Interworks Confidence (7374) · FactUpdate to major customer concentration
Sales Concentration among Major Game Companies
First written in FY2022. . Latest entry: FY2024.
3entries
3years
0from disclosures
How it moved
Same theme, other companies
Sales concentration and dependence on specific major customersA theme 196 companies write about · 205 as a headwind · 1 as a tailwind
The whole theme swung hardest in 2017: 12 of 76 companies on the "Worse" side.
62 other companies' latest entry also says "Other".
Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 191 companies compared. The sentences above are computed from all 191.Comparing 200 of the theme's 206 threads.Full recordFilings, disclosures and news, newest first
- FY2024Update to major customer concentrationAnnual report
「The company has omitted disclosure because there were no counterparties whose sales accounted for 10% or more of total sales in the current consolidated fiscal year.」
Although Cygames and バンダイナムコスタジオ each accounted for more than 10% in the previous fiscal year, no customer accounted for 10% or more in the current fiscal year, so individual disclosure of major customers was discontinued. - FY2023Changes in the Customer MixAnnual report
「株式会社Cygames ¥571.133 million 11.0% 株式会社バンダイナムコスタジオ ¥552.477 million 10.6%」
In the current fiscal year, Cygames and バンダイナムコスタジオ each accounted for more than 10% of total sales, changing the composition of major customers from the previous fiscal year, when セガ was a major customer. - FY2022First statedAnnual report
「株式会社バンダイナムコスタジオ Sales: ¥476.054 million Percentage: 10.8% 株式会社セガ Sales: ¥466.104 million Percentage: 10.5%」
In the current consolidated fiscal year, sales to バンダイナムコスタジオ and セガ each accounted for more than 10% of total sales.