Results for this period
Interim period (second quarter)2024年4月1日〜2024年9月30日ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ thousand).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
ゲーミング市場等で製品需要が高水準・堅調に推移し、新紙幣の改刷対応に伴う更新需要も継続した。新紙幣対応に伴う収益性の高い製品の販売増加などにより営業利益が増加した一方、円高の進行に伴う為替差損により経常利益の増加幅は抑えられた。
Not applicable.
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 2024年4月1日〜2024年9月30日 |
| Net Sales | 21,253 Millions of yen (YoY +59.5%) |
| Operating profit | 3,755 Millions of yen (YoY +308.4%) |
| Ordinary income | 2,993 Millions of yen (YoY +70.4%) |
| Profit attributable to owners of the parent | 2,490 Millions of yen (YoY +81.6%) |
| Net income per share | 91.80円 |
| Equity ratio | End of the current fiscal period 61.2 / End of previous period 60.1 |
| Total assets | 51,333 Millions of yen |
| Net assets | 31,406 Millions of yen |
| Cash flows from operating activities | ¥3,561,099 thousand |
| Cash flows from investing activities | ¥-82,509 thousand |
| Cash flows from financing activities | ¥-1,599,754 thousand |
| Cash and cash equivalents at end of period | ¥14,159,485 thousand |
| Full-year earnings forecast | Net Sales 37,500 Millions of yen (YoY +18.6%) / Operating profit 4,300 Millions of yen (YoY +51.5%) / Ordinary income 3,900 Millions of yen (YoY +9.3%) / Net income 3,100 Millions of yen (YoY -5.5%) |
| Annual Dividend Forecast | ¥26.00 → ¥50.00 |
| Segment revenue | Global Gaming 10,684 Millions of yen (YoY +63.6%), Overseas Commercial 3,436 Millions of yen (YoY +26.8%), Domestic Commercial 2,422 Millions of yen (YoY +137.9%), Gaming Venue Equipment 4,710 Millions of yen (YoY +53.9%) |
| Segment profit | Global Gaming 2,287 Millions of yen (YoY +112.6%), Overseas Commercial -172 Millions of yen, Domestic Commercial 954 Millions of yen, Gaming Venue Equipment 1,388 Millions of yen (YoY +182.6%) |
| Depreciation and amortization | ¥244,408 thousand |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of non-current assets ¥91,359 thousand, Gain on sale of investment securities ¥399 thousand, Other ¥17,741 thousand / Extraordinary loss Loss on Disposal of Fixed Assets ¥0 thousand |
| Disclosure regarding the going concern assumption | Not applicable. |
| Change in accounting policy | Changes due to revisions to standards Yes / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New No / Excluded No / Company name Not disclosed |
| Material subsequent events | 連結子会社JCM GOLD(H.K.)LTD.の解散及び清算を決議した。製造事業をJ-CASH MACHINE GLOBAL MANUFACTURING (PHILIPPINES)INC.に移管したことが理由で、連結損益への影響は現在精査中。 |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Whether applicable Yes / Subject person Institutional investors |
| Issued Shares at Period-End | 29,672,651 |
| Treasury Shares at Period-End | 2,741,263 |
| Factors Behind Changes in Business Performance | ゲーミング市場等で製品需要が高水準・堅調に推移し、新紙幣の改刷対応に伴う更新需要も継続した。新紙幣対応に伴う収益性の高い製品の販売増加などにより営業利益が増加した一方、円高の進行に伴う為替差損により経常利益の増加幅は抑えられた。 |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.ゲーミング市場の設備投資需要、国内外コマーシャル市場の決済関連製品需要、遊技場向機器の需要、新紙幣の改刷対応に伴う改修・更新需要が継続した。加えて、新紙幣対応に伴う収益性の高い製品の販売が増加した。一方、円高の進行により為替差損を計上した。