Komori
geechs (7060) · InitiativeDropped

Video content production using new technologies including VR, AR and MR

First written in FY2019. 9 of 13 entries say "Restated". Latest entry: FY2024.

13entries
6years
0from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseRestatedFY2019 – FY2022ReframedFY2023-Q1 – FY20232019: 320192020: 320202021: 320212022: 220222023: 120232024: 12024
Same theme, other companies
Expansion of the VR, AR and Metaverse Video Production and Distribution BusinessA theme 2 companies write about · 0 as a headwind · 2 as a tailwind

0 other companies' latest entry also says "Dropped".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2024DroppedAnnual report

    「As all shares were transferred on 29 March 2024, the company will be excluded from the scope of consolidation from the fiscal year ending March 2025.」

    The app and video production business using AR and other technologies, which had changed from x-Tech to the Game business, is not described as a separate ongoing initiative in this filing, and the related G2 Studios business was also transferred.
  2. FY2023ReframedAnnual report

    「Following a review of the management categories from the current fiscal year, the business producing apps and videos using AR (augmented reality) and other technologies changed from the former “x-Tech business” to the “Game business.”」

    We reconfirm that the reporting classification of the app and video production business using AR and other technologies changed from the x-Tech business to the Game business.
  3. FY2023-Q1ReframedAnnual report

    「Following a review of the management categories from the first quarter of the current fiscal year, the business producing apps and videos using AR (augmented reality) and other technologies changed from the former “x-Tech business” to the “Game business.”」

    The reporting classification of the app and video production business using AR and other technologies changed from the x-Tech business to the Game business.
  4. FY2022RestatedAnnual report

    「In the x-Tech business, we aim to be a technology partner for business model transformation through “technology × data,” leveraging cutting-edge technologies and methods, and primarily produce apps and videos using technologies such as cutting-edge AR (augmented reality).」

    We continue to produce apps and videos using cutting-edge technologies such as AR as part of the x-Tech business.
  5. FY2022-Q1RestatedAnnual report

    「In the x-Tech business, we use leading-edge technologies and methods to pursue our goal of becoming a technology partner for business model transformation through “technology × data.” Our activities mainly include app and video production using leading-edge technologies such as AR (augmented reality), as well as digital marketing support and D2C support in the sports sector.」

    The company continues app and video production using leading-edge technologies such as AR, while also pursuing digital marketing and D2C support in the sports sector.
  6. FY2021RestatedAnnual report

    「In the x-Tech business, video content production using the latest technologies, including VR (virtual reality), AR (augmented reality), MR (mixed reality) and 3D holograms」

    The company continues to produce video content using the latest technologies, including VR, AR, MR and 3D holograms.
  7. FY2021-Q3RestatedAnnual report

    「In the x-Tech business, video content production using the latest technologies, including VR (virtual reality), AR (augmented reality), MR (mixed reality) and 3D holograms」

    The company continues to use the latest technologies, including VR, AR, MR and 3D holograms, in video content production.
  8. FY2021-Q2RestatedAnnual report

    「In the x-Tech business, video content production using the latest technologies, including VR (virtual reality), AR (augmented reality), MR (mixed reality) and 3D holograms」

    The company continues to use the latest technologies, including VR, AR, MR and 3D holograms, in video content production.
  9. FY2021-Q1RestatedAnnual report

    「In the x-Tech business, video content production using the latest technologies, including VR (virtual reality), AR (augmented reality), MR (mixed reality) and 3D holograms」

    The company continues to use the latest technologies, including VR, AR, MR and 3D holograms, in video content production.
  10. FY2020-Q3RestatedAnnual report

    「As a new initiative, we also produce video content using a range of new technologies, including VR (virtual reality), AR (augmented reality), MR (mixed reality), projection mapping and 3D holograms.」

    The company continues to use VR, AR, MR, projection mapping and 3D holograms in video content production.
  11. FY2020-Q2RestatedAnnual report

    「As a new initiative, we also produce video content using a range of new technologies, including VR (virtual reality), AR (augmented reality), MR (mixed reality), projection mapping and 3D holograms.」

    The company continues to use VR, AR, MR, projection mapping and 3D holograms in video production.
  12. FY2020-Q1RestatedAnnual report

    「As a new initiative, we also produce video content using a range of new technologies, including VR (virtual reality), AR (augmented reality), MR (mixed reality), projection mapping and 3D holograms.」

    The company continues to use VR, AR, MR, projection mapping and 3D holograms in video production.
  13. FY2019First statedAnnual report

    「As a new initiative, we produce video content using a range of new technologies, including VR (virtual reality), AR (augmented reality), MR (mixed reality), projection mapping and holograms.」

    In addition to existing video production, the company is pursuing projects that use multiple new technologies.
Moved together

"Portfolio management centered on the IT and internet sectors" moved the same way as this thread, in the same document, in 2 of its 13 moves.

2★1
  1. ★This thread
  2. 1Portfolio management centered on the IT and internet sectors2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
geechs's next results are scheduled for 2026-11-13. Read the earnings preview
News
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