Contents of this document
- Employees at period-end1,113 peopleYear on year against the same period last year-0.9%
| Item | Details |
|---|---|
| Document type | Supplementary materials to the earnings report |
| Fiscal Period Covered | Fiscal year ending March 2026, full year |
| Net Sales | ¥439,052 million (YoY +20.5%) |
| Operating profit | ¥15,590 million (YoY +33.5%) |
| Ordinary income | ¥15,701 million (YoY +31.2%) |
| Net income | ¥10,096 million (YoY +49.2%) |
| Gross Profit Margin | Rate 12.0% / Year-on-year change (points) Down 0.3 percentage points (12.3% in the previous fiscal year) |
| Operating profit margin | Rate 3.6% / Year-on-year change (points) Up 0.4 percentage points (3.2% in the previous fiscal year) |
| Selling, general and administrative expenses | ¥37,040 million |
| Segment results | Toys business Net Sales ¥192,417 million (YoY +13.5%) / Segment profit ¥11,317 million (YoY +24.1%) / Video and Music Business Net Sales ¥62,216 million (YoY -3.6%) / Segment profit ¥-1,115 million / Video Game business Net Sales ¥119,019 million (YoY +52.5%) / Segment profit ¥2,201 million (YoY +772.5%) / Amusement Business Net Sales ¥65,398 million (YoY +24.9%) / Segment profit ¥5,192 million (YoY +71.7%) / Eliminations or corporate Segment profit ¥-2,005 million (YoY +18.5%) |
| Key KPIs | Indicator name Employees at period-end / Value 1,113 people / Year on year against the same period last year -0.9 people |
| Number of employees | Number of Employees 1,113 people / Change during the period Down 0.9% year on year |
| Annual Dividend | Annual dividend per share ¥92.5 / Interim Dividend ¥12.5 / Year-end dividend Not disclosed |
| Acquisition of treasury shares | Acquisition amount ¥1,872 million / Number of shares acquired Not disclosed / Period Not disclosed |
| Capital expenditures | ¥609 million |
Items this document does not state (16)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.No narrative explanation was provided for the reasons behind the increases or decreases in performance. The numerical tables show that revenue increased 52.5% year on year in the video game business, 24.9% in the amusement business and 13.5% in the toy business, while revenue in the visual and music business decreased 3.6%. Cost of sales for the fiscal year also included ¥1,981 million in inventory disposal losses.