Results for this period
First quarter1 April 2026 to 30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Revenue in each segment was broadly in line with expectations, while operating income and adjusted EBITDA exceeded expectations. AM equipment sales, new products and additional sales, and gaming equipment sales were strong, while the gaming business's operating loss widened as the results of GAN and Stakelogic were included.
Not applicable (no matters to report in the notes on the going concern assumption)
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 June 2026 |
| Net Sales | ¥95,028 million (YoY +17.3%) |
| Operating profit | ¥2,384 million |
| Ordinary income | ¥3,612 million |
| Profit attributable to owners of the parent | ¥2,169 million |
| Net income per share | ¥10.70 |
| Equity ratio | End of the current fiscal period 58.2 / End of previous period 56.5 |
| Total assets | ¥610,342 million |
| Net assets | ¥355,323 million |
| Full-year earnings forecast | Net Sales ¥510,000 million (YoY +4.6%) / Operating profit ¥44,500 million (YoY -5.6%) / Ordinary income ¥47,500 million (YoY -12.4%) / Net income ¥32,500 million |
| Annual Dividend Forecast | ¥55 → ¥55(0.0%) |
| Segment revenue | Segment Entertainment Content Business / Net Sales ¥68,589 million / Year on year against the same period last year ¥1.1 million, Segment Gaming Machine Business / Net Sales ¥17,558 million / Year on year against the same period last year ¥58.5 million, Segment Gaming Business / Net Sales ¥8,034 million / Year on year against the same period last year ¥491.5 million |
| Segment profit | Segment Entertainment Content Business / Segment profit ¥5,862 million / Year on year against the same period last year ¥16.7 million, Segment Gaming Machine Business / Segment profit ¥2,858 million / Year on year against the same period last year Not disclosed, Segment Gaming Business / Segment profit ¥-1,798 million / Year on year against the same period last year Not disclosed |
| Depreciation and amortization | ¥4,413 million |
| Impairment loss | ¥6 million |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of non-current assets ¥6 million, Gain on reversal of subscription rights to shares ¥149 million / Extraordinary loss Loss on sale of fixed assets ¥0 million, Impairment Losses ¥6 million, Impairment Loss on Investment Securities ¥302 million, Other ¥19 million |
| Disclosure regarding the going concern assumption | Not applicable (no matters to report in the notes on the going concern assumption) |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | Cover page No / New Number of companies 0 / Company name Not disclosed / Excluded Number of companies 0 / Company name Not disclosed / Description in notes Stakelogic B.V. and 12 subsidiaries, and GAN Limited and 23 subsidiaries, were included in the scope of consolidation from the first quarter of the current fiscal year. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable Yes / Subject person Institutional investors |
| Issued Shares at Period-End | 213,545,376 |
| Treasury Shares at Period-End | 10,565,154 |
| Factors Behind Changes in Business Performance | Revenue in each segment was broadly in line with expectations, while operating income and adjusted EBITDA exceeded expectations. AM equipment sales, new products and additional sales, and gaming equipment sales were strong, while the gaming business's operating loss widened as the results of GAN and Stakelogic were included. |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Revenue in each segment was broadly in line with expectations, while operating income and adjusted EBITDA exceeded expectations. In the amusement machine business, new products and additional sales, as well as strong AM equipment sales, contributed to results, and gaming equipment sales also increased. However, the gaming business's operating loss widened as the results of GAN and Stakelogic were included.