Active R&D to Meet the Needs of the Entertainment Market
First written in FY2020-Q3. 4 of 9 entries say "Restated". Latest entry: FY2026.
No other company in this theme has enough history to compare yet.
- FY2026RestatedAnnual report
「R&D expenses for the consolidated fiscal year amounted to ¥811.709 million. As the Company operates in a single Entertainment business segment, segment information has been omitted. The Group is actively engaged in R&D to respond quickly to the needs of all users in line with the current entertainment market.」
The policy of active R&D aimed at responding quickly to user needs continued. R&D expenses were disclosed at ¥811.709 million, down from ¥1,497.803 million in the previous fiscal year. - FY2025RestatedAnnual report
「R&D expenses for the consolidated fiscal year were ¥1,497.803 million in the Entertainment business, while there were no applicable expenses in the Sports business.」
R&D activities continued in the Entertainment business, which recorded R&D expenses of ¥1,497.803 million. - FY2024AdvancedAnnual report
「R&D expenses for the consolidated fiscal year were ¥1,513.077 million in the Entertainment business, while there were no applicable expenses in the Sports business.」
R&D activities continued, and R&D expenses in the Entertainment business amounted to ¥1,513.077 million. - FY2023-Q1AdvancedAnnual report
「In terms of earnings, R&D expenses increased in the Digital Content Unit because multiple games are being developed as an upfront investment to achieve the four-year medium-term management plan.」
To achieve the four-year medium-term management plan, the Digital Content Unit proceeded with the development of multiple games, resulting in higher R&D expenses as an upfront investment. - FY2022AdvancedAnnual report
「Research and development expenses for the consolidated fiscal year were ¥401.212 million in the digital IP business, with no applicable expenses in the live IP business.」
Research and development expenses in the digital IP business increased to ¥401.212 million from ¥63.193 million in the previous fiscal year. - FY2021AdvancedAnnual report
「Research and development expenses for the consolidated fiscal year were ¥63.193 million in the digital IP business, with no applicable expenses in the live IP business.」
Research and development activities continued, and research and development expenses of ¥63.193 million were recorded in the digital IP business. - FY2020RestatedAnnual report
「The group is actively engaged in research and development to respond quickly to the needs of all users in line with the current entertainment market.」
The research and development policy aimed at responding quickly to user needs was reaffirmed, and research and development expenses for the current period were stated as ¥20 million in the digital IP business. - FY2020-Q4RestatedAnnual report
「The company is actively engaged in research and development to respond quickly to the needs of all users in line with the current entertainment market.」
The policy of active research and development aimed at responding quickly to user needs was reaffirmed. - FY2020-Q3First statedAnnual report
「The company is actively engaged in research and development to respond quickly to the needs of all users in line with the current entertainment market.」
Active research and development aimed at responding quickly to user needs was first mentioned.