Komori
Earnings6552GameWith,Inc.Information and Communications, Services and Others

First-Quarter Financial Results for the Fiscal Year Ending May 2027 (Japanese GAAP) (Consolidated)

In the first quarter of the fiscal year ending May 2027, revenue declined 20.5% year on year, and operating, ordinary and net income all turned negative. Because there are many uncertain factors affecting performance, the full-year earnings forecast has not been disclosed.

Worth reading
34Immaterial
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Deterioration
Direction inferred from the company’s description.
Scale
-20.5
Year-on-year revenue growth (%)
Wording
Avoiding a definitive answer
How definitive the wording is.

Results for this period

First quarter1 June 2026 to 31 August 2026ConsolidatedJapanese GAAP
Net Sales796¥ million
Operating profit-126¥ million
Ordinary income-77¥ million
Net income attributable to owners of the parent-85¥ million

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit.

Net income per share¥(4.87)
Financial position at period-end
Total assets3,330¥ million
of which net assets 2,633 ¥ millionEquity ratio 79.1%vs. prior year-end +3.1pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Segment revenueMedia ¥502,273 thousand, Esports and Entertainment ¥162,684 thousand, ISP ¥114,898 thousand, Other (outside reportable segments) ¥16,657 thousand
Segment profitMedia ¥57,761 thousand, Esports and Entertainment ¥-52,978 thousand, ISP ¥-4,790 thousand, Other (outside reportable segments) ¥-25,261 thousand
Outlook and shareholder returns
Full-year earnings forecast
Net SalesNot disclosed
Operating profitNot disclosed
Ordinary incomeNot disclosed
Net incomeNot disclosed
Annual Dividend Forecast0.00 (fiscal year ended May 2026 actual) → 0.00 (fiscal year ending May 2027 forecast)(0.0%)
Factors Behind Changes in Business Performance

Media: lower revenue per page view, the impact on the number of project orders from fewer releases of major titles, and higher AI-related expenses. Esports and entertainment: lower tournament prize income, which had been strong in the previous year, and failure to meet expectations for securing tie-up projects. ISP: subscriber numbers remained firm. Other: priority was given to developing "EGGRYPTO X" and establishing its operating structure, while large-scale collaboration events and other activities were adjusted.

Disclosure regarding the going concern assumption

No applicable matters.

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidation0 additions and 0 exclusions (no company names)
Impairment lossNone (impairment losses on fixed assets and other items by reportable segment)
Breakdown of extraordinary income (loss)None (no extraordinary income or extraordinary loss recorded on the income statement)
Depreciation and amortization¥5,874 thousand
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingNo (no eligible attendees)
Issued Shares at Period-End18,348,200
Treasury Shares at Period-End885,055
Results for this period
ItemDetails
Fiscal Period ClassificationFirst quarter
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 June 2026 to 31 August 2026
Net Sales¥796 million
Operating profit¥-126 million
Ordinary income¥-77 million
Profit attributable to owners of the parent¥-85 million
Net income per share¥(4.87)
Equity ratioEnd of the current fiscal period 79.1 / End of previous period 76
Total assets¥3,330 million
Net assets¥2,633 million
Full-year earnings forecastNet Sales Not disclosed / Operating profit Not disclosed / Ordinary income Not disclosed / Net income Not disclosed
Annual Dividend Forecast0.00 (fiscal year ended May 2026 actual) → 0.00 (fiscal year ending May 2027 forecast)(0.0%)
Segment revenueMedia ¥502,273 thousand, Esports and Entertainment ¥162,684 thousand, ISP ¥114,898 thousand, Other (outside reportable segments) ¥16,657 thousand
Segment profitMedia ¥57,761 thousand, Esports and Entertainment ¥-52,978 thousand, ISP ¥-4,790 thousand, Other (outside reportable segments) ¥-25,261 thousand
Depreciation and amortization¥5,874 thousand
Impairment lossNone (impairment losses on fixed assets and other items by reportable segment)
Breakdown of extraordinary income (loss)None (no extraordinary income or extraordinary loss recorded on the income statement)
Disclosure regarding the going concern assumptionNo applicable matters.
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidation0 additions and 0 exclusions (no company names)
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingNo (no eligible attendees)
Issued Shares at Period-End18,348,200
Treasury Shares at Period-End885,055
Factors Behind Changes in Business PerformanceMedia: lower revenue per page view, the impact on the number of project orders from fewer releases of major titles, and higher AI-related expenses. Esports and entertainment: lower tournament prize income, which had been strong in the previous year, and failure to meet expectations for securing tie-up projects. ISP: subscriber numbers remained firm. Other: priority was given to developing "EGGRYPTO X" and establishing its operating structure, while large-scale collaboration events and other activities were adjusted.
Items this document does not state (11)
Operating MarginCash flows from operating activitiesCash flows from investing activitiesCash flows from financing activitiesCash and cash equivalents at end of periodRevision to Earnings ForecastPayout ratioShareholder Return PolicyRegional salesOrders received and order backlogMaterial subsequent events

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The media business was affected by lower revenue per page view, fewer orders resulting from a decline in the number of releases of major titles, and higher AI-related expenses. The esports and entertainment business was affected by a decline in tournament prize income, which had been strong in the previous year, and the failure to secure tie-up projects. In the Other business, priority was given to developing the new NFT game "EGGRYPTO X" and establishing its operating structure, while large-scale collaboration events and other activities were adjusted.

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First-Quarter Financial Results for the Fiscal Year Ending May 2027 (Japanese GAAP) (Consolidated) | GameWith,Inc. (6552) timely disclosure | Komori