Contents of this document
- Increase in advertising and sales promotion expenses+¥659 million
- Decline in R&D expenditure▲¥107 million
- Foreign exchange losses¥261 million
- Expansion of the production line at the Palworld Official Card Game manufacturing plant in Malaysia
- Release of the digital game Weiss Schwarz Online on 25 March 2027
- Development of the new plush toy brand てくとも
- Establishment of the subsidiary Bushiroad Mirai to promote digital transformation and improve operational efficiency
- TCG overseas revenue¥5,515 millionYear on year against the same period last year+¥2,477 million
- TCG domestic revenue¥4,346 millionYear on year against the same period last year+¥554 million
- TCG overseas sales ratio55.9 %Year on year against the same period last year+11.4 percentage points
- Cumulative global shipments of the Palworld Official Card Game1,100 10,000 packs
- Number of participants in Palworld Official Card Game workshops24,123 people
- Cumulative PalVerse production volume600 10,000 packs
- Attendance at the STARDOM 5★STAR GP 2026 final5,004 peopleYear on year against the same period last yearSignificantly above the previous year
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | First quarter of the fiscal year ending June 2027 |
| Net Sales | ¥16,948 million (YoY +23.1%) |
| Operating profit | ¥1,546 million (YoY -7.3%) |
| Ordinary income | ¥1,441 million (YoY -25.4%) |
| Net income | ¥1,091 million (YoY -34.4%) |
| Gross Profit Margin | 34.8% |
| Operating profit margin | 9.1% |
| Selling, general and administrative expenses | ¥4,359 million |
| Results for the three months of the current quarter | Net Sales ¥16,948 million / Operating profit ¥1,546 million / Ordinary income ¥1,441 million / Profit attributable to owners of parent for the quarter ¥1,091 million |
| Full-year earnings forecast | Net Sales ¥71,000 million / Operating profit ¥6,600 million / Ordinary income ¥7,100 million / Profit attributable to owners of the parent ¥5,100 million |
| Progress against full-year forecast | Net Sales 23.9% (revised) / Operating profit 23.4% (revised) / Ordinary income 20.3% (revised) / Profit attributable to owners of the parent 21.4% (revised) |
| Segment results | TCG Net Sales ¥10,135 million / Year on year against the same period last year +¥3,174 million / Digital Games Net Sales ¥1,315 million / Year on year against the same period last year ▲¥178 million / Live Entertainment Net Sales ¥2,284 million / Year on year against the same period last year +¥593 million / MD Net Sales ¥2,646 million / Year on year against the same period last year +¥624 million / Media Content Net Sales ¥508 million / Year on year against the same period last year +¥139 million |
| Breakdown of Factors Affecting the Change | Factors Increase in advertising and sales promotion expenses / Amount +¥659 million, Factors Decline in R&D expenditure / Amount ▲¥107 million, Factors Foreign exchange losses / Amount ¥261 million |
| Key KPIs | Indicator name TCG overseas revenue / Value ¥5,515 million / Year on year against the same period last year +¥2,477 million, Indicator name TCG domestic revenue / Value ¥4,346 million / Year on year against the same period last year +¥554 million, Indicator name TCG overseas sales ratio / Value 55.9 % / Year on year against the same period last year +11.4 percentage points, Indicator name Cumulative global shipments of the Palworld Official Card Game / Value 1,100 10,000 packs / Year on year against the same period last year Not disclosed, Indicator name Number of participants in Palworld Official Card Game workshops / Value 24,123 people / Year on year against the same period last year Not disclosed, Indicator name Cumulative PalVerse production volume / Value 600 10,000 packs / Year on year against the same period last year Not disclosed, Indicator name Attendance at the STARDOM 5★STAR GP 2026 final / Value 5,004 people / Year on year against the same period last year Significantly above the previous year |
| Number of stores and locations | Approximately 4,300 authorised stores (approximately 1,300 in Japan and approximately 3,000 overseas, as of the end of June 2026). The number of store openings and closures during the period is Not disclosed |
| Assumptions Underlying the Business Outlook | The expected future shipments of the Palworld Official Card Game were revised. The figure is Not disclosed |
| Annual Dividend | Annual dividend per share ¥4.00 / Interim ¥0.00 / End of period ¥4.00 (ordinary dividend ¥3.00, commemorative dividend ¥1.00) |
| Acquisition of treasury shares | Buyback limit ¥2 billion (maximum), 8,000,000 shares (maximum) / Period 1 July 2026 to 31 December 2026 / Actual results As of 12 November 2026, 2,845,700 shares had been repurchased for ¥1,170,597,600, and the repurchase was discontinued on the same day |
| New initiatives | Expansion of the production line at the Palworld Official Card Game manufacturing plant in Malaysia, Release of the digital game Weiss Schwarz Online on 25 March 2027, Development of the new plush toy brand てくとも, Establishment of the subsidiary Bushiroad Mirai to promote digital transformation and improve operational efficiency |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The TCG Palworld Official Card Game had a strong launch that exceeded expectations immediately after its release, and actual results and expected future shipments were reflected in the earnings forecast. Operating profit was affected by higher advertising expenses and rising energy costs and other expenses in merchandising, while ordinary profit was affected by the recognition of a ¥261 million foreign exchange loss.