Results for this period
First quarter1 April 2026 to 30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
While revenue increased due to earnings contributions from newly consolidated subsidiaries acquired through M&A in the previous fiscal year, the profitability of existing businesses declined due to the ongoing slowdown in the mobile gaming market, a drop in demand from existing customers, and a decrease in the number of creators assigned to projects, resulting in segments posting declines in both revenue and profit.
Not applicable.
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 June 2026 |
| Net Sales | 2,532 million yen (YoY +18.1%) |
| Operating profit | 201 million yen (YoY -36.0%) |
| Ordinary income | 205 million yen (YoY -30.4%) |
| Profit attributable to owners of the parent | 91 million yen (YoY -49.7%) |
| Net income per share | ¥14.60 |
| Equity ratio | End of the current fiscal period 82.4 / End of previous period 80.5 |
| Total assets | 7,411 million yen |
| Net assets | 6,151 million yen |
| Full-year earnings forecast | Net Sales 11,500 million yen (YoY +15.3%) / Operating profit 1,460 million yen (YoY +13.6%) / Ordinary income 1,460 million yen (YoY +15.0%) / Net income 935 million yen (YoY +16.9%) |
| Annual Dividend Forecast | 75 yen → 85 yen |
| Segment revenue | HR Solutions Business: Temporary Staffing and Outsourcing 1,881.44 thousand yen (YoY +35.4%), HR Solutions Business: Recruitment 369.44 thousand yen (YoY -16.9%), Media and solutions business 289.86 thousand yen (YoY -7.0%) |
| Segment profit | HR Solutions Business: Temporary Staffing and Outsourcing 275.03 thousand yen (YoY -6.5%), HR Solutions Business: Recruitment 99.06 thousand yen (YoY -31.6%), Media and solutions business 87.83 thousand yen (YoY -24.3%) |
| Depreciation and amortization | 16,112 thousand yen |
| Breakdown of extraordinary income (loss) | Extraordinary income Not disclosed / Extraordinary loss Loss on Disposal of Fixed Assets 1,041 thousand yen, Office relocation expenses 29,175 thousand yen |
| Disclosure regarding the going concern assumption | Not applicable. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | No |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | No |
| Issued Shares at Period-End | 6,714,777 |
| Treasury Shares at Period-End | 463,314 |
| Factors Behind Changes in Business Performance | While revenue increased due to earnings contributions from newly consolidated subsidiaries acquired through M&A in the previous fiscal year, the profitability of existing businesses declined due to the ongoing slowdown in the mobile gaming market, a drop in demand from existing customers, and a decrease in the number of creators assigned to projects, resulting in segments posting declines in both revenue and profit. |
Items this document does not state (12)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.While revenue increased due to earnings contributions from newly consolidated subsidiaries acquired through M&A in the previous fiscal year, the profitability of existing businesses declined due to the slowdown in the mobile gaming market, a drop in demand from existing customers, and a decrease in the number of creators assigned to projects.