Komori

FY2026 December 3Q Earnings Summary [Japanese GAAP] (Consolidated)

Revenue for the cumulative third quarter increased 15.2% year on year, while operating profit or loss, ordinary profit or loss and net profit or loss all turned from losses in the prior-year period to profits. Meanwhile, the integrated resort business recorded lower revenue and continued to post a segment loss.

Worth reading
51Recurring
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Improvement
Direction inferred from the company’s description.
Scale
15.2
%
Wording
Conditional
How definitive the wording is.

Results for this period

Third quarter1 January 2026 to 30 September 2026ConsolidatedJapanese GAAP
Net Sales106,668¥ millionYear on year +15.2%Progress 76.2%
Operating profit11,533¥ millionProgress 72.1%
Ordinary income726¥ millionProgress 33.0%
Net income attributable to owners of the parent671¥ millionProgress 33.6%

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share¥8.67
Financial position at period-end
Total assets354,065¥ million
of which net assets 125,827 ¥ millionEquity ratio 35.5%vs. prior year-end +0.8pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Segment revenueAmusement Equipment Business ¥59,876 million (YoY +44.6%), Integrated resort (IR) business ¥46,130 million (YoY -8.9%), Other ¥655 million (YoY +26.5%)
Segment profitAmusement Equipment Business ¥16,505 million (YoY +110.7%), Integrated resort (IR) business ¥-1,216 million, Other ¥363 million (YoY +28.7%)
Outlook and shareholder returns
Full-year earnings forecast
Net Sales¥140,000 million (YoY +13.9%)
Operating profit¥16,000 million
Ordinary income¥2,200 million
Net income¥2,000 million
Annual Dividend Forecast¥0 → ¥0(0.0%)
Factors Behind Changes in Business Performance

The company launched products in the gaming machine business to respond to changes in market conditions and user needs, strengthened sales initiatives, increased production of popular models, expanded the agency sale of other companies' products, and expanded the digital games field, among other measures.

Disclosure regarding the going concern assumption

No applicable matters

Change in accounting policy
基準改正に伴う変更 Noneそれ以外の変更 None見積りの変更 None修正再表示 None
Changes in the scope of consolidationNo material changes (the number and names of companies newly included in or excluded from consolidation are not disclosed)
Material subsequent eventsNo applicable matters
Impairment loss¥7 million
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of fixed assets ¥48 million, Compensation received ¥40 million / Extraordinary loss Loss on disposal or sales of non-current assets ¥6 million, Valuation loss on shares of affiliated companies ¥8 million, Impairment loss ¥7 million
Depreciation and amortization¥7,733 million
Availability of Supplementary Financial Results MaterialsAvailable
Availability of Financial Results BriefingNo (attendees: Not disclosed)
Issued Shares at Period-End80,195,000
Treasury Shares at Period-End2,704,139
Results for this period
ItemDetails
Fiscal Period ClassificationThird quarter
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered1 January 2026 to 30 September 2026
Net Sales¥106,668 million (YoY +15.2%)
Operating profit¥11,533 million
Ordinary income¥726 million
Profit attributable to owners of the parent¥671 million
Net income per share¥8.67
Equity ratioEnd of the current fiscal period 35.5 / End of previous period 34.7
Total assets¥354,065 million
Net assets¥125,827 million
Full-year earnings forecastNet Sales ¥140,000 million (YoY +13.9%) / Operating profit ¥16,000 million / Ordinary income ¥2,200 million / Net income ¥2,000 million
Annual Dividend Forecast¥0 → ¥0(0.0%)
Segment revenueAmusement Equipment Business ¥59,876 million (YoY +44.6%), Integrated resort (IR) business ¥46,130 million (YoY -8.9%), Other ¥655 million (YoY +26.5%)
Segment profitAmusement Equipment Business ¥16,505 million (YoY +110.7%), Integrated resort (IR) business ¥-1,216 million, Other ¥363 million (YoY +28.7%)
Depreciation and amortization¥7,733 million
Impairment loss¥7 million
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of fixed assets ¥48 million, Compensation received ¥40 million / Extraordinary loss Loss on disposal or sales of non-current assets ¥6 million, Valuation loss on shares of affiliated companies ¥8 million, Impairment loss ¥7 million
Disclosure regarding the going concern assumptionNo applicable matters
Change in accounting policyChanges due to revisions to standards None / Other changes None / Change in accounting estimate None / Restatement None
Changes in the scope of consolidationNo material changes (the number and names of companies newly included in or excluded from consolidation are not disclosed)
Material subsequent eventsNo applicable matters
Availability of Supplementary Financial Results MaterialsAvailable
Availability of Financial Results BriefingNo (attendees: Not disclosed)
Issued Shares at Period-End80,195,000
Treasury Shares at Period-End2,704,139
Factors Behind Changes in Business PerformanceThe company launched products in the gaming machine business to respond to changes in market conditions and user needs, strengthened sales initiatives, increased production of popular models, expanded the agency sale of other companies' products, and expanded the digital games field, among other measures.
Items this document does not state (10)
Operating MarginCash flows from operating activitiesCash flows from investing activitiesCash flows from financing activitiesCash and cash equivalents at end of periodRevision to Earnings ForecastPayout ratioShareholder Return PolicyRegional salesOrders received and order backlog

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

The company cited the strengthening of product launches and sales initiatives in the gaming machine business, its response to increased production of popular models, and the expansion of the digital games field, among other factors.

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