Contents of this document
- Acquired rights to which WHITE SCORPION belongs, exclusive management contracts and other rights through a business transfer
- Pursuing an IP portfolio strategy to continuously acquire and develop IP
- Launched the Okada Sayaka Official Fanclub in July 2026
- Changed the segment classification to 3 segments
- Smartphone apps operated (monthly average)238 bottles
- Number of consultations (as of the end of the second quarter)136 Thousands of consultations
- Number of fortune-tellers and counselors on staff400 At least people
- Number of Picrew users7,400 10,000 people or more / year
- Released smartphone app titles6,500 titles or more
- Domestic gaming population: 54.75 million people
- Global gaming population: 3.6 billion people
- Telephone fortune-telling market size: ¥21.2 billion
- Sharing economy market size: ¥3.1 trillion
- Ranked No. 1 among Japanese publishers by game downloads in 2025
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | Second quarter (interim period) of the fiscal year ending December 2026 |
| Net Sales | ¥3,798 million (YoY +119.6%) |
| Operating profit | ¥234 million (YoY +166.8%) |
| Ordinary income | ¥266 million (YoY +253.4%) |
| Net income | ¥135 million (interim net income attributable to owners of the parent) (YoY +296.2%) |
| Operating profit margin | 6.2% |
| Selling, general and administrative expenses | ¥2,823 million |
| Results for the three months of the current quarter | Net Sales ¥2,201 million (YoY +136.1%) / Operating profit ¥178 million (YoY +210.3%) / Ordinary income ¥182 million (YoY +285.6%) / Net income ¥123 million (profit attributable to owners of the parent) (YoY +464.1%) / EBITDA ¥235 million (YoY +134.7%) |
| Full-year earnings forecast | Net Sales ¥6,500 million / Operating profit ¥250 million / Ordinary income ¥260 million / Net income ¥110 million (net income attributable to owners of the parent) / EBITDA ¥520 million |
| Progress against full-year forecast | Net Sales 58.4% / Operating profit 93.7% / Ordinary income 102.5% / Net income 122.8% / EBITDA 73.5% / Media Business Net Sales 64.4% / Segment profit 76.0% / EBITDA 72.8% / Platform Business Net Sales 47.5% / Segment profit 48.4% / EBITDA 52.1% / Fan Business Net Sales 63.1% / Segment profit 80.2% / EBITDA 80.4% / Other Net Sales 51.8% / Segment profit Not disclosed |
| Self-assessment against the plan | Ordinary profit and net income attributable to owners of the parent are tracking above the full-year forecast |
| Segment results | Media Business Net Sales ¥2,271 million, 123.1% year on year / Segment profit ¥258 million, 114.5% year on year / EBITDA ¥284 million, 113.2% year on year / Platform Business Net Sales ¥1,049 million, 100.1% year on year / Segment profit ¥198 million, 135.6% year on year / EBITDA ¥318 million, 106.6% year on year / Fan Business Net Sales ¥460 million, 180.2% year on year / Segment profit ¥48 million, 181.5% year on year / EBITDA ¥48 million, 181.9% year on year / Other Net Sales ¥15 million, 61.2% year on year / Segment profit –¥12 million |
| Key KPIs | Indicator name Smartphone apps operated (monthly average) / Value 238 bottles / Year on year against the same period last year Not disclosed, Indicator name Number of consultations (as of the end of the second quarter) / Value 136 Thousands of consultations / Year on year against the same period last year Not disclosed, Indicator name Number of fortune-tellers and counselors on staff / Value 400 At least people / Year on year against the same period last year Not disclosed, Indicator name Number of Picrew users / Value 7,400 10,000 people or more / year / Year on year against the same period last year Not disclosed, Indicator name Released smartphone app titles / Value 6,500 titles or more / Year on year against the same period last year Not disclosed |
| Unit price and quantity metrics | Average revenue per customer increased. The number of consultations was 136 thousand. The revenue model for the telephone fortune-telling service is described as the number of consultations multiplied by the average price per consultation. |
| Number of employees | Number of Employees 130 people / Record date 30 June 2026 |
| Assumptions Underlying the Business Outlook | Assumptions excluding factors whose likelihood of realization is unclear. Figures for foreign exchange rates, raw material prices, interest rates and other items are Not disclosed. |
| Medium-term management plan targets | The FY2029 target number of IPs is shown in the chart, but the figure cannot be read or has not been disclosed. Other medium-term management plan targets are Not disclosed. |
| Market Size / Share | Domestic gaming population: 54.75 million people, Global gaming population: 3.6 billion people, Telephone fortune-telling market size: ¥21.2 billion, Sharing economy market size: ¥3.1 trillion, Ranked No. 1 among Japanese publishers by game downloads in 2025 |
| New initiatives | Acquired rights to which WHITE SCORPION belongs, exclusive management contracts and other rights through a business transfer, Pursuing an IP portfolio strategy to continuously acquire and develop IP, Launched the Okada Sayaka Official Fanclub in July 2026, Changed the segment classification to 3 segments |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The hyper-casual game app performed well in the Media business. In the Platform business, higher average revenue per customer, more efficient selling, general and administrative expenses, and lower amortization of customer-related assets contributed to higher profit. In the Fan Business, growth in the number of B4ND members and the rollout of multiple fan club events contributed to results.