Results for this period
Interim period (second quarter)1 April 2026–30 September 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
The Toy and Amusement businesses continued to perform well. In the Toy business, sales of lottery products for convenience stores, Pokémon Trading Card Game products, and plastic models in the Gundam series increased, while in the Amusement business, growth in the capsule toy market and an increase in the number of stores contributed to performance.
Not applicable
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026–30 September 2026 |
| Net Sales | ¥228,666 million (YoY +16.4%) |
| Operating profit | ¥13,730 million (YoY +57.6%) |
| Ordinary income | ¥13,672 million (YoY +53.3%) |
| Profit attributable to owners of the parent | ¥8,832 million (YoY +32.4%) |
| Net income per share | 203.86 yen |
| Equity ratio | End of the current fiscal period 40.3 / End of previous period 41.6 |
| Total assets | ¥164,216 million |
| Net assets | ¥66,634 million |
| Cash flows from operating activities | ¥11,905 million |
| Cash flows from investing activities | ¥-871 million |
| Cash flows from financing activities | ¥-3,598 million |
| Cash and cash equivalents at end of period | ¥58,261 million |
| Full-year earnings forecast | Net Sales ¥450,000 million (YoY +2.5%) / Operating profit ¥15,800 million (YoY +1.3%) / Ordinary income ¥16,000 million (YoY +1.9%) / Net income ¥10,500 million (YoY +4.0%) |
| Annual Dividend Forecast | 92.50 yen (prior-period actual after reflecting the stock split) → Undetermined (the year-end dividend is under separate consideration) |
| Segment revenue | Toys business ¥109,061 million (YoY +26.8%), Video and Music Business ¥29,601 million (YoY -2.9%), Video Game business ¥43,957 million (YoY -9.9%), Amusement Business ¥46,044 million (YoY +47.8%) |
| Segment profit | Toys business ¥7,329 million (YoY +45.2%), Video and Music Business ¥-222 million, Video Game business ¥1,704 million (YoY +53.6%), Amusement Business ¥5,600 million (YoY +99.4%) |
| Depreciation and amortization | ¥554 million |
| Impairment loss | No applicable items (there were no applicable items under “Information on impairment losses on fixed assets or goodwill, etc.” in the segment information) |
| Breakdown of extraordinary income (loss) | Gain on sale of non-current assets ¥0 million, Loss on disposal of non-current assets ¥27 million |
| Disclosure regarding the going concern assumption | Not applicable |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | 0 new companies, 0 excluded (“No material changes to the scope of consolidation during the interim period”) |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors and analysts) |
| Issued Shares at Period-End | 48,100,000 |
| Treasury Shares at Period-End | 4,765,011 |
| Factors Behind Changes in Business Performance | The Toy and Amusement businesses continued to perform well. In the Toy business, sales of lottery products for convenience stores, Pokémon Trading Card Game products, and plastic models in the Gundam series increased, while in the Amusement business, growth in the capsule toy market and an increase in the number of stores contributed to performance. |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Because the Toy and Amusement businesses continued to perform well.