Announced details
Talent management, fan marketing, live events, merchandise and e-commerce, and digital initiatives
BEBOP is our subsidiary. We are responsible for event production and support. BEBOP is a joint venture between us and Orb Promotion.
Tabuchi Rui (田淵累生) was born on 12 September 1995 and is from Ishikawa Prefecture. He is an actor primarily active in stage productions. BEBOP is an entertainment agency established in November 2024 as a joint venture between CRAVIA and Orb Promotion. It provides talent management, fan community operations, event planning and management, and merchandise and e-commerce services.
Harajuku Strobe Cafe (Shibuya-ku, Tokyo)
The impact on the company’s results is expected to be immaterial.
The company does not address Contract Value / Offering price.
| Item | Details |
|---|---|
| Names of Products / Services Covered | Premium Talk Show vol. 2 featuring Tabuchi Rui (田淵累生) |
| Counterparty | Tabuchi Rui (田淵累生), BEBOP |
| Counterparty overview | Tabuchi Rui (田淵累生) was born on 12 September 1995 and is from Ishikawa Prefecture. He is an actor primarily active in stage productions. BEBOP is an entertainment agency established in November 2024 as a joint venture between CRAVIA and Orb Promotion. It provides talent management, fan community operations, event planning and management, and merchandise and e-commerce services. |
| Relationship with the Company | BEBOP is our subsidiary. We are responsible for event production and support. BEBOP is a joint venture between us and Orb Promotion. |
| Launch date | Scheduled for 9 May 2026 |
| Applicable area | Talent management, fan marketing, live events, merchandise and e-commerce, and digital initiatives |
| Location | Harajuku Strobe Cafe (Shibuya-ku, Tokyo) |
| Impact on Business Performance | The impact on the company’s results is expected to be immaterial. |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The objectives are to sell value-added tickets directly to core fans, strengthen fan engagement through in-person touchpoints, generate follow-on effects for future merchandise and digital initiatives, and maximize LTV.