Contents of this document
- Increase in advertising and sales promotion expenses+¥389 million (cumulative)
- Decrease in R&D expenses▲¥605 million (cumulative)
- Foreign Exchange Gains¥519 million
- Interest income from investment securities¥352 million
- Impact on income taxes and other taxes from the use of tax loss carryforwards following the merger of subsidiaries
- Simultaneously released the new mobile game HUNTER×HUNTER NEN×SURVIVOR worldwide in February 2026
- Launched the new label for women, Sリーズノベル
- Opened the permanent official BanG Dream! STORE in April 2026
- Plans to launch the new box toy brand BUSHIROAD THE BOX in July 2026
- Plans to release the Palworld Official Card Game simultaneously in 3 languages on 30 July 2026
- Redefined its MVV and adopted LIVE-MIXED ENTERTAINMENT as its vision
- TCG overseas sales (Q1 + Q2 + Q3)¥8,120 millionYear on year against the same period last year+¥890 million
- TCG overseas sales ratio (Q1 + Q2 + Q3)42.8 %Year on year against the same period last year+4.2 percentage points
- Card Game Festival 2026 attendance23,652 people
- Card Game Festival 2026 exhibitors19 companies
- Cumulative PalVerse production volume4,000,000 pieces
- WRESTLE KINGDOM 20 attendance46,913 people
- Attendance at the STARDOM Osaka event2,563 people
- TCGNet Sales¥5,779 millionyoy▲¥1,096 million
- Digital GamesNet Sales¥1,827 millionyoy(¥23 million)
- Live EntertainmentNet Sales¥1,703 millionyoy+¥741 million
- MDNet Sales¥2,419 millionyoy+¥705 million
- Media ContentNet Sales¥502 millionyoy+¥156 million
- SportsNet Sales¥2,187 millionyoy+¥337 million
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | Third quarter of the fiscal year ending June 2026 |
| Net Sales | ¥42,356 million (YoY +7.6%) |
| Operating profit | ¥4,002 million (YoY +39.0%) |
| Ordinary income | ¥5,019 million (YoY +73.1%) |
| Net income | ¥3,597 million (YoY +112.3%) |
| Operating profit margin | rate_pct 9.4 / yoy_change_pt 2.1 |
| Selling, general and administrative expenses | ¥11,263 million |
| Results for the three months of the current quarter | Net Sales ¥14,517 million / Gross profit ¥5,039 million / Selling, general and administrative expenses ¥3,945 million / Operating profit ¥1,093 million / Operating profit margin 7.5% / Ordinary income ¥1,531 million / Ordinary income margin 10.5% / Net income ¥1,020 million |
| Full-year earnings forecast | After revision Net Sales ¥56,500 million / Operating profit ¥4,600 million / Ordinary income ¥5,600 million / Net income ¥3,900 million / Before revision Net Sales ¥56,000 million / Operating profit ¥4,500 million / Ordinary income ¥4,600 million / Net income ¥2,700 million |
| Progress against full-year forecast | After revision Net Sales 75.0% / Operating profit 87.0% / Ordinary income 89.6% / Net income 92.2% / Before revision Net Sales 75.6% / Operating profit 88.9% / Ordinary income 109.1% / Net income 133.2% |
| Self-assessment against the plan | Each unit is performing favorably versus the initial earnings forecasts |
| Segment results | Segment TCG / Net Sales ¥5,779 million / yoy ▲¥1,096 million, Segment Digital Games / Net Sales ¥1,827 million / yoy (¥23 million), Segment Live Entertainment / Net Sales ¥1,703 million / yoy +¥741 million, Segment MD / Net Sales ¥2,419 million / yoy +¥705 million, Segment Media Content / Net Sales ¥502 million / yoy +¥156 million, Segment Sports / Net Sales ¥2,187 million / yoy +¥337 million |
| Breakdown of Factors Affecting the Change | Factors Increase in advertising and sales promotion expenses / Amount +¥389 million (cumulative), Factors Decrease in R&D expenses / Amount ▲¥605 million (cumulative), Factors Foreign Exchange Gains / Amount ¥519 million, Factors Interest income from investment securities / Amount ¥352 million, Factors Impact on income taxes and other taxes from the use of tax loss carryforwards following the merger of subsidiaries / Amount Not disclosed |
| Key KPIs | Indicator name TCG overseas sales (Q1 + Q2 + Q3) / Value ¥8,120 million / Year on year against the same period last year +¥890 million, Indicator name TCG overseas sales ratio (Q1 + Q2 + Q3) / Value 42.8 % / Year on year against the same period last year +4.2 percentage points, Indicator name Card Game Festival 2026 attendance / Value 23,652 people / Year on year against the same period last year Not disclosed, Indicator name Card Game Festival 2026 exhibitors / Value 19 companies / Year on year against the same period last year Not disclosed, Indicator name Cumulative PalVerse production volume / Value 4,000,000 pieces / Year on year against the same period last year Not disclosed, Indicator name WRESTLE KINGDOM 20 attendance / Value 46,913 people / Year on year against the same period last year Not disclosed, Indicator name Attendance at the STARDOM Osaka event / Value 2,563 people / Year on year against the same period last year Not disclosed |
| Number of stores and locations | Number at period-end 3 company-operated stores currently in operation / Number of store openings and closures during the period Opened the BanG Dream! STORE in April 2026. Other store openings and closures: Not disclosed |
| Annual Dividend | Annual dividend per share ¥2.50 / Interim and Year-End Breakdown Not disclosed |
| New initiatives | Simultaneously released the new mobile game HUNTER×HUNTER NEN×SURVIVOR worldwide in February 2026, Launched the new label for women, Sリーズノベル, Opened the permanent official BanG Dream! STORE in April 2026, Plans to launch the new box toy brand BUSHIROAD THE BOX in July 2026, Plans to release the Palworld Official Card Game simultaneously in 3 languages on 30 July 2026, Redefined its MVV and adopted LIVE-MIXED ENTERTAINMENT as its vision |
Items this document does not state (13)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company cited the favorable performance of each unit—TCG, digital games, live entertainment, MD and sports—versus the initial forecasts, the recognition of ¥519 million in foreign exchange gains and ¥352 million in interest income from investment securities, and the impact on income taxes and other taxes from the use of tax loss carryforwards following the merger of subsidiaries.