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Results6460SEGA SAMMY HOLDINGS INC.Machinery

Financial Results for the Second Quarter (Interim Period) of the Fiscal Year Ending March 2027 [Japanese GAAP] (Consolidated)

In the interim period of the fiscal year ending March 2027, revenue increased 5.7%, operating profit increased 42.2% and interim net profit attributable to owners of the parent increased 298.6%. Meanwhile, the full-year operating profit forecast remains unchanged at 5.6% below the previous year's actual result.

Worth reading
56In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
42.2
Year-on-year change in operating income (%)
Wording
Conditional
How definitive the wording is.

Results for this period

Interim period (second quarter)1 April 2026 to 30 September 2026ConsolidatedJapanese GAAP
Net Sales212,584¥ millionYear on year +5.7%Progress 41.7%
Operating profit14,279¥ millionYear on year +42.2%Progress 32.1%
Ordinary income16,132¥ millionYear on year +49.4%Progress 34.0%
Net income attributable to owners of the parent10,931¥ millionYear on year +298.6%

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share¥53.88
Financial position at period-end
Total assets620,631¥ million
of which net assets 359,593 ¥ millionEquity ratio 57.9%vs. prior year-end +1.4pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Segment revenue
Entertainment Content Business145,45568.9%
Gaming Machines Business49,14623.3%
Gaming Business16,3587.8%
Segment profit
Entertainment Content Business10,004
Gaming Machines Business15,430
Gaming Business-4,191
Outlook and shareholder returns
Full-year earnings forecast
Net Sales¥510,000 million (YoY +4.6%)
Operating profit¥44,500 million (YoY -5.6%)
Ordinary income¥47,500 million (YoY -12.4%)
Profit attributable to owners of the parent¥32,500 million
Revision to Earnings ForecastNo
Annual Dividend Forecast55 Yen → 55 Yen(0.0%)
Shareholder Return PolicyDOE (dividend on equity ratio) of 3% or more, or a total payout ratio of 50% or more, whichever is higher
Factors Behind Changes in Business Performance

Repeat sales of full games in the consumer business, revenue from downloadable content sales and subscription services, distribution revenue from audiovisual works, amusement machine equipment sales and strong sales of gaming machines. In the gaming business, revenue increased following the consolidation of GAN and Stakelogic, while operating loss widened.

Disclosure regarding the going concern assumption

No applicable matters

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidationNew Number of companies 0 / Company name Not disclosed / Excluded Number of companies 0 / Company name Not disclosed
Impairment loss¥197 million
Breakdown of extraordinary income (loss)Extraordinary income Item Gain on sale of non-current assets / Amount ¥7 million, Item Gain on sale of investment securities / Amount ¥29 million, Item Gain on reversal of stock acquisition rights / Amount ¥149 million, Item Other / Amount ¥0 million / Extraordinary loss Item Loss on sale of property, plant and equipment / Amount ¥0 million, Item Impairment loss / Amount ¥197 million, Item Business restructuring loss / Amount Not disclosed, Item Early retirement incentive payments / Amount ¥344 million, Item Other / Amount ¥186 million
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingWhether applicable Yes / Subject person Institutional investors
Issued Shares at Period-End213,545,376
Treasury Shares at Period-End10,521,249
Results for this period
ItemDetails
Fiscal Period ClassificationInterim period (second quarter)
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 April 2026 to 30 September 2026
Net Sales¥212,584 million (YoY +5.7%)
Operating profit¥14,279 million (YoY +42.2%)
Ordinary income¥16,132 million (YoY +49.4%)
Profit attributable to owners of the parent¥10,931 million (YoY +298.6%)
Net income per share¥53.88
Equity ratioEnd of the current fiscal period 57.9 / End of previous period 56.5
Total assets¥620,631 million
Net assets¥359,593 million
Full-year earnings forecastNet Sales ¥510,000 million (YoY +4.6%) / Operating profit ¥44,500 million (YoY -5.6%) / Ordinary income ¥47,500 million (YoY -12.4%) / Profit attributable to owners of the parent ¥32,500 million
Revision to Earnings ForecastNo
Annual Dividend Forecast55 Yen → 55 Yen(0.0%)
Shareholder Return PolicyDOE (dividend on equity ratio) of 3% or more, or a total payout ratio of 50% or more, whichever is higher
Segment revenueSegment Entertainment Content Business / Net Sales ¥145,455 million / yoy_pct ¥-2.5 million, Segment Gaming Machines Business / Net Sales ¥49,146 million / yoy_pct ¥17.1 million, Segment Gaming Business / Net Sales ¥16,358 million / yoy_pct ¥91.1 million
Segment profitSegment Entertainment Content Business / Segment profit ¥10,004 million / Profit for the same period of the previous fiscal year ¥15,557 million / yoy_pct Not disclosed, Segment Gaming Machines Business / Segment profit ¥15,430 million / Profit for the same period of the previous fiscal year ¥3,575 million / yoy_pct Not disclosed, Segment Gaming Business / Segment profit ¥-4,191 million / Profit for the same period of the previous fiscal year ¥-745 million / yoy_pct Not disclosed
Impairment loss¥197 million
Breakdown of extraordinary income (loss)Extraordinary income Item Gain on sale of non-current assets / Amount ¥7 million, Item Gain on sale of investment securities / Amount ¥29 million, Item Gain on reversal of stock acquisition rights / Amount ¥149 million, Item Other / Amount ¥0 million / Extraordinary loss Item Loss on sale of property, plant and equipment / Amount ¥0 million, Item Impairment loss / Amount ¥197 million, Item Business restructuring loss / Amount Not disclosed, Item Early retirement incentive payments / Amount ¥344 million, Item Other / Amount ¥186 million
Disclosure regarding the going concern assumptionNo applicable matters
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidationNew Number of companies 0 / Company name Not disclosed / Excluded Number of companies 0 / Company name Not disclosed
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingWhether applicable Yes / Subject person Institutional investors
Issued Shares at Period-End213,545,376
Treasury Shares at Period-End10,521,249
Factors Behind Changes in Business PerformanceRepeat sales of full games in the consumer business, revenue from downloadable content sales and subscription services, distribution revenue from audiovisual works, amusement machine equipment sales and strong sales of gaming machines. In the gaming business, revenue increased following the consolidation of GAN and Stakelogic, while operating loss widened.
Items this document does not state (10)
Operating MarginCash flows from operating activitiesCash flows from investing activitiesCash flows from financing activitiesCash and cash equivalents at end of periodPayout ratioRegional salesOrders received and order backlogDepreciation and amortizationMaterial subsequent events

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

With the release of major new titles concentrated from the third quarter onward, revenue in each segment was generally in line with expectations, while operating profit and adjusted EBITDA exceeded expectations. Repeat sales and downloadable content in the consumer business, distribution revenue from audiovisual works, amusement machine equipment sales and strong sales of gaming machines contributed.

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Financial Results for the Second Quarter (Interim Period) of the Fiscal Year Ending March 2027 [Japanese GAAP] (Consolidated) | SEGA SAMMY HOLDINGS INC. (6460) timely disclosure | Komori