Announced details
Approximately 20,000 attendees, exceeding approximately 17,000 at the previous event
Approximately 20,000 attendees at the 2026 event. Approximately 17,000 attendees at the 2025 event.
The event was held jointly with 株式会社ポリゴンテーラーコンサルティング. VRChat Inc. was a participating company that held an exhibition and hands-on experience session at the event.
No information is provided on the location, representative, business activities or other details of 株式会社ポリゴンテーラーコンサルティング. No information is provided on VRChat Inc. either.
Akihabara UDX (event venue)
In this announcement the company addresses none of Contract Value / Offering price / Impact on Business Performance.
Counts recorded by camera sensors installed at each entrance
| Item | Details |
|---|---|
| Names of Products / Services Covered | Super Meta-Fes 2026, Skeb |
| Counterparty | 株式会社ポリゴンテーラーコンサルティング, VRChat Inc. |
| Counterparty overview | No information is provided on the location, representative, business activities or other details of 株式会社ポリゴンテーラーコンサルティング. No information is provided on VRChat Inc. either. |
| Relationship with the Company | The event was held jointly with 株式会社ポリゴンテーラーコンサルティング. VRChat Inc. was a participating company that held an exhibition and hands-on experience session at the event. |
| Launch date | 23 May 2026 (held) |
| Applicable area | Metaverse, Virtual communities, Digital content, Creator economy |
| Location | Akihabara UDX (event venue) |
| Quantitative Effects | Approximately 20,000 attendees, exceeding approximately 17,000 at the previous event |
| Usage history | Approximately 20,000 attendees at the 2026 event. Approximately 17,000 attendees at the 2025 event. |
| Source | Counts recorded by camera sensors installed at each entrance |
Items this document does not state (8)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.As part of efforts to raise awareness and build communities in the digital content and creator economy sectors.