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Iriso Electronics (6908) · FactDeterioration in demand drivers in the consumer market

Higher Revenue from Game Consoles and Televisions Due to Stay-at-Home Demand During the COVID-19 Pandemic

First written in FY2021-Q3. 7 of 12 entries say "Restated". Latest entry: FY2026.

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ProgressHeldSoftenedWorseRestatedFY2021-Q3 – FY20262021: 420212022: 320222023: 220232024: 120242025: 120252026: 12026
Same theme, other companies
Business Trends by Industrial, Automotive, Mobile and Consumer MarketsA theme 3 companies write about · 4 as a headwind · 6 as a tailwind

1 other company's latest entry also says "Other".

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Full recordFilings, disclosures and news, newest first
  1. FY2026Deterioration in demand drivers in the consumer marketAnnual report

    「In the consumer market, sales declined 3.8% year on year, mainly owing to a decrease in applications for game consoles.」

    Unlike the increase in digital camera applications reported for the previous interim period, full-year sales mainly declined in game console applications, resulting in a 3.8% year-on-year decline in the consumer market.
  2. FY2026-H1Increased demand for digital camerasAnnual report

    「In the consumer market, revenue increased 2.6% year on year, partly due to higher sales of digital cameras.」

    While weak consumer-market demand had been disclosed through the previous period, market revenue increased 2.6% year on year in the current interim consolidated accounting period due to higher sales of digital cameras.
  3. FY2024-Q3RestatedAnnual report

    「In addition, declining demand in the consumer market,」

    Weak consumer-market demand, replacing the previous explanation of strong performance in game consoles and other products, continued to affect results.
  4. FY2024-Q1Shift to weakness in consumer demandAnnual report

    「Weak demand in the consumer market,」

    The disclosure shifted from the previous explanation of strong performance in game consoles and televisions to identifying weak consumer-market demand as a factor affecting results in the quarter.
  5. FY2023-Q3RestatedAnnual report

    「In the consumer market, sales of game consoles increased, resulting in higher revenue.」

    Higher revenue in the consumer market driven by increased game console sales continued.
  6. FY2023-Q2RestatedAnnual report

    「In the consumer market, game consoles performed well, resulting in higher revenue.」

    Higher revenue in the consumer market driven by strong game console sales continued.
  7. FY2023-Q1Update to revenue growth factorsAnnual report

    「In the consumer market, revenue increased due to higher sales of game consoles and the benefits of price optimization for certain products.」

    In addition to the previously disclosed stay-at-home demand for game consoles and televisions, the quarter's revenue growth factors included higher sales of game consoles and the benefits of price optimization for certain products.
  8. FY2022-Q3RestatedAnnual report

    「In the consumer market, despite some impact from shortages of semiconductors and other components, revenue increased due to higher sales of game consoles and office automation equipment amid the increase in working from home.」

    The disclosure reconfirms that revenue increased due to higher sales of game consoles and office automation equipment amid the increase in working from home, despite some impact from shortages of semiconductors and other components.
  9. FY2022-Q2RestatedAnnual report

    「In the consumer market, strong performance in game consoles and televisions continued, resulting in higher revenue.」

    The disclosure reconfirms that the consumer market for game consoles and televisions remained strong, resulting in higher revenue.
  10. FY2022-Q1RestatedAnnual report

    「In the consumer market, strong performance in game consoles and televisions continued, resulting in higher revenue.」

    Higher revenue from game consoles and televisions, which performed well against the backdrop of stay-at-home demand during the COVID-19 pandemic, continued in the quarter.
  11. FY2021RestatedAnnual report

    「In the consumer market, revenue from game consoles and televisions increased due to stay-at-home demand during the COVID-19 pandemic, resulting in higher revenue from the previous period.」

    Higher revenue from game consoles and televisions driven by stay-at-home demand during the COVID-19 pandemic continued for the full year.
  12. FY2021-Q3First statedAnnual report

    「In the consumer market, revenue from game consoles and televisions increased due to stay-at-home demand during the COVID-19 pandemic, resulting in higher revenue year on year.」

    The disclosure describes a new demand trend in which consumer-market revenue from game consoles and televisions increased year on year against the backdrop of stay-at-home demand during the COVID-19 pandemic.
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Higher Revenue from Game Consoles and Televisions Due to Stay-at-Home Demand During the COVID-19 Pandemic | IRISO ELECTRONICS CO.,LTD. (6908) | Komori