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Earnings6418JAPAN CASH MACHINE CO.,LTD.Machinery

Second-Quarter (Interim Period) Earnings Summary for the Fiscal Year Ending March 2026 [Japanese GAAP] (Consolidated)

中間期は、売上高が前年同期を下回り、営業利益・経常利益も大幅に減少しました。一方、固定資産売却益の計上により、親会社株主に帰属する中間純利益は増加しました。

Worth reading
51Recurring
Scored from 5 of 6 sections
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
78.1
Year-on-year decline in operating profit (%)
Wording
Conditional
How definitive the wording is.

Results for this period

Interim period (second quarter)2025年4月1日〜2025年9月30日ConsolidatedJapanese GAAP
Net Sales14,774¥ millionYear on year -30.5%Progress 47.7%
Operating profit820¥ millionYear on year -78.1%Progress 58.6%
Ordinary income1,011¥ millionYear on year -66.2%Progress 101.1%
Net income attributable to owners of the parent3,288¥ millionYear on year +32.1%Progress 102.8%

The width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.

Net income per share121.45円
Financial position at period-end
Total assets49,715¥ million
of which net assets 33,627 ¥ millionEquity ratio 67.6%vs. prior year-end +2.7pt

塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.

Cash inflows and outflows
Operating+2,962
Investment+2,674
Financials-1,779
Net change+3,857

Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.

Cash and cash equivalents at end of period¥20,870 million
Segment revenueGlobal Gaming ¥9,778 million (YoY -8.5%), Overseas Commercial ¥2,000 million (YoY -41.8%), Domestic Commercial ¥1,180 million (YoY -51.2%), Gaming Venue Equipment ¥1,814 million (YoY -61.5%)
Segment profitGlobal Gaming ¥2,214 million (YoY -3.2%), Overseas Commercial ¥-561 million, Domestic Commercial ¥87 million (YoY -90.8%), Gaming Venue Equipment ¥-158 million
Outlook and shareholder returns
Full-year earnings forecast
Net Sales¥31,000 million (YoY -18.0%)
Operating profit¥1,400 million (YoY -71.5%)
Ordinary income¥1,000 million (YoY -78.6%)
Net income¥3,200 million (YoY -16.0%)
Revision to Earnings ForecastNo revision
Annual Dividend Forecast¥50 → ¥40(-20.0%)
Factors Behind Changes in Business Performance

ゲーミング市場では米国の関税引き上げを見越した駆け込み需要により販売が高水準で推移した一方、海外コマーシャルでは大口顧客の在庫調整、国内コマーシャル及び遊技場向機器では新紙幣発行に伴う更新特需の反動により販売が減少した。営業利益は売上高の減少と新製品の研究開発等の先行投資により減少し、中間純利益は固定資産売却益により増加した。

Disclosure regarding the going concern assumption

No applicable matters

Change in accounting policy
基準改正に伴う変更 Noそれ以外の変更 No見積りの変更 No修正再表示 No
Changes in the scope of consolidationNew No / Excluded No / Number of companies Not disclosed / Company name Not disclosed
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of non-current assets ¥3,277,057 thousand, Gain on sale of shares in an affiliated company ¥9,066 thousand, Other ¥10,822 thousand / Extraordinary loss Loss on Disposal of Fixed Assets ¥808 thousand, Loss on sale of investment securities ¥250 thousand
Depreciation and amortization¥304,091 thousand
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingWhether applicable Yes / Subject person Institutional investors
Issued Shares at Period-End29,672,651 Shares
Treasury Shares at Period-End2,545,490 Shares
Results for this period
ItemDetails
Fiscal Period ClassificationInterim period (second quarter)
Accounting standardsJapanese GAAP
Consolidated / non-consolidatedConsolidated
Period Covered2025年4月1日〜2025年9月30日
Net Sales¥14,774 million (YoY -30.5%)
Operating profit¥820 million (YoY -78.1%)
Ordinary income¥1,011 million (YoY -66.2%)
Profit attributable to owners of the parent¥3,288 million (YoY +32.1%)
Net income per share121.45円
Equity ratioEnd of the current fiscal period 67.6% / End of previous period 64.9%
Total assets¥49,715 million
Net assets¥33,627 million
Cash flows from operating activities¥2,962 million
Cash flows from investing activities¥2,674 million
Cash flows from financing activities¥-1,779 million
Cash and cash equivalents at end of period¥20,870 million
Full-year earnings forecastNet Sales ¥31,000 million (YoY -18.0%) / Operating profit ¥1,400 million (YoY -71.5%) / Ordinary income ¥1,000 million (YoY -78.6%) / Net income ¥3,200 million (YoY -16.0%)
Revision to Earnings ForecastNo revision
Annual Dividend Forecast¥50 → ¥40(-20.0%)
Segment revenueGlobal Gaming ¥9,778 million (YoY -8.5%), Overseas Commercial ¥2,000 million (YoY -41.8%), Domestic Commercial ¥1,180 million (YoY -51.2%), Gaming Venue Equipment ¥1,814 million (YoY -61.5%)
Segment profitGlobal Gaming ¥2,214 million (YoY -3.2%), Overseas Commercial ¥-561 million, Domestic Commercial ¥87 million (YoY -90.8%), Gaming Venue Equipment ¥-158 million
Depreciation and amortization¥304,091 thousand
Breakdown of extraordinary income (loss)Extraordinary income Gain on sale of non-current assets ¥3,277,057 thousand, Gain on sale of shares in an affiliated company ¥9,066 thousand, Other ¥10,822 thousand / Extraordinary loss Loss on Disposal of Fixed Assets ¥808 thousand, Loss on sale of investment securities ¥250 thousand
Disclosure regarding the going concern assumptionNo applicable matters
Change in accounting policyChanges due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No
Changes in the scope of consolidationNew No / Excluded No / Number of companies Not disclosed / Company name Not disclosed
Availability of Supplementary Financial Results MaterialsYes
Availability of Financial Results BriefingWhether applicable Yes / Subject person Institutional investors
Issued Shares at Period-End29,672,651 Shares
Treasury Shares at Period-End2,545,490 Shares
Factors Behind Changes in Business Performanceゲーミング市場では米国の関税引き上げを見越した駆け込み需要により販売が高水準で推移した一方、海外コマーシャルでは大口顧客の在庫調整、国内コマーシャル及び遊技場向機器では新紙幣発行に伴う更新特需の反動により販売が減少した。営業利益は売上高の減少と新製品の研究開発等の先行投資により減少し、中間純利益は固定資産売却益により増加した。
Items this document does not state (7)
Operating MarginPayout ratioShareholder Return PolicyRegional salesOrders received and order backlogImpairment lossMaterial subsequent events

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

米国の関税引き上げを見越した駆け込み需要によりゲーミング市場の販売は高水準でしたが、海外コマーシャルでは大口顧客の在庫調整が続き、国内コマーシャルと遊技場向機器では新紙幣発行に伴う更新特需の反動で販売が減少しました。営業利益は売上高の減少に加え、欧州・北米向け新製品の研究開発などの先行投資により減少し、中間純利益は固定資産売却益により増加しました。

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Second-Quarter (Interim Period) Earnings Summary for the Fiscal Year Ending March 2026 [Japanese GAAP] (Consolidated) | JAPAN CASH MACHINE CO.,LTD. (6418) timely disclosure | Komori