Risk of fluctuations in game development periods, delivery schedules and contract game revenue
First written in FY2019. 4 of 7 entries say "Materialised", first in FY2021. Latest entry: FY2024.
geechs moved to the "Worse" side of this theme in 2021.
0 other companies' latest entry also says "Materialised".
- FY2024MaterialisedAnnual report
「Segment profit was negative due to the termination of operations for certain titles and delays in new orders during the second half.」
The termination of title operations and delays in new orders actually occurred, resulting in a segment loss in the gaming business. - FY2024-Q3MaterialisedAnnual report
「During the third quarter of the current consolidated fiscal year, development of 1 title was discontinued, while the company received an order for 1 new title.」
In relation to the risk of fluctuations in game development and contract revenue, the company states that development of 1 title was actually discontinued. - FY2023RestatedAnnual report
「If a customer requests a delivery schedule or specification change, or if a contract is terminated before completion for any reason, the timing and amount of revenue recognition may change, potentially having a significant impact on the group's business results.」
The company continues to describe the risk of fluctuations in the timing and amount of contract game revenue recognition due to delivery schedule or specification changes and contract termination. - FY2023-Q1MaterialisedAnnual report
「During the first quarter of the current consolidated fiscal year, the company rescheduled the start of operations for certain titles.」
The company describes an actual case in which the start of operations for a game title was rescheduled, bringing the risk of fluctuations in development and operations schedules to the fore. - FY2022RestatedAnnual report
「However, if a customer requests a delivery schedule or specification change, or if a contract is terminated before completion for any reason, the timing and amount of revenue recognition may change, potentially having a significant impact on the group's business results.」
The company continues to describe the risk of fluctuations in the timing and amount of contract game revenue recognition due to delivery schedule or specification changes and contract termination. - FY2021MaterialisedAnnual report
「Meanwhile, the delivery of 1 title was delayed into the following fiscal year.」
The company states that, in relation to the risk of fluctuations in game development and delivery schedules, the delivery of 1 title was actually delayed into the following fiscal year. - FY2019First statedAnnual report
「The development period for the group's smartphone games ranges from 1 year to as long as 3 years. Because development takes an extended period, the planned development period forecast at the planning stage may differ from the actual development period.」
The company indicates that development periods ranging from 1 year to 3 years, as well as specification and delivery schedule changes, may cause fluctuations in the timing of revenue recognition and business results.