Expansion of the Online Crane Game Business by Making ネッチ a Subsidiary
First written in FY2018-Q2. 4 of 7 entries say "Worsened", first in FY2019-Q2. Latest entry: FY2020.
No other company in this theme has enough history to compare yet.
- FY2020WorsenedAnnual report
「The spread of COVID-19 negatively affected the Net Catcher and Restaurant PR businesses. The Net Catcher business also became excluded from the scope of consolidation at the end of May, which contributed to declines in both revenue and operating profit.」
The Net Catcher business was affected by COVID-19 and contracted in scale, including as a result of becoming excluded from the scope of consolidation at the end of May 2020. - FY2020-Q3WorsenedAnnual report
「However, the spread of COVID-19 negatively affected the Net Catcher and Restaurant PR businesses. In addition, the wind-down of the special-demand effect arising from the implementation of the designated-system provisions for hometown tax donations in the previous fiscal year resulted in year-on-year declines in both revenue and operating profit.」
The filing states that the online crane game business operated by ネッチ was negatively affected by the spread of COVID-19. - FY2019WorsenedAnnual report
「Because the earnings initially expected from the Company's and its consolidated subsidiaries' software and goodwill could no longer be expected, the company reduced their carrying amounts to recoverable amounts and recorded impairment losses as extraordinary losses.」
The Consumer Business recognized an impairment loss including ¥345.141 million in goodwill relating to ネッチ, confirming in the annual results that the online crane game business fell short of its initially anticipated earnings. - FY2019-Q2WorsenedAnnual report
「As the earnings initially anticipated for consolidated subsidiary ネッチ could no longer be expected, the carrying amount of goodwill was reduced to its recoverable amount, and an impairment loss was recognized as an extraordinary loss.」
As the earnings initially anticipated from ネッチ, which operates an online crane game business, could no longer be expected, an impairment loss of ¥345.141 million was recognized on goodwill. - FY2018RestatedAnnual report
「株式会社ネッチ operates a service under the mission “Bringing joy and excitement to people through IoT,” enabling users to play real crane games remotely through the screens of smart devices and PCs.」
Continues to disclose Net Ch's online crane game business and its remote-control services accessed via smart devices and PCs. - FY2018-Q3AdvancedAnnual report
「The company worked to expand revenue by securing more than approximately 1.2 million users by the end of the third quarter of the consolidated fiscal year.」
The company disclosed that it had secured more than approximately 1.2 million users in the net catcher business and was working to expand revenue through its user base. - FY2018-Q2First statedAnnual report
「株式会社ネッチ operates a service under the mission “Bringing joy and excitement to people through IoT,” enabling users to play real crane games remotely through the screens of smart devices and PCs. Its service centre has approximately 250 crane game machines, and the service allows users to win prizes from both within Japan and overseas.」
The company acquired 46.2% of the voting rights in ネッチ and incorporated the net catcher business into its consumer business. It disclosed for the first time its entry into and expansion of a business providing online services in Japan and overseas, with approximately 250 crane game machines installed.