Contents of this document
- Media¥82 million
- ISP¥70 million
- New Businesses¥43 million
- Esports and Entertainment¥232 million
- Adjustments for company-wide expenses, etc.Difference between the segment total and the ¥406 million improvement in company-wide operating profit
- Entry into the new esports title 2XKO and establishment of a new division
- Partnerships with sponsors outside the game industry, including education and regional financial institutions
- Branding initiatives for GameWith Hikari using players and streamers from DetonatioN FocusMe
- Establishment of a company-wide AI promotion office and consideration of developing new content, including game攻略 tools and databases
- Postponement of the EGGRYPTO X release to improve quality and establish an operating platform utilizing AI
- Page views3.6 100 million PVs monthly average for each quarterYear on year against the same period last yearSlight decrease
- Per-PV rate index129 Relative value first quarter of the fiscal year ended May 2025 = 100
- Cumulative contracted ISP lines6,700 lines
- Sponsorship revenue99.8 % increaseYear on year against the same period last year+99.8%
- Tie-up revenue101.5 % increaseYear on year against the same period last year+101.5%
- World championship wins4 times
- Page views3.6 100 million PV
- Per-PV rate index129 Relative value
- Cumulative contracted ISP lines6,700 lines
- MediaNet Sales¥573 million (YoY +5.7%)Operating profit¥155 million
- Esports and EntertainmentNet Sales¥456 million (YoY +171.9%)Operating profit¥90 million
- ISPNet Sales¥108 million (YoY +18.4%)Operating profit¥2 million
- New businesses (NFTs, etc.)Net Sales¥31 million (YoY -41.5%)Operating profit¥-21 million
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | Third quarter of the fiscal year ending May 2026 |
| Net Sales | ¥3,133 million |
| Operating profit | ¥188 million |
| Ordinary income | ¥202 million |
| Net income | ¥144 million |
| Operating profit margin | rate_pct 6 / yoy_change_points 14.6 |
| Results for the three months of the current quarter | Net Sales ¥1,170 million (YoY +36.7%) / Operating profit ¥133 million / Operating profit margin 11.4 % |
| Full-year earnings forecast | Net Sales 3700〜3900 / Operating profit 0〜100 / Ordinary income 0〜100 / Net income for the current fiscal year 0〜100 |
| Segment results | Segment Media / Net Sales ¥573 million (YoY +5.7%) / Operating profit ¥155 million, Segment Esports and Entertainment / Net Sales ¥456 million (YoY +171.9%) / Operating profit ¥90 million, Segment ISP / Net Sales ¥108 million (YoY +18.4%) / Operating profit ¥2 million, Segment New businesses (NFTs, etc.) / Net Sales ¥31 million (YoY -41.5%) / Operating profit ¥-21 million |
| Breakdown of Factors Affecting the Change | Factors Media / Amount ¥82 million, Factors ISP / Amount ¥70 million, Factors New Businesses / Amount ¥43 million, Factors Esports and Entertainment / Amount ¥232 million, Factors Adjustments for company-wide expenses, etc. / Amount Difference between the segment total and the ¥406 million improvement in company-wide operating profit |
| Key KPIs | Indicator name Page views / Value 3.6 100 million PVs (monthly average for each quarter) / Year on year against the same period last year Slight decrease, Indicator name Per-PV rate index / Value 129 Relative value (first quarter of the fiscal year ended May 2025 = 100) / Year on year against the same period last year Not disclosed, Indicator name Cumulative contracted ISP lines / Value 6,700 lines / Year on year against the same period last year Not disclosed, Indicator name Sponsorship revenue / Value 99.8 % increase / Year on year against the same period last year 99.8 % increase, Indicator name Tie-up revenue / Value 101.5 % increase / Year on year against the same period last year 101.5 % increase, Indicator name World championship wins / Value 4 times / Year on year against the same period last year Not disclosed |
| Unit price and quantity metrics | Indicator name Page views / Value 3.6 100 million PV, Indicator name Per-PV rate index / Value 129 Relative value, Indicator name Cumulative contracted ISP lines / Value 6,700 lines |
| Financial targets | Equity ratio 78.6 % / Other Not disclosed |
| New initiatives | Entry into the new esports title 2XKO and establishment of a new division, Partnerships with sponsors outside the game industry, including education and regional financial institutions, Branding initiatives for GameWith Hikari using players and streamers from DetonatioN FocusMe, Establishment of a company-wide AI promotion office and consideration of developing new content, including game攻略 tools and databases, Postponement of the EGGRYPTO X release to improve quality and establish an operating platform utilizing AI |
Items this document does not state (16)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The main reasons were improved PV pricing, optimization of advertising inventory, growth in the number of ISP lines and efficiency gains through the use of AI, improved cost efficiency at EGGRYPTO, and growth in sponsorship and tie-up revenue in the esports and entertainment business, among other improvements in profitability across the segments.