Contents of this document
- Esports sponsorship revenueChange+59%
- Esports tie-up revenueChange+97%
- Esports tournament prize moneyChangeMore than 10x
- Media network advertising revenue (Q4)Previous period¥227 millionCurrent fiscal year¥193 million
- Media per-PV rate index (Q4)Previous period129 IndexCurrent fiscal year112 Index
- Consideration of launching a strategy platform
- Consideration of launching a creator media platform
- Organizational and production workflow reforms using AI
- EGGRYPTO X scheduled for release in autumn 2026
- Establishment of a Pokémon UNITE division
- Establishment of a 2XKO division
- Strengthening the ISP brand as a dedicated esports connection
- PV volume (monthly average)3.5 100 million PVYear on year against the same period last yearBroadly in line with the previous year
- Per-PV rate index (FY25 Q1 = 100)112 Relative index
- Cumulative ISP contracts6,900 lines
- ISP customer acquisition cost (CPA) index (FY ended May 2024 = 100)51 IndexYear on year against the same period last yearApproximately half
- Page views3.5 100 million PV
- Per-PV rate index112 Relative index
- Cumulative ISP contracts6,900 lines
- ISP customer acquisition cost (CPA) index51 Index
- MediaNet Sales¥2,316 millionYear-on-Year Change in Revenue (%)9.1
- Esports and EntertainmentNet Sales¥1,162 millionYear-on-Year Change in Revenue (%)53Operating profit (loss)Current fiscal year ¥-16 million / Previous period ¥-222 million
- ISPNet Sales¥431 millionYear-on-year change in revenue¥79 millionOperating profit (loss)Current fiscal year ¥-12 million / Previous period ¥-107 million
- EGGRYPTONet SalesDecrease (not disclosed)Year-on-year operating profit growth3.7
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | Full fiscal year ended May 2026 |
| Net Sales | ¥4,047 million (YoY +17.2%) |
| Operating profit | ¥101 million |
| Ordinary income | ¥116 million |
| Net income | ¥25 million |
| Operating profit margin | Rate 2.5 / Year-on-year change (points) 8.2 |
| Results for the three months of the current quarter | Net Sales ¥915 million / Operating profit ¥-86 million / Operating profit margin -9.4 % |
| Segment results | Segment Media / Net Sales ¥2,316 million / Year-on-Year Change in Revenue (%) 9.1 / Operating profit Not disclosed, Segment Esports and Entertainment / Net Sales ¥1,162 million / Year-on-Year Change in Revenue (%) 53 / Operating profit (loss) Current fiscal year ¥-16 million / Previous period ¥-222 million, Segment ISP / Net Sales ¥431 million / Year-on-year change in revenue ¥79 million / Operating profit (loss) Current fiscal year ¥-12 million / Previous period ¥-107 million, Segment EGGRYPTO / Net Sales Decrease (not disclosed) / Year-on-year operating profit growth 3.7 |
| Breakdown of Factors Affecting the Change | Factors Esports sponsorship revenue / Change +59%, Factors Esports tie-up revenue / Change +97%, Factors Esports tournament prize money / Change More than 10x, Factors Media network advertising revenue (Q4) / Previous period ¥227 million / Current fiscal year ¥193 million, Factors Media per-PV rate index (Q4) / Previous period 129 Index / Current fiscal year 112 Index |
| Key KPIs | Indicator name PV volume (monthly average) / Value 3.5 100 million PV / Year on year against the same period last year Broadly in line with the previous year, Indicator name Per-PV rate index (FY25 Q1 = 100) / Value 112 Relative index / Year on year against the same period last year Not disclosed, Indicator name Cumulative ISP contracts / Value 6,900 lines / Year on year against the same period last year Not disclosed, Indicator name ISP customer acquisition cost (CPA) index (FY ended May 2024 = 100) / Value 51 Index / Year on year against the same period last year Approximately half |
| Unit price and quantity metrics | Indicator name Page views / Value 3.5 100 million PV, Indicator name Per-PV rate index / Value 112 Relative index, Indicator name Cumulative ISP contracts / Value 6,900 lines, Indicator name ISP customer acquisition cost (CPA) index / Value 51 Index |
| Medium-term management plan targets | Target fiscal year Fiscal year ending May 2030 / Target value Not disclosed |
| New initiatives | Consideration of launching a strategy platform, Consideration of launching a creator media platform, Organizational and production workflow reforms using AI, EGGRYPTO X scheduled for release in autumn 2026, Establishment of a Pokémon UNITE division, Establishment of a 2XKO division, Strengthening the ISP brand as a dedicated esports connection |
Items this document does not state (17)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company attributed the increase in revenue and improvement in earnings for the fiscal year ended May 2026 to higher esports sponsorship, tie-up and tournament prize revenue, growth in cumulative ISP contracts, a decline in the per-PV rate for network advertising in the Media segment in Q4, and higher esports operating costs. Net income was affected by higher-than-expected income taxes due to extraordinary losses, a conservative review of future taxable income, and an increase in expenses not deductible for tax purposes. Regarding the decision not to disclose forecasts for the fiscal year ending May 2027, the company cited upfront investment in new business areas, fluctuations in esports tournament prize money, uncertainty over advertising market conditions and the timing of game title releases, and uncertainty over the timing of revenue recognition for new media and blockchain games.