Results for this period
Interim period (second quarter)1 March 2026 to 31 August 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ thousand).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Sales increased due to the buoyant prize game market, strong sales of products featuring established characters and of food, snacks and other items, and strong performance at customers’ stores driven by inbound demand and other factors. Profit margins and profit in some segments declined due to foreign exchange fluctuations, an increase in purchased products, higher packing and transportation expenses, and low order volumes for established series products for hobby distributors.
No applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 March 2026 to 31 August 2026 |
| Net Sales | ¥10,035 million (YoY +32.0%) |
| Operating profit | ¥988 million (YoY -1.9%) |
| Ordinary income | ¥1,037 million (YoY +2.7%) |
| Profit attributable to owners of the parent | ¥723 million (YoY +2.0%) |
| Net income per share | ¥43.08 |
| Equity ratio | End of the current fiscal period 75.4 / End of previous period 78 |
| Total assets | ¥9,531 million |
| Net assets | ¥7,190 million |
| Cash flows from operating activities | ¥-14,707 thousand |
| Cash flows from investing activities | ¥-1,104,148 thousand |
| Cash flows from financing activities | ¥-242,844 thousand |
| Cash and cash equivalents at end of period | ¥2,854,303 thousand |
| Full-year earnings forecast | Net Sales ¥19,500 million (YoY +20.1%) / Operating profit ¥1,950 million (YoY +4.8%) / Ordinary income ¥1,960 million (YoY +4.1%) / Net income ¥1,370 million (YoY +2.7%) |
| Annual Dividend Forecast | ¥47.00 (before the stock split, previous-period actual) → ¥24.00 (after the stock split, current-period forecast)(+2.1% (pre-split equivalent)) |
| Segment revenue | Character Entertainment business ¥8,164 million (YoY +37.2%), Character and Fancy Goods Business ¥1,870 million (YoY +13.3%) |
| Segment profit | Character Entertainment business ¥924 million (YoY +3.8%), Character and Fancy Goods Business ¥63 million (YoY -45.1%) |
| Impairment loss | No applicable matters. |
| Disclosure regarding the going concern assumption | No applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 companies (company name: —) / Excluded 0 companies (company name: —) |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | No |
| Issued Shares at Period-End | 17,009,106 shares outstanding at period-end |
| Treasury Shares at Period-End | 203,584 treasury shares at period-end |
| Factors Behind Changes in Business Performance | Sales increased due to the buoyant prize game market, strong sales of products featuring established characters and of food, snacks and other items, and strong performance at customers’ stores driven by inbound demand and other factors. Profit margins and profit in some segments declined due to foreign exchange fluctuations, an increase in purchased products, higher packing and transportation expenses, and low order volumes for established series products for hobby distributors. |
Items this document does not state (9)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The buoyant prize game market, strong sales of products featuring established characters and of food, snacks and other items, and strong performance at customers’ stores driven by inbound demand contributed to higher sales. On the other hand, profit margins declined due to foreign exchange fluctuations, an increase in purchased products such as food and snacks, and higher packing and transportation expenses. Low order volumes for established series products for hobby distributors also had an impact.