Komori
Earnings6460SEGA SAMMY HOLDINGS INC.Machinery

Financial Results for the Fiscal Year Ending March 2026 (Japanese GAAP) (Consolidated)

Revenue increased 13.7%, while operating profit declined 2.1%. Net loss was ¥5,756 million due to impairment losses on Rovio and Stakelogic. For the fiscal year ending March 2027, the company expects higher revenue and lower operating profit.

Worth reading
64In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
54627
¥ million
Wording
Conditional
How definitive the wording is.

Results for this period

Full year1 April 2025–31 March 2026ConsolidatedJapanese GAAP
Net Sales487,542¥ millionYear on year +13.7%Progress 95.6%
Operating profit47,128¥ millionYear on year -2.1%Progress 105.9%
Ordinary income54,205¥ millionYear on year +2.1%Progress 114.1%
Net income attributable to owners of the parent-5,756¥ million

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share¥(27.36)
Operating Margin9.7
Financial position at period-end
Total assets627,388¥ million
of which net assets 354,967 ¥ millionEquity ratio 56.5%vs. prior year-end -2.6pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Cash inflows and outflows
Operating+25,940
Investment-22,514
Financials-56,623
Net change-53,197

Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.

Cash and cash equivalents at end of period¥153,776 million
Segment revenueEntertainment Content Business ¥327,246 million (YoY +1.6%), Gaming Machine Business ¥132,158 million (YoY +35.9%), Gaming Business ¥25,312 million (YoY +362.6%)
Segment profitEntertainment Content Business ¥34,447 million (YoY -17.8%), Gaming Machine Business ¥33,301 million (YoY +58.8%), Gaming Business ¥-842 million
Outlook and shareholder returns
Full-year earnings forecast
Net Sales¥510,000 million (YoY +4.6%)
Operating profit¥44,500 million (YoY -5.6%)
Ordinary income¥47,500 million (YoY -12.4%)
Profit attributable to owners of the parent¥32,500 million
Annual Dividend Forecast¥55 per share → ¥55 per share(0.0%)
Payout ratio34.6
Shareholder Return PolicyBased on the higher of a DOE of at least 3% or a total payout ratio of at least 50%
Factors Behind Changes in Business Performance

The pachinko and pachislot machine business performed strongly, while the entertainment content business performed poorly. Operating profit declined due to the impact of incorporating the results of GAN and Stakelogic. The company reported a net loss attributable to owners of the parent due to impairment losses recorded for Rovio and Stakelogic.

Disclosure regarding the going concern assumption

Not applicable.

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidationNew Number of companies 37 / Company name Stakelogic B.V. and 12 other companies; GAN Limited and 23 other companies / Excluded Number of companies 0 / Company name Not disclosed
Material subsequent eventsThe company cancelled 7,684,100 treasury shares on 24 April 2026, resulting in 213,545,376 issued shares after the cancellation.
Impairment loss¥54,627 million, including ¥31,993 million for Rovio's goodwill and other intangible assets and ¥18,054 million for Stakelogic's goodwill and property, plant and equipment.
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of non-current assets ¥7 million, Gain on sale of investment securities ¥841 million, Other ¥2 million / Extraordinary loss Loss on sale of fixed assets ¥0 million, Impairment Losses ¥54,627 million, Impairment Loss on Investment Securities ¥851 million, Business restructuring loss ¥1,991 million, Other ¥1,370 million
Depreciation and amortization¥16,171 million
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingWhether applicable Yes / Subject person Institutional investors
Issued Shares at Period-End221,229,476
Treasury Shares at Period-End18,564,547
Results for this period
ItemDetails
Fiscal Period ClassificationFull year
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 April 2025–31 March 2026
Net Sales¥487,542 million (YoY +13.7%)
Operating profit¥47,128 million (YoY -2.1%)
Ordinary income¥54,205 million (YoY +2.1%)
Profit attributable to owners of the parent¥-5,756 million
Net income per share¥(27.36)
Operating Margin9.7
Equity ratioEnd of the current fiscal period 56.5 / End of previous period 59.1
Total assets¥627,388 million
Net assets¥354,967 million
Cash flows from operating activities¥25,940 million
Cash flows from investing activities¥-22,514 million
Cash flows from financing activities¥-56,623 million
Cash and cash equivalents at end of period¥153,776 million
Full-year earnings forecastNet Sales ¥510,000 million (YoY +4.6%) / Operating profit ¥44,500 million (YoY -5.6%) / Ordinary income ¥47,500 million (YoY -12.4%) / Profit attributable to owners of the parent ¥32,500 million
Annual Dividend Forecast¥55 per share → ¥55 per share(0.0%)
Payout ratio34.6
Shareholder Return PolicyBased on the higher of a DOE of at least 3% or a total payout ratio of at least 50%
Segment revenueEntertainment Content Business ¥327,246 million (YoY +1.6%), Gaming Machine Business ¥132,158 million (YoY +35.9%), Gaming Business ¥25,312 million (YoY +362.6%)
Segment profitEntertainment Content Business ¥34,447 million (YoY -17.8%), Gaming Machine Business ¥33,301 million (YoY +58.8%), Gaming Business ¥-842 million
Depreciation and amortization¥16,171 million
Impairment loss¥54,627 million, including ¥31,993 million for Rovio's goodwill and other intangible assets and ¥18,054 million for Stakelogic's goodwill and property, plant and equipment.
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of non-current assets ¥7 million, Gain on sale of investment securities ¥841 million, Other ¥2 million / Extraordinary loss Loss on sale of fixed assets ¥0 million, Impairment Losses ¥54,627 million, Impairment Loss on Investment Securities ¥851 million, Business restructuring loss ¥1,991 million, Other ¥1,370 million
Disclosure regarding the going concern assumptionNot applicable.
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidationNew Number of companies 37 / Company name Stakelogic B.V. and 12 other companies; GAN Limited and 23 other companies / Excluded Number of companies 0 / Company name Not disclosed
Material subsequent eventsThe company cancelled 7,684,100 treasury shares on 24 April 2026, resulting in 213,545,376 issued shares after the cancellation.
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingWhether applicable Yes / Subject person Institutional investors
Issued Shares at Period-End221,229,476
Treasury Shares at Period-End18,564,547
Factors Behind Changes in Business PerformanceThe pachinko and pachislot machine business performed strongly, while the entertainment content business performed poorly. Operating profit declined due to the impact of incorporating the results of GAN and Stakelogic. The company reported a net loss attributable to owners of the parent due to impairment losses recorded for Rovio and Stakelogic.
Items this document does not state (3)
Revision to Earnings ForecastRegional salesOrders received and order backlog

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The pachinko and pachislot machine business performed strongly, while the entertainment content business performed poorly. Operating profit declined due to the impact of incorporating the results of GAN and Stakelogic. In addition, impairment losses were recorded as extraordinary losses on Rovio's goodwill and other intangible assets, and on Stakelogic's goodwill and property, plant and equipment.

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Financial Results for the Fiscal Year Ending March 2026 (Japanese GAAP) (Consolidated) | SEGA SAMMY HOLDINGS INC. (6460) timely disclosure | Komori