i-mobile (6535) · TargetDropped
Global expansion of the online crane game business
First written in FY2018-Q2. 1 of 3 entries say "Restated". Latest entry: FY2020.
3entries
3years
0from disclosures
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Same theme, other companies
Global expansion of the online crane game businessA theme 1 companies write about · 0 as a headwind · 1 as a tailwind
No other company in this theme has enough history to compare yet.
Full recordFilings, disclosures and news, newest first
- FY2020DroppedAnnual report
「株式会社ネッチ was excluded from the scope of consolidation because part of the Company's shareholding was sold during the fiscal year.」
This filing does not state the goal of global expansion of online crane games following the exclusion of ネッチ from the scope of consolidation and the reduction in the Company's ownership interest. - FY2018RestatedAnnual report
「株式会社ネッチ designated 2018 as the inaugural year of online crane games and aims to expand the business globally by leveraging the operational expertise it has accumulated to date.」
It reiterated its policy of positioning online crane games as a growth area in 2018 and pursuing global expansion based on its accumulated operational expertise. - FY2018-Q2First statedAnnual report
「株式会社ネッチ designated 2018 as the inaugural year of online crane games and aims to expand the business globally by leveraging the operational expertise it has accumulated to date.」
It designated 2018 as a turning point and, for the first time, stated its goal of expanding the business globally by leveraging its accumulated operational expertise.