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Management planning7803Bushiroad Inc.Information and Communications, Services and Others

Business Plan and Growth Potential

The existing “Medium-Term Vision 2030” was updated annually to reflect FY26 results and progress against business KPIs. The vision for 2030, including revenue of ¥100–120 billion and operating profit of ¥12–15 billion, was reiterated, with no indication that the plan had been withdrawn or that the targets for the final year had changed.

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Direction
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Scale
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Wording
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Items stated in the management plan

Annual update
Medium-Term Vision 2030Plan period FY25 announcement–2030
Publication date 28 September 2026
Net Sales+3,412.1%
基準 57.8Target2,030million
Operating profit+7,707.7%
基準 26Target2,030million
ROE+2,004.0pt
基準 26Target2,030%

Each line is the climb from the baseline the document states to the target it sets. The slope is scaled against the largest climb in this document. For metrics expressed as percentages, differences are shown in percentage points (pt).The increase shown by the dotted line is calculated from the two reported figures because the company did not provide the amount of growth.

What happened to the previous plan2030 vision: revenue of ¥100–120 billion, operating profit of ¥12–15 billion → FY26 results: revenue of ¥57.8 billion, operating profit of ¥4.7 billion-97.2%Calculated from the two disclosed figures
Key initiatives
01Vision 1
02Vision 2
03Vision 3
04Support for Visions 1–3
Non-financial targetsIndicator Live event attendance / Target value 1.5 million members / Timing 2030, Indicator Number of TCG players / Target value 500,000 members / Timing 2030, Indicator Overseas revenue ratio / Target value 50% / Timing 2030 vision, Indicator Operating income per employee / Target value 10–15 million / Timing 2030 vision, Indicator S-rank IP (annual revenue of ¥10 billion or more) / Target value 3 or more / Timing By 2030, Indicator A-rank IP (annual revenue of ¥4 billion or more) / Target value 4 or more / Timing By 2030, Indicator B-rank IP (annual revenue of ¥1 billion or more) / Target value 5 or more / Timing By 2030
Size of the Target MarketJapan TCG market: ¥114 billion (¥98 billion as shown in the prior-year chart), North America TCG market: ¥372 billion (¥364 billion as shown in the prior-year chart). Anime industry live entertainment market: ¥122.5 billion (¥29 billion in 2020). Anime industry merchandising market: ¥748.8 billion; capsule toy market: ¥196 billion. Sources: Media Create Research Institute, “Monthly Trading Card Game Research Data”; ICv2 White Paper 2026; Association of Japanese Animations, “Anime Industry Report 2025”; Japan Capsule Toy Association, “Report on the Results of the Capsule Toy Market Trends Survey.”
Risks identified by the company
Timely releases of new products (new trading card games, mobile games and console games)
Advertising and promotional risk
Trends in the trading card game market size
Items stated in the management plan
ItemDetails
Plan nameMedium-Term Vision 2030
Plan periodFY25 announcement–2030
Progress against the planAnnual update
Sales TargetFY26 results: ¥57.8 billion → 2030 vision: ¥100–120 billion
Operating profit targetFY26 results: ¥4.7 billion → 2030 vision: ¥12–15 billion
ROE targetFY26 results: 15.9% → 2030 vision: 10% or more
Non-financial targetsIndicator Live event attendance / Target value 1.5 million members / Timing 2030, Indicator Number of TCG players / Target value 500,000 members / Timing 2030, Indicator Overseas revenue ratio / Target value 50% / Timing 2030 vision, Indicator Operating income per employee / Target value 10–15 million / Timing 2030 vision, Indicator S-rank IP (annual revenue of ¥10 billion or more) / Target value 3 or more / Timing By 2030, Indicator A-rank IP (annual revenue of ¥4 billion or more) / Target value 4 or more / Timing By 2030, Indicator B-rank IP (annual revenue of ¥1 billion or more) / Target value 5 or more / Timing By 2030
Key initiativesVision 1, Vision 2, Vision 3, Support for Visions 1–3
Results under the previous plan2030 vision: revenue of ¥100–120 billion, operating profit of ¥12–15 billion → FY26 results: revenue of ¥57.8 billion, operating profit of ¥4.7 billion
Size of the Target MarketJapan TCG market: ¥114 billion (¥98 billion as shown in the prior-year chart), North America TCG market: ¥372 billion (¥364 billion as shown in the prior-year chart). Anime industry live entertainment market: ¥122.5 billion (¥29 billion in 2020). Anime industry merchandising market: ¥748.8 billion; capsule toy market: ¥196 billion. Sources: Media Create Research Institute, “Monthly Trading Card Game Research Data”; ICv2 White Paper 2026; Association of Japanese Animations, “Anime Industry Report 2025”; Japan Capsule Toy Association, “Report on the Results of the Capsule Toy Market Trends Survey.”
Risks identifiedTimely releases of new products (new trading card games, mobile games and console games), Advertising and promotional risk, Trends in the trading card game market size
Publication date28 September 2026
Items this document does not state (13)
Operating profit margin targetNet income targetROIC targetPayout ratio / DOE policyTreasury share acquisition policyCost of capitalSelf-assessment of PBR and share priceTotal investment planInvestment amount by sectorSegment targetPlan assumptionsReason for revision or withdrawalDate of board resolution

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The company said that, while positioning FY26 as a “period of preparation” for the next phase of growth, it achieved record full-year revenue and saw steady growth in business KPIs, including live event attendance and the number of TCG players. It also cited the planned release of major titles in FY27 and a ¥10 billion borrowing facility aimed at stabilising its financial base and other objectives.

How to read this page

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Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Business Plan and Growth Potential | Bushiroad Inc. (7803) timely disclosure | Komori