Results for this period
Interim period (second quarter)1 April 2026 to 30 September 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Revenue increased, mainly due to higher revenue in the Amusement business, while profit margins in the Food and E-Commerce business declined due to rising raw material costs, higher labor costs, and increased selling, general and administrative expenses, and the Electricity business reported lower revenue and profit due to the continuing impact of bad weather. In the Amusement business, lower manufacturing costs and a temporary concentration of orders for dedicated units for smart gaming machines contributed to profit.
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| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 September 2026 |
| Net Sales | ¥11,474 million (YoY +7.6%) |
| Operating profit | ¥539 million (YoY -31.2%) |
| Ordinary income | ¥442 million (YoY -44.1%) |
| Profit attributable to owners of the parent | ¥376 million (YoY -51.5%) |
| Net income per share | ¥16.74 |
| Equity ratio | End of the current fiscal period 48 / End of previous period 45.8 |
| Total assets | ¥38,898 million |
| Net assets | ¥18,666 million |
| Cash flows from operating activities | ¥661 million |
| Cash flows from investing activities | ¥1,094 million |
| Cash flows from financing activities | ¥-2,498 million |
| Cash and cash equivalents at end of period | ¥7,228 million |
| Full-year earnings forecast | Net Sales ¥22,500 million (YoY +3.6%) / Operating profit ¥950 million (YoY +34.8%) / Ordinary income ¥850 million (YoY +28.6%) / Net income ¥600 million (YoY +0.7%) |
| Revision to Earnings Forecast | No (unchanged) |
| Annual Dividend Forecast | ¥12 → ¥12(0.0%) |
| Segment revenue | Food and E-Commerce business ¥4,830 million (YoY +0.3%), Amusement business ¥5,671 million (YoY +17.3%), Real estate business ¥394 million (YoY -5.6%), Electricity ¥505 million (YoY -15.9%), Other businesses ¥73 million |
| Segment profit | Food and E-Commerce business ¥67 million (YoY -61.2%), Amusement business ¥326 million (YoY +3.8%), Real estate business ¥185 million (YoY +1.9%), Electricity ¥306 million (YoY -22.8%), Other businesses ¥-52 million |
| Depreciation and amortization | ¥410 million |
| Impairment loss | None |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of property, plant and equipment ¥150,199 thousand / Extraordinary loss Loss on disposal or sales of non-current assets ¥0 thousand, Other ¥6,050 thousand |
| Disclosure regarding the going concern assumption | None |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New Not disclosed / Excluded Not disclosed / Notes No material changes were made to the scope of consolidation during the interim period. |
| Availability of Supplementary Financial Results Materials | No |
| Availability of Financial Results Briefing | Yes (for institutional investors and analysts) |
| Issued Shares at Period-End | 22,500,000 |
| Treasury Shares at Period-End | 4,822 |
| Factors Behind Changes in Business Performance | Revenue increased, mainly due to higher revenue in the Amusement business, while profit margins in the Food and E-Commerce business declined due to rising raw material costs, higher labor costs, and increased selling, general and administrative expenses, and the Electricity business reported lower revenue and profit due to the continuing impact of bad weather. In the Amusement business, lower manufacturing costs and a temporary concentration of orders for dedicated units for smart gaming machines contributed to profit. |
Items this document does not state (6)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the Food and E-Commerce business, profit margins declined due to rising raw material costs, higher labor costs, and increased advertising, sales and administrative expenses. The Electricity business reported lower revenue and profit due to the continuing impact of bad weather. In the Amusement business, sales of certain models fell below expectations, but lower manufacturing costs from the use of reused parts and a temporary concentration of orders for dedicated units for smart gaming machines contributed to profit.