Risk of responding to intensifying competition and technological innovation in the gaming market
First written in FY2019. 5 of 7 entries say "Restated". Latest entry: FY2023.
The whole theme swung hardest in 2025: 16 of 49 companies on the "Worse" side.
81 other companies' latest entry also says "Restated".
- FY2023RestatedAnnual report
「The group is working to establish systems capable of responding to such technological innovation. However, if it is unable to respond appropriately to changes in the business environment arising from technological advances, this may affect its business results and business development.」
The company reconfirms the risk of being unable to respond to technological innovation and changing customer needs in the gaming market. - FY2022RestatedAnnual report
「The smartphone game market, which is the group's business area, is closely related to the internet environment and network technologies. It is characterized by the extremely rapid pace of technological innovation in communications technologies, devices and other areas in response to changing customer needs and the introduction of new services.」
The company reconfirms the changing customer needs and rapid pace of technological innovation in the gaming market, as well as the potential impact on business results if it is unable to respond. - FY2021RestatedAnnual report
「The smartphone game market, which is the group's business area, is closely related to the internet environment and network technologies. It is characterized by the extremely rapid pace of technological innovation in communications technologies, devices and other areas in response to changing customer needs and the introduction of new services.」
The company reconfirms the risk arising from the rapid pace of technological innovation in the gaming market, changing customer needs and the potential impact on business results if it is unable to respond. - FY2020-Q3RestatedAnnual report
「In the gaming business, Japan's smartphone game market is expanding, but is also maturing, and profitability differences among game titles are widening.」
The company reconfirms the expansion and maturation of Japan's smartphone game market and widening profitability differences among titles. - FY2020-Q2RestatedAnnual report
「In the gaming business, competition for user acquisition in Japan's smartphone game market is intensifying, while profitability differences among game titles are widening.」
The company reiterates the intensifying competition for user acquisition and widening profitability differences among titles in the smartphone game market. - FY2020-Q1WorsenedAnnual report
「In the gaming business, competition for user acquisition in Japan's smartphone game market is intensifying, while profitability differences among game titles are widening.」
The company describes intensifying competition for user acquisition and widening profitability differences among titles in the smartphone game market. - FY2019First statedAnnual report
「The group is working to establish systems capable of responding to such technological innovation. However, if it is unable to respond appropriately to changes in the business environment arising from technological advances, this may affect its business results and business development.」
The group identifies technological advances in smartphone games, changing customer needs and declining competitive advantages as risks.