Results for this period
Interim period (second quarter)1 April 2026 to 30 September 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Repeat sales of full games in the consumer business, revenue from downloadable content sales and subscription services, distribution revenue from audiovisual works, amusement machine equipment sales and strong sales of gaming machines. In the gaming business, revenue increased following the consolidation of GAN and Stakelogic, while operating loss widened.
No applicable matters
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 September 2026 |
| Net Sales | ¥212,584 million (YoY +5.7%) |
| Operating profit | ¥14,279 million (YoY +42.2%) |
| Ordinary income | ¥16,132 million (YoY +49.4%) |
| Profit attributable to owners of the parent | ¥10,931 million (YoY +298.6%) |
| Net income per share | ¥53.88 |
| Equity ratio | End of the current fiscal period 57.9 / End of previous period 56.5 |
| Total assets | ¥620,631 million |
| Net assets | ¥359,593 million |
| Full-year earnings forecast | Net Sales ¥510,000 million (YoY +4.6%) / Operating profit ¥44,500 million (YoY -5.6%) / Ordinary income ¥47,500 million (YoY -12.4%) / Profit attributable to owners of the parent ¥32,500 million |
| Revision to Earnings Forecast | No |
| Annual Dividend Forecast | 55 Yen → 55 Yen(0.0%) |
| Shareholder Return Policy | DOE (dividend on equity ratio) of 3% or more, or a total payout ratio of 50% or more, whichever is higher |
| Segment revenue | Segment Entertainment Content Business / Net Sales ¥145,455 million / yoy_pct ¥-2.5 million, Segment Gaming Machines Business / Net Sales ¥49,146 million / yoy_pct ¥17.1 million, Segment Gaming Business / Net Sales ¥16,358 million / yoy_pct ¥91.1 million |
| Segment profit | Segment Entertainment Content Business / Segment profit ¥10,004 million / Profit for the same period of the previous fiscal year ¥15,557 million / yoy_pct Not disclosed, Segment Gaming Machines Business / Segment profit ¥15,430 million / Profit for the same period of the previous fiscal year ¥3,575 million / yoy_pct Not disclosed, Segment Gaming Business / Segment profit ¥-4,191 million / Profit for the same period of the previous fiscal year ¥-745 million / yoy_pct Not disclosed |
| Impairment loss | ¥197 million |
| Breakdown of extraordinary income (loss) | Extraordinary income Item Gain on sale of non-current assets / Amount ¥7 million, Item Gain on sale of investment securities / Amount ¥29 million, Item Gain on reversal of stock acquisition rights / Amount ¥149 million, Item Other / Amount ¥0 million / Extraordinary loss Item Loss on sale of property, plant and equipment / Amount ¥0 million, Item Impairment loss / Amount ¥197 million, Item Business restructuring loss / Amount Not disclosed, Item Early retirement incentive payments / Amount ¥344 million, Item Other / Amount ¥186 million |
| Disclosure regarding the going concern assumption | No applicable matters |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New Number of companies 0 / Company name Not disclosed / Excluded Number of companies 0 / Company name Not disclosed |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable Yes / Subject person Institutional investors |
| Issued Shares at Period-End | 213,545,376 |
| Treasury Shares at Period-End | 10,521,249 |
| Factors Behind Changes in Business Performance | Repeat sales of full games in the consumer business, revenue from downloadable content sales and subscription services, distribution revenue from audiovisual works, amusement machine equipment sales and strong sales of gaming machines. In the gaming business, revenue increased following the consolidation of GAN and Stakelogic, while operating loss widened. |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.With the release of major new titles concentrated from the third quarter onward, revenue in each segment was generally in line with expectations, while operating profit and adjusted EBITDA exceeded expectations. Repeat sales and downloadable content in the consumer business, distribution revenue from audiovisual works, amusement machine equipment sales and strong sales of gaming machines contributed.