 March 2026
Net Sales¥1,348,246 million (YoY +8.6%)
Operating profit¥189,517 million (YoY +5.2%)
Ordinary income¥201,923 million (YoY +8.3%)
Profit attributable to owners of the parent¥140,651 million (YoY +8.8%)
Net income per share¥217.49
Operating Margin14.1
Equity ratioEnd of the current fiscal period 72.3 / End of previous period 71.9
Total assets¥1,190,494 million
Net assets¥861,424 million
Cash flows from operating activities¥164,719 million
Cash flows from investing activities¥-41,154 million
Cash flows from financing activities¥-82,966 million
Cash and cash equivalents at end of period¥412,416 million
Full-year earnings forecastNet Sales ¥1,350,000 million (YoY +0.1%) / Operating profit ¥185,000 million (YoY -2.4%) / Ordinary income ¥190,000 million (YoY -5.9%) / Profit attributable to owners of the parent ¥130,000 million (YoY -7.6%)
Annual Dividend Forecast¥73 → Undecided (interim dividend: ¥25; year-end dividend to be considered separately)
Payout ratio33.6
Shareholder Return PolicyThe basic policy is to maintain a total payout ratio of at least 50%, with a dividend on equity (DOE) of 3.60% as the floor.
Segment revenueToy and hobby business ¥673,968 million (YoY +12.9%) / Digital Business ¥476,592 million (YoY +4.6%) / Video and Music Business ¥95,506 million (YoY +5.3%) / Amusement Business ¥152,747 million (YoY +8.0%)
Segment profitToy and hobby business ¥126,938 million (YoY +24.2%) / Digital Business ¥56,682 million (YoY -17.3%) / Video and Music Business ¥12,181 million (YoY +3.4%) / Amusement Business ¥10,106 million (YoY +19.8%)
Regional salesJapan ¥779,926 million / Americas ¥229,191 million / Europe ¥157,572 million / Asia ¥181,556 million
Depreciation and amortization¥47,204 million
Impairment loss¥696 million
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of investment securities ¥1,292 million, Other ¥201 million / Extraordinary loss Impairment Losses ¥696 million, Impairment Loss on Investment Securities ¥605 million, Loss on sale of shares of subsidiaries and affiliates ¥2,954 million, Other ¥1,462 million
Disclosure regarding the going concern assumptionNot applicable.
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidationMaterial changes No / New Not disclosed / Excluded Not disclosed
Material subsequent eventsOn 30 April 2026, the company cancelled 5,000,000 treasury shares, bringing the total number of issued shares after the cancellation to 645,000,000.
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingAvailable (for institutional investors and analysts)
Issued Shares at Period-End650,000,000
Treasury Shares at Period-End8,634,037
Factors Behind Changes in Business PerformanceStrong performance across the toy and hobby categories, strong amusement facility operations, the popularity of new network content, the success of new Gundam video productions, and cross-group initiatives across the businesses contributed to performance.
Items this document does not state (2)
Revision to Earnings ForecastOrders received and order backlog

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

Performance was supported by strong results across the toy and hobby categories, strong amusement facility operations, the popularity of new network content, and the success of new Gundam video productions and cross-group initiatives. The company expects uncertainty to continue due to geopolitical instability worldwide, U.S. trade policy, and changes in customers' lifestyles and preferences.

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Summary of Financial Results for the Fiscal Year Ending March 2026 [Japanese GAAP] (Consolidated) | Bandai Namco Holdings Inc. (7832) timely disclosure | Komori