Contents of this document
- Launch of StoreFIND and digitization and centralization of store operations
- Centralization of sales functions on Amazon and Yahoo! JAPAN Auction ahead of the planned closure of Furuichi Online
- Outsourcing of Yamatoku's e-commerce logistics through collaboration with Japan Post
- Release of POP×THREE, an ancillary service for TAYS
- In-house development of original vending machines equipped with IoT functions
- Preparations to open the second store in Taipei, Taiwan, this autumn
- Used books sales year-on-year98.3 %
- Used games sales year-on-year123.3 %
- Used trading cards sales year-on-year139.1 %
- Used hobby products sales year-on-year119.7 %
- New games sales year-on-year226.5 %
- New trading cards sales year-on-year122.4 %
- New hobby products sales year-on-year109.7 %
- Number of locations using TAYS>550
- Membership Base240 10,000 people scale
- Business network43 prefectures
| Item | Details |
|---|---|
| Document type | Financial Results Presentation |
| Fiscal Period Covered | First quarter of the fiscal year ending February 2027 |
| Net Sales | 11,721 Millions of yen (YoY +36.9%) |
| Operating profit | 792 Millions of yen (YoY +257.7%) |
| Ordinary income | 816 Millions of yen (YoY +309.5%) |
| Net income | 475 Millions of yen (YoY +421.8%) |
| Gross Profit Margin | Rate 34.7 / Year-on-year change (points) -3 |
| Operating profit margin | Rate 6.8 / Year-on-year change (points) 4.2 |
| Selling, general and administrative expenses | 3,273 Millions of yen |
| Results for the three months of the current quarter | Net Sales 11,721 Millions of yen / Operating profit 792 Millions of yen / Ordinary income 816 Millions of yen / Net income 475 Millions of yen |
| Full-year earnings forecast | Net Sales 42,500 Millions of yen / Operating profit 1,600 Millions of yen / Net income 800 Millions of yen / Dividend per share ¥4 |
| Key KPIs | Indicator name Used books sales year-on-year / Value 98.3 %, Indicator name Used games sales year-on-year / Value 123.3 %, Indicator name Used trading cards sales year-on-year / Value 139.1 %, Indicator name Used hobby products sales year-on-year / Value 119.7 %, Indicator name New games sales year-on-year / Value 226.5 %, Indicator name New trading cards sales year-on-year / Value 122.4 %, Indicator name New hobby products sales year-on-year / Value 109.7 %, Indicator name Number of locations using TAYS / Value >550, Indicator name Membership Base / Value 240 10,000 people scale, Indicator name Business network / Value 43 prefectures |
| Number of stores and locations | Number 185 stores (as of 15 July 2026) / Number of store openings and closures during the period Not disclosed |
| Number of employees | Number of Employees 2,330 people (as of the end of February 2026) / Changes during the period and hiring plan Not disclosed |
| Medium-term management plan targets | Fiscal year ending February 2029 Net Sales 50,000 Millions of yen / Operating profit 2,500 Millions of yen |
| Annual Dividend | ¥4 |
| Payout ratio | Rate 31.8 / Total payout ratio 63 |
| Acquisition of treasury shares | Acquisition amount 248 Millions of yen / Number of shares acquired Not disclosed / Period Conducted during the first quarter of the fiscal year ending February 2027 |
| New initiatives | Launch of StoreFIND and digitization and centralization of store operations, Centralization of sales functions on Amazon and Yahoo! JAPAN Auction ahead of the planned closure of Furuichi Online, Outsourcing of Yamatoku's e-commerce logistics through collaboration with Japan Post, Release of POP×THREE, an ancillary service for TAYS, In-house development of original vending machines equipped with IoT functions, Preparations to open the second store in Taipei, Taiwan, this autumn |
Items this document does not state (12)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The reasons cited were the stabilization of supplies of the new gaming hardware, rush demand ahead of the price revision, strong sales of new games, used trading cards and hobbies, and the absorption of higher SG&A expenses through proactive sales initiatives and increased sales.