Komori
Earnings presentation7552HAPPINET CORPORATIONTrading & Wholesale

Supplementary Materials to the Financial Results for the Fiscal Year Ending March 2026

For the fiscal year ended March 2026, revenue, operating income, ordinary income and net income all exceeded the previous fiscal year. Revenue and profit increased particularly in the video game and amusement businesses, while the visual and music business reported lower revenue and a segment loss.

Worth reading
68In focus
Scored from 4 of 6 sections
Direction
Improvement
Direction inferred from the company’s description.
Scale
20.5
Year-on-year change in net sales (%)
Wording
Definitive
How definitive the wording is.

Contents of this document

Supplementary materials to the earnings reportFiscal year ending March 2026, full year6 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥439,052 million+20.5%
Operating profit¥15,590 million+33.5%
Ordinary income¥15,701 million+31.2%
Net income¥10,096 million+49.2%
Selling, general and administrative expenses¥37,040 million
Gross Profit Margin
Rate12.0%
Year-on-year change (points)Down 0.3 percentage points (12.3% in the previous fiscal year)
Operating profit margin
Rate3.6%
Year-on-year change (points)Up 0.4 percentage points (3.2% in the previous fiscal year)
What the company explained in this material
Key KPIsA metric the company considers important as a management benchmark.
  • Employees at period-end1,113 people
    Year on year against the same period last year-0.9%
Segment results
Toys business
Net Sales
¥192,417 million+13.5%
Segment profit
¥11,317 million+24.1%
Video and Music Business
Net Sales
¥62,216 million-3.6%
Segment profit
¥-1,115 million
Video Game business
Net Sales
¥119,019 million+52.5%
Segment profit
¥2,201 million+772.5%
Amusement Business
Net Sales
¥65,398 million+24.9%
Segment profit
¥5,192 million+71.7%
Eliminations or corporate
Segment profit
¥-2,005 million+18.5%
Number of employees
Number of Employees1,113 people
Change during the periodDown 0.9% year on year
Capital expenditures
¥609 million
Annual Dividend
Annual dividend per share¥92.5
Interim Dividend¥12.5
Acquisition of treasury shares
Acquisition amount¥1,872 million
Contents of this document
ItemDetails
Document typeSupplementary materials to the earnings report
Fiscal Period CoveredFiscal year ending March 2026, full year
Net Sales¥439,052 million (YoY +20.5%)
Operating profit¥15,590 million (YoY +33.5%)
Ordinary income¥15,701 million (YoY +31.2%)
Net income¥10,096 million (YoY +49.2%)
Gross Profit MarginRate 12.0% / Year-on-year change (points) Down 0.3 percentage points (12.3% in the previous fiscal year)
Operating profit marginRate 3.6% / Year-on-year change (points) Up 0.4 percentage points (3.2% in the previous fiscal year)
Selling, general and administrative expenses¥37,040 million
Segment resultsToys business Net Sales ¥192,417 million (YoY +13.5%) / Segment profit ¥11,317 million (YoY +24.1%) / Video and Music Business Net Sales ¥62,216 million (YoY -3.6%) / Segment profit ¥-1,115 million / Video Game business Net Sales ¥119,019 million (YoY +52.5%) / Segment profit ¥2,201 million (YoY +772.5%) / Amusement Business Net Sales ¥65,398 million (YoY +24.9%) / Segment profit ¥5,192 million (YoY +71.7%) / Eliminations or corporate Segment profit ¥-2,005 million (YoY +18.5%)
Key KPIsIndicator name Employees at period-end / Value 1,113 people / Year on year against the same period last year -0.9 people
Number of employeesNumber of Employees 1,113 people / Change during the period Down 0.9% year on year
Annual DividendAnnual dividend per share ¥92.5 / Interim Dividend ¥12.5 / Year-end dividend Not disclosed
Acquisition of treasury sharesAcquisition amount ¥1,872 million / Number of shares acquired Not disclosed / Period Not disclosed
Capital expenditures¥609 million
Items this document does not state (16)
Results for the three months of the current quarterFull-year earnings forecastProgress against full-year forecastSelf-assessment against the planBreakdown of Factors Affecting the ChangeUnit price and quantity metricsNumber of stores and locationsAssumptions Underlying the Business OutlookRisk amount incorporated into the outlookMedium-term management plan targetsFinancial targetsPayout ratioOrders received and order backlogMarket Size / ShareKey points of the Q&ANew initiatives

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

No narrative explanation was provided for the reasons behind the increases or decreases in performance. The numerical tables show that revenue increased 52.5% year on year in the video game business, 24.9% in the amusement business and 13.5% in the toy business, while revenue in the visual and music business decreased 3.6%. Cost of sales for the fiscal year also included ¥1,981 million in inventory disposal losses.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Supplementary Materials to the Financial Results for the Fiscal Year Ending March 2026 | HAPPINET CORPORATION (7552) timely disclosure | Komori