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Financial results presentation6552GameWith,Inc.Information and Communications, Services and Others

Financial Results Briefing Materials for the Fiscal Year Ended May 2026

For the fiscal year ended May 2026, revenue increased, while operating profit, ordinary profit and net income turned profitable from losses. For the fiscal year ending May 2027, the company stated that it would not disclose full-year or interim forecasts due to upfront investment in new business areas and uncertainty in the business environment.

Worth reading
43Recurring
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Direction
Mixed performance
Direction inferred from the company’s description.
Scale
596
¥ million
Wording
Avoiding a definitive answer
How definitive the wording is.

Contents of this document

Financial results presentationFull fiscal year ended May 20266 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥4,047 million+17.2%
Operating profit¥101 million
Ordinary income¥116 million
Net income¥25 million
Operating profit margin
Rate2.5
Year-on-year change (points)8.2
Results for the three months of the current quarter
Net Sales
¥915 million
Operating profit
¥-86 million
Operating profit margin
-9.4 %
What the company explained in this material
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
  • Esports sponsorship revenue
    Change+59%
  • Esports tie-up revenue
    Change+97%
  • Esports tournament prize money
    ChangeMore than 10x
  • Media network advertising revenue (Q4)
    Previous period¥227 million
    Current fiscal year¥193 million
  • Media per-PV rate index (Q4)
    Previous period129 Index
    Current fiscal year112 Index
New initiatives
  • Consideration of launching a strategy platform
  • Consideration of launching a creator media platform
  • Organizational and production workflow reforms using AI
  • EGGRYPTO X scheduled for release in autumn 2026
  • Establishment of a Pokémon UNITE division
  • Establishment of a 2XKO division
  • Strengthening the ISP brand as a dedicated esports connection
Key KPIsA metric the company considers important as a management benchmark.
  • PV volume (monthly average)3.5 100 million PV
    Year on year against the same period last yearBroadly in line with the previous year
  • Per-PV rate index (FY25 Q1 = 100)112 Relative index
  • Cumulative ISP contracts6,900 lines
  • ISP customer acquisition cost (CPA) index (FY ended May 2024 = 100)51 Index
    Year on year against the same period last yearApproximately half
Unit price and quantity metricsThese figures show sales broken down by price and volume.
  • Page views3.5 100 million PV
  • Per-PV rate index112 Relative index
  • Cumulative ISP contracts6,900 lines
  • ISP customer acquisition cost (CPA) index51 Index
Segment results
  • Media
    Net Sales¥2,316 million
    Year-on-Year Change in Revenue (%)9.1
  • Esports and Entertainment
    Net Sales¥1,162 million
    Year-on-Year Change in Revenue (%)53
    Operating profit (loss)
    Current fiscal year ¥-16 million / Previous period ¥-222 million
  • ISP
    Net Sales¥431 million
    Year-on-year change in revenue¥79 million
    Operating profit (loss)
    Current fiscal year ¥-12 million / Previous period ¥-107 million
  • EGGRYPTO
    Net SalesDecrease (not disclosed)
    Year-on-year operating profit growth3.7
Medium-term management plan targets
Target fiscal yearFiscal year ending May 2030
Contents of this document
ItemDetails
Document typeFinancial results presentation
Fiscal Period CoveredFull fiscal year ended May 2026
Net Sales¥4,047 million (YoY +17.2%)
Operating profit¥101 million
Ordinary income¥116 million
Net income¥25 million
Operating profit marginRate 2.5 / Year-on-year change (points) 8.2
Results for the three months of the current quarterNet Sales ¥915 million / Operating profit ¥-86 million / Operating profit margin -9.4 %
Segment resultsSegment Media / Net Sales ¥2,316 million / Year-on-Year Change in Revenue (%) 9.1 / Operating profit Not disclosed, Segment Esports and Entertainment / Net Sales ¥1,162 million / Year-on-Year Change in Revenue (%) 53 / Operating profit (loss) Current fiscal year ¥-16 million / Previous period ¥-222 million, Segment ISP / Net Sales ¥431 million / Year-on-year change in revenue ¥79 million / Operating profit (loss) Current fiscal year ¥-12 million / Previous period ¥-107 million, Segment EGGRYPTO / Net Sales Decrease (not disclosed) / Year-on-year operating profit growth 3.7
Breakdown of Factors Affecting the ChangeFactors Esports sponsorship revenue / Change +59%, Factors Esports tie-up revenue / Change +97%, Factors Esports tournament prize money / Change More than 10x, Factors Media network advertising revenue (Q4) / Previous period ¥227 million / Current fiscal year ¥193 million, Factors Media per-PV rate index (Q4) / Previous period 129 Index / Current fiscal year 112 Index
Key KPIsIndicator name PV volume (monthly average) / Value 3.5 100 million PV / Year on year against the same period last year Broadly in line with the previous year, Indicator name Per-PV rate index (FY25 Q1 = 100) / Value 112 Relative index / Year on year against the same period last year Not disclosed, Indicator name Cumulative ISP contracts / Value 6,900 lines / Year on year against the same period last year Not disclosed, Indicator name ISP customer acquisition cost (CPA) index (FY ended May 2024 = 100) / Value 51 Index / Year on year against the same period last year Approximately half
Unit price and quantity metricsIndicator name Page views / Value 3.5 100 million PV, Indicator name Per-PV rate index / Value 112 Relative index, Indicator name Cumulative ISP contracts / Value 6,900 lines, Indicator name ISP customer acquisition cost (CPA) index / Value 51 Index
Medium-term management plan targetsTarget fiscal year Fiscal year ending May 2030 / Target value Not disclosed
New initiativesConsideration of launching a strategy platform, Consideration of launching a creator media platform, Organizational and production workflow reforms using AI, EGGRYPTO X scheduled for release in autumn 2026, Establishment of a Pokémon UNITE division, Establishment of a 2XKO division, Strengthening the ISP brand as a dedicated esports connection
Items this document does not state (17)
Gross Profit MarginSelling, general and administrative expensesFull-year earnings forecastProgress against full-year forecastSelf-assessment against the planNumber of stores and locationsNumber of employeesAssumptions Underlying the Business OutlookRisk amount incorporated into the outlookFinancial targetsAnnual DividendPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogMarket Size / ShareKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The company attributed the increase in revenue and improvement in earnings for the fiscal year ended May 2026 to higher esports sponsorship, tie-up and tournament prize revenue, growth in cumulative ISP contracts, a decline in the per-PV rate for network advertising in the Media segment in Q4, and higher esports operating costs. Net income was affected by higher-than-expected income taxes due to extraordinary losses, a conservative review of future taxable income, and an increase in expenses not deductible for tax purposes. Regarding the decision not to disclose forecasts for the fiscal year ending May 2027, the company cited upfront investment in new business areas, fluctuations in esports tournament prize money, uncertainty over advertising market conditions and the timing of game title releases, and uncertainty over the timing of revenue recognition for new media and blockchain games.

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Financial Results Briefing Materials for the Fiscal Year Ended May 2026 | GameWith,Inc. (6552) timely disclosure | Komori