Consumer business classified by business model into full games, F2P and other
First written in FY2021-Q1. 2 of 4 entries say "Restated". Latest entry: FY2022-Q1.
The whole theme swung hardest in 2025: 2 of 23 companies on the "Worse" side.
2 other companies' latest entry also says "Restated".
- FY2022-Q1RestatedAnnual report
「In the consumer business, new full games centered on remastered and Western versions were released, bringing unit sales to 6.58 million, compared with 12.98 million in the same period of the previous year. Among free-to-play titles, PSO2 New Genesis, which began distribution in June, got off to a strong start and performed steadily alongside existing titles.」
The company continues to disclose business results by dividing the consumer segment into full games and F2P, maintaining a business model that distinguishes sales of full games from distribution of F2P content. - FY2021ReframedAnnual report
「Full games: Sales of discs and downloads of full games primarily for home video game consoles and PCs, excluding sales of additional downloadable content. F2P: Sales of game content primarily for smartphones and PCs that is free to play and monetized through in-game item purchases. Other: Sales of additional downloadable content, commissioned sales of third-party titles, commissioned development, title transfers, bundled title offerings to platform operators, and sales of products other than game software.」
The former categories of full games, F2P and Other were reorganized to include the notation “full games (main game),” while the business model categories for the consumer segment remained unchanged. - FY2021-Q2RestatedAnnual report
「Full games: Sales of discs and downloads of full games primarily for home video game consoles and PCs, excluding sales of additional downloadable content. F2P: Sales of game content primarily for smartphones and PCs that is free to play and monetized through in-game item purchases. Other: Sales of additional downloadable content, commissioned sales of third-party titles, commissioned development, title transfers, bundled title offerings to platform operators, sales of products other than game software, and other activities.」
The company continues to disclose the consumer segment's business models as full games, F2P and Other. - FY2021-Q1First statedAnnual report
「Full games: Sales of discs and downloads of full games primarily for home video game consoles and PCs, excluding sales of additional downloadable content. F2P: Sales of game content primarily for smartphones and PCs that is free to play and monetized through in-game item purchases. Other: Sales of additional downloadable content, commissioned sales of third-party titles, commissioned development, title transfers, bundled title offerings to platform operators, sales of products other than game software, and other activities.」
The consumer segment is divided into 3 business models—full games, F2P and Other—with the sales and revenue models for each specified.