Komori
Bushiroad (7803) · InitiativeRestated

Active R&D to Meet the Needs of the Entertainment Market

First written in FY2020-Q3. 4 of 9 entries say "Restated". Latest entry: FY2026.

9entries
7years
0from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseRestatedFY2020-Q3 – FY2020AdvancedFY2021 – FY2024RestatedFY2025 – FY20262020: 320202021: 120212022: 220222023: 020232024: 120242025: 120252026: 12026
Same theme, other companies
R&D to address entertainment market needsA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2026RestatedAnnual report

    「R&D expenses for the consolidated fiscal year amounted to ¥811.709 million. As the Company operates in a single Entertainment business segment, segment information has been omitted. The Group is actively engaged in R&D to respond quickly to the needs of all users in line with the current entertainment market.」

    The policy of active R&D aimed at responding quickly to user needs continued. R&D expenses were disclosed at ¥811.709 million, down from ¥1,497.803 million in the previous fiscal year.
  2. FY2025RestatedAnnual report

    「R&D expenses for the consolidated fiscal year were ¥1,497.803 million in the Entertainment business, while there were no applicable expenses in the Sports business.」

    R&D activities continued in the Entertainment business, which recorded R&D expenses of ¥1,497.803 million.
  3. FY2024AdvancedAnnual report

    「R&D expenses for the consolidated fiscal year were ¥1,513.077 million in the Entertainment business, while there were no applicable expenses in the Sports business.」

    R&D activities continued, and R&D expenses in the Entertainment business amounted to ¥1,513.077 million.
  4. FY2023-Q1AdvancedAnnual report

    「In terms of earnings, R&D expenses increased in the Digital Content Unit because multiple games are being developed as an upfront investment to achieve the four-year medium-term management plan.」

    To achieve the four-year medium-term management plan, the Digital Content Unit proceeded with the development of multiple games, resulting in higher R&D expenses as an upfront investment.
  5. FY2022AdvancedAnnual report

    「Research and development expenses for the consolidated fiscal year were ¥401.212 million in the digital IP business, with no applicable expenses in the live IP business.」

    Research and development expenses in the digital IP business increased to ¥401.212 million from ¥63.193 million in the previous fiscal year.
  6. FY2021AdvancedAnnual report

    「Research and development expenses for the consolidated fiscal year were ¥63.193 million in the digital IP business, with no applicable expenses in the live IP business.」

    Research and development activities continued, and research and development expenses of ¥63.193 million were recorded in the digital IP business.
  7. FY2020RestatedAnnual report

    「The group is actively engaged in research and development to respond quickly to the needs of all users in line with the current entertainment market.」

    The research and development policy aimed at responding quickly to user needs was reaffirmed, and research and development expenses for the current period were stated as ¥20 million in the digital IP business.
  8. FY2020-Q4RestatedAnnual report

    「The company is actively engaged in research and development to respond quickly to the needs of all users in line with the current entertainment market.」

    The policy of active research and development aimed at responding quickly to user needs was reaffirmed.
  9. FY2020-Q3First statedAnnual report

    「The company is actively engaged in research and development to respond quickly to the needs of all users in line with the current entertainment market.」

    Active research and development aimed at responding quickly to user needs was first mentioned.
Moved together

"Music Live Shows Centered on Real Bands" moved the same way as this thread, in the same document, in 4 of its 9 moves.

444333★123456
  1. ★This thread
  2. 1Music Live Shows Centered on Real Bands4×
  3. 2Share Buybacks as Shareholder Returns and Flexible Capital Management4×
  4. 3Establishing a Position in Overseas Markets and Globalization4×
  5. 4Weiß Schwarz as a Platform-Based Trading Card Game3×
  6. 5Capital Strengthening in Connection with Listing on the Tokyo Stock Exchange Mothers Market3×
  7. 6Consolidation of the merchandising and e-commerce businesses under Bushiroad Creative3×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Bushiroad yet.
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Active R&D to Meet the Needs of the Entertainment Market | Bushiroad Inc. (7803) | Komori