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Earnings presentation6552GameWith,Inc.Information and Communications, Services and Others

First-Quarter Financial Results Briefing Materials for the Fiscal Year Ending May 2027

In the first quarter of the fiscal year ending May 2027, revenue was ¥796 million and the operating loss was ¥126 million, resulting in lower revenue and a wider operating loss than in the previous quarter. Meanwhile, the ordinary loss and net loss narrowed from the previous quarter.

Worth reading
69In focus
Scored from 4 of 6 sections
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
-118
Million yen (quarter-on-quarter change in revenue)
Wording
Avoiding a definitive answer
How definitive the wording is.

Contents of this document

Earnings presentationFirst quarter of the fiscal year ending May 20275 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales796 million yen
Operating profit-126 million yen
Ordinary income-77 million yen
Net income-85 million yen
Results for the three months of the current quarter
Net Sales796 million yen
Operating profit-126 million yen
Ordinary income-77 million yen
Net income for the current fiscal year-85 million yen
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
  • Sponsored content-30 million yen
  • Ad network advertising-2 million yen
  • Affiliate-related revenue and other-8 million yen
  • Cost-1 million yen
New initiatives
  • Implemented community features on the game strategy platform, including forums, tier lists and team-building sharing.
  • Developed a common strategy database and launch tools for the game strategy platform.
  • Started pre-registration for EGGRYPTO X, with release planned for autumn 2026.
  • Introduced a new plan for comprehensive advertising outsourcing, as well as plans for home video game consoles, casual games and indie games.
  • Promoted joint proposals for GameWith and the esports business.
  • Joined the Tochigi Prefecture Esports Promotion Council.
Key KPIsA metric the company considers important as a management benchmark.
  • Page views3.4 100 million PV monthly average
  • Revenue per page view index115 Index FY25 1Q = 100
  • Cumulative ISP contracts7,090 lines
Unit price and quantity metricsThese figures show sales broken down by price and volume.
  • Page views3.4 100 million PV monthly average
  • Revenue per page view index115 Index
Segment results
  • Media
    Net Sales502
    Revenue unitmillion yen
    Operating profit57
    Operating profit unitmillion yen
  • Esports and entertainment (disclosed figures)
    Net Sales162
    Revenue unitmillion yen
    Operating profit-52
    Operating profit unitmillion yen
  • ISP
    Net Sales114
    Revenue unitmillion yen
  • New Businesses
    Operating profit-25
    Operating profit unitmillion yen
Contents of this document
ItemDetails
Document typeEarnings presentation
Fiscal Period CoveredFirst quarter of the fiscal year ending May 2027
Net Sales796 million yen
Operating profit-126 million yen
Ordinary income-77 million yen
Net income-85 million yen
Results for the three months of the current quarterNet Sales 796 million yen / Operating profit -126 million yen / Ordinary income -77 million yen / Net income for the current fiscal year -85 million yen
Segment resultsSegment Media / Net Sales 502 / Revenue unit million yen / Operating profit 57 / Operating profit unit million yen / Year on year against the same period last year Not disclosed, Segment Esports and entertainment (disclosed figures) / Net Sales 162 / Revenue unit million yen / Operating profit -52 / Operating profit unit million yen / Year on year against the same period last year Not disclosed, Segment ISP / Net Sales 114 / Revenue unit million yen / Operating profit Not disclosed / Year on year against the same period last year Not disclosed, Segment New Businesses / Net Sales Not disclosed / Operating profit -25 / Operating profit unit million yen / Year on year against the same period last year Not disclosed
Breakdown of Factors Affecting the ChangeFactors Sponsored content / Amount -30 million yen, Factors Ad network advertising / Amount -2 million yen, Factors Affiliate-related revenue and other / Amount -8 million yen, Factors Cost / Amount -1 million yen
Key KPIsIndicator name Page views / Value 3.4 100 million PV (monthly average) / Year on year against the same period last year Not disclosed, Indicator name Revenue per page view index / Value 115 Index (FY25 1Q = 100) / Year on year against the same period last year Not disclosed, Indicator name Cumulative ISP contracts / Value 7,090 lines / Year on year against the same period last year Not disclosed
Unit price and quantity metricsIndicator name Page views / Value 3.4 100 million PV (monthly average), Indicator name Revenue per page view index / Value 115 Index
New initiativesImplemented community features on the game strategy platform, including forums, tier lists and team-building sharing., Developed a common strategy database and launch tools for the game strategy platform., Started pre-registration for EGGRYPTO X, with release planned for autumn 2026., Introduced a new plan for comprehensive advertising outsourcing, as well as plans for home video game consoles, casual games and indie games., Promoted joint proposals for GameWith and the esports business., Joined the Tochigi Prefecture Esports Promotion Council.
Items this document does not state (19)
Gross Profit MarginOperating profit marginSelling, general and administrative expensesFull-year earnings forecastProgress against full-year forecastSelf-assessment against the planNumber of stores and locationsNumber of employeesAssumptions Underlying the Business OutlookRisk amount incorporated into the outlookMedium-term management plan targetsFinancial targetsAnnual DividendPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogMarket Size / ShareKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

In the media business, tie-up advertising declined by ¥30 million and affiliate-related revenue and other revenue declined by ¥8 million. In the esports business, tournament prize income declined and there was a反動 from the large-scale tie-up project recorded in the same period of the previous year.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
First-Quarter Financial Results Briefing Materials for the Fiscal Year Ending May 2027 | GameWith,Inc. (6552) timely disclosure | Komori