Komori
Earnings6552GameWith,Inc.Information and Communications, Services and Others

Summary of Financial Results for the Fiscal Year Ended May 2026 (Japanese GAAP) (Consolidated)

Net sales increased to ¥4,047 million, up 17.2% year on year, and operating income, ordinary income and net income all turned profitable from losses in the previous fiscal year. The Company changed its performance management segments to 3 categories and left its earnings forecasts for the fiscal year ending May 2027 undetermined.

Worth reading
50Recurring
Scored from 5 of 6 sections
Direction
Improvement
Direction inferred from the company’s description.
Scale
17.2
% (year-on-year change in revenue)
Wording
Avoiding a definitive answer
How definitive the wording is.

Results for this period

Full year1 June 2025 to 31 May 2026ConsolidatedJapanese GAAP
Net Sales4,047¥ millionYear on year +17.2%
Operating profit101¥ million
Ordinary income116¥ million
Net income attributable to owners of the parent25¥ million

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit.

Net income per share¥1.43
Operating Margin2.5%
Financial position at period-end
Total assets3,565¥ million
of which net assets 2,710 ¥ millionEquity ratio 76.0%vs. prior year-end -3.9pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Cash inflows and outflows
Operating+302
Investment-81
Financials-44
Net change+177

Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.

Cash and cash equivalents at end of period¥2,320 million
Segment revenueMedia ¥2,312,880 thousand (YoY +8.9%), Esports and Entertainment ¥1,162,162 thousand (YoY +53.0%), ISP ¥431,459 thousand (YoY +22.4%)
Segment profitMedia ¥622,636 thousand (YoY -2.3%), Esports and Entertainment ¥-16,464 thousand, ISP ¥-12,242 thousand
Outlook and shareholder returns
Full-year earnings forecast
Net SalesTo be determined
Operating profitTo be determined
Ordinary incomeTo be determined
Net incomeTo be determined
Annual Dividend Forecast¥0 → ¥0
Factors Behind Changes in Business Performance

In Media, media advertising revenue increased as initiatives to improve the PV unit price drove up the PV unit price, and sales of tie-up products also performed well. In eSports and Entertainment, several high-value tournament prize revenue opportunities arose, while the acquisition of tie-up projects also remained strong. In ISP, costs were controlled through an increase in subscribers and business-efficiency improvements. In Other, net sales fell below the previous year, but operating results improved through the optimization of operating expenses and other measures.

Disclosure regarding the going concern assumption

No applicable matters.

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidationNew Number of companies 0 / Company name Not disclosed / Excluded Number of companies 0 / Company name Not disclosed
Material subsequent eventsNo applicable matters.
Impairment loss¥5,438 thousand
Breakdown of extraordinary income (loss)Extraordinary income Not disclosed / Extraordinary loss Impairment Losses ¥5,438 thousand, Impairment loss on investment securities ¥9,965 thousand
Depreciation and amortization¥25,262 thousand
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingWhether applicable Yes / Subject person Institutional investors and analysts
Issued Shares at Period-End18,348,200 Shares
Treasury Shares at Period-End885,055 Shares
Results for this period
ItemDetails
Fiscal Period ClassificationFull year
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 June 2025 to 31 May 2026
Net Sales¥4,047 million (YoY +17.2%)
Operating profit¥101 million
Ordinary income¥116 million
Profit attributable to owners of the parent¥25 million
Net income per share¥1.43
Operating Margin2.5%
Equity ratioEnd of the current fiscal period 76.0% / End of previous period 79.9%
Total assets¥3,565 million
Net assets¥2,710 million
Cash flows from operating activities¥302 million
Cash flows from investing activities¥-81 million
Cash flows from financing activities¥-44 million
Cash and cash equivalents at end of period¥2,320 million
Full-year earnings forecastNet Sales To be determined / Operating profit To be determined / Ordinary income To be determined / Net income To be determined
Annual Dividend Forecast¥0 → ¥0
Segment revenueMedia ¥2,312,880 thousand (YoY +8.9%), Esports and Entertainment ¥1,162,162 thousand (YoY +53.0%), ISP ¥431,459 thousand (YoY +22.4%)
Segment profitMedia ¥622,636 thousand (YoY -2.3%), Esports and Entertainment ¥-16,464 thousand, ISP ¥-12,242 thousand
Depreciation and amortization¥25,262 thousand
Impairment loss¥5,438 thousand
Breakdown of extraordinary income (loss)Extraordinary income Not disclosed / Extraordinary loss Impairment Losses ¥5,438 thousand, Impairment loss on investment securities ¥9,965 thousand
Disclosure regarding the going concern assumptionNo applicable matters.
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidationNew Number of companies 0 / Company name Not disclosed / Excluded Number of companies 0 / Company name Not disclosed
Material subsequent eventsNo applicable matters.
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingWhether applicable Yes / Subject person Institutional investors and analysts
Issued Shares at Period-End18,348,200 Shares
Treasury Shares at Period-End885,055 Shares
Factors Behind Changes in Business PerformanceIn Media, media advertising revenue increased as initiatives to improve the PV unit price drove up the PV unit price, and sales of tie-up products also performed well. In eSports and Entertainment, several high-value tournament prize revenue opportunities arose, while the acquisition of tie-up projects also remained strong. In ISP, costs were controlled through an increase in subscribers and business-efficiency improvements. In Other, net sales fell below the previous year, but operating results improved through the optimization of operating expenses and other measures.
Items this document does not state (5)
Revision to Earnings ForecastPayout ratioShareholder Return PolicyRegional salesOrders received and order backlog

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

In Media, advertising revenue increased due to initiatives to improve the PV unit price, while tie-up products performed well. In eSports and Entertainment, high-value tournament prize revenue and tie-up projects contributed. In ISP, the increase in subscribers and business-efficiency improvements contributed. Earnings forecasts for the fiscal year ending May 2027 were left undetermined because of numerous uncertainties, including market conditions, PV volume and PV unit prices, the contribution of new media to earnings, tournament prize revenue, and the release timing of NFT games.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Summary of Financial Results for the Fiscal Year Ended May 2026 (Japanese GAAP) (Consolidated) | GameWith,Inc. (6552) timely disclosure | Komori