Komori
Interworks Confidence (7374) · RiskRestated

Chronic Talent Shortages in the IT and Gaming Industries

First written in FY2021. 3 of 4 entries say "Restated". Latest entry: FY2026.

4entries
6years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2021 – FY20262021: 120212022: 120222023: 120232024: 020242025: 020252026: 12026
Same theme, other companies
Difficulty Securing, Developing and Retaining Specialized and Highly Skilled IT PersonnelA theme 540 companies write about · 555 as a headwind · 4 as a tailwind

The whole theme swung hardest in 2026: 34 of 109 companies on the "Worse" side.

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 190 companies compared. The sentences above are computed from all 190.Comparing 200 of the theme's 559 threads.
Full recordFilings, disclosures and news, newest first
  1. FY2026RestatedAnnual report

    「As competition to secure specialized personnel intensifies in the Group's core gaming and entertainment and manufacturing fields, human capital is the greatest source of growth for the Group.」

    The Group recognizes that competition to secure specialized personnel and personnel shortages extend beyond gaming and entertainment to the manufacturing field.
  2. FY2023RestatedAnnual report

    「A supply-demand gap of up to 790,000 IT professionals is expected to emerge by 2030. Since the gaming industry also has demand for IT professionals, the Group believes that the industry is experiencing a chronic shortage of personnel as a medium-term trend and that difficulty securing personnel will continue.」

    The Group recognizes the shortage of personnel, against the backdrop of a potential supply-demand gap of up to 790,000 people in 2030, as a continuing external-environment factor.
  3. FY2022RestatedAnnual report

    「A supply-demand gap of up to 790,000 IT professionals is expected to emerge by 2030. As the gaming industry also has demand for IT professionals, the Group recognizes that the market is shifting toward a seller's market and that a chronic shortage of personnel exists as a medium-term trend, and believes this situation will continue.」

    The Group recognizes the shortage of creators and IT professionals, against the backdrop of a potential supply-demand gap of up to 790,000 people in 2030, as a continuing external-environment factor.
  4. FY2021First statedAnnual report

    「A supply-demand gap of up to 790,000 IT professionals is expected to emerge by 2030. Since the gaming industry also has demand for IT professionals, the Group believes that the industry is experiencing a chronic shortage of personnel as a medium-term trend and that difficulty securing personnel will continue.」

    Against the backdrop of a potential supply-demand gap of up to 790,000 people in 2030, the Group recognizes difficulty securing personnel as a medium-term external-environment risk.
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