Aiming to Become the World's No. 1 TCG Company
First written in FY2024. 4 of 9 entries say "Restated". Latest entry: 2026-10-16.
No other company in this theme has enough history to compare yet.
- FY2026RestatedAnnual report
「Leveraging this strength, the company aims to become the world's largest card game publisher. It will grow into a leading force in the card game market as a global platform for creating new card games.」
The company reaffirmed its policy of aiming to become the world's largest card game publisher and leading the market as a global platform for creating new card games. - FY2026-H1RestatedAnnual report
「Under Medium-Term Vision 2030, announced on 14 August 2025, we will pursue 3 visions—activating our proprietary IP and creating new IP, becoming the world’s leading card game company, and accelerating overseas expansion—as well as the supporting goal of providing many more opportunities for people to experience our content.」
The policy of aiming to become No. 1 in the world of card games continued to be stated as one of the 3 visions under Medium-Term Vision 2030. - FY2025ReframedAnnual report
「Although the Group still has room for further growth in revenue and user numbers, it has already established a leading global position in the number of titles it handles. Leveraging this strength, it aims to become the world's largest card game publisher. It will grow into a leading force in the card game market as a global platform for creating new card games.」
The goal was redefined from the previous expression, "the world's No. 1 TCG company," to "the world's largest card game publisher" and a global platform for creating new card games. - FY2024First statedAnnual report
「The TCG unit aims to become the world's No. 1 TCG company, building on the expansion of multiple new TCG titles in addition to existing titles such as Weiß Schwarz and Cardfight!! Vanguard.」
The goal of becoming the world's No. 1 TCG company through the addition of existing TCGs and multiple new TCG titles was first explicitly stated.