Results for this period
Third quarter1 January 2026 to 30 September 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
The company launched products in the gaming machine business to respond to changes in market conditions and user needs, strengthened sales initiatives, increased production of popular models, expanded the agency sale of other companies' products, and expanded the digital games field, among other measures.
No applicable matters
| Item | Details |
|---|---|
| Fiscal Period Classification | Third quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 January 2026 to 30 September 2026 |
| Net Sales | ¥106,668 million (YoY +15.2%) |
| Operating profit | ¥11,533 million |
| Ordinary income | ¥726 million |
| Profit attributable to owners of the parent | ¥671 million |
| Net income per share | ¥8.67 |
| Equity ratio | End of the current fiscal period 35.5 / End of previous period 34.7 |
| Total assets | ¥354,065 million |
| Net assets | ¥125,827 million |
| Full-year earnings forecast | Net Sales ¥140,000 million (YoY +13.9%) / Operating profit ¥16,000 million / Ordinary income ¥2,200 million / Net income ¥2,000 million |
| Annual Dividend Forecast | ¥0 → ¥0(0.0%) |
| Segment revenue | Amusement Equipment Business ¥59,876 million (YoY +44.6%), Integrated resort (IR) business ¥46,130 million (YoY -8.9%), Other ¥655 million (YoY +26.5%) |
| Segment profit | Amusement Equipment Business ¥16,505 million (YoY +110.7%), Integrated resort (IR) business ¥-1,216 million, Other ¥363 million (YoY +28.7%) |
| Depreciation and amortization | ¥7,733 million |
| Impairment loss | ¥7 million |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of fixed assets ¥48 million, Compensation received ¥40 million / Extraordinary loss Loss on disposal or sales of non-current assets ¥6 million, Valuation loss on shares of affiliated companies ¥8 million, Impairment loss ¥7 million |
| Disclosure regarding the going concern assumption | No applicable matters |
| Change in accounting policy | Changes due to revisions to standards None / Other changes None / Change in accounting estimate None / Restatement None |
| Changes in the scope of consolidation | No material changes (the number and names of companies newly included in or excluded from consolidation are not disclosed) |
| Material subsequent events | No applicable matters |
| Availability of Supplementary Financial Results Materials | Available |
| Availability of Financial Results Briefing | No (attendees: Not disclosed) |
| Issued Shares at Period-End | 80,195,000 |
| Treasury Shares at Period-End | 2,704,139 |
| Factors Behind Changes in Business Performance | The company launched products in the gaming machine business to respond to changes in market conditions and user needs, strengthened sales initiatives, increased production of popular models, expanded the agency sale of other companies' products, and expanded the digital games field, among other measures. |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The company cited the strengthening of product launches and sales initiatives in the gaming machine business, its response to increased production of popular models, and the expansion of the digital games field, among other factors.