Contents of this document
- Impact of yen depreciation on operating profit¥-8 100 million
- Treasury share acquisition limit of ¥3 billion
- Entry into the capsule toy business, with sales scheduled to begin in December 2026
- Overseas rollout of IP-themed and fan-activity photo sticker booths
- Test marketing of “YES foto archive” in the US market
- Strategic investments, including M&A, minority investments and the establishment of joint ventures
- Number of plays1,355 10,000 playsYear on year against the same period last year99.6%
- Pictlink members117 10,000 people
- Free junior-high-school members34 More than 10,000 people
- Anime event visitors3 More than 10,000 people
- Worldview BusinessNet Sales¥16,697 millionYear-on-year revenue growth123.1%Operating profit¥1,500 millionYear-on-year change in operating profit110.8%
- Girls' Trend BusinessNet Sales¥7,554 millionYear-on-year revenue growth110.3%Operating profit¥1,765 millionYear-on-year change in operating profit116.0%
- Furyu New BusinessNet Sales¥1,027 millionYear-on-year revenue growth96.1%Operating profit¥-147 million
| Item | Details |
|---|---|
| Document type | Earnings presentation materials |
| Fiscal Period Covered | Second quarter of the fiscal year ending March 2027 |
| Net Sales | ¥25,279 million (YoY +117.7%) |
| Operating profit | ¥2,033 million (YoY +113.2%) |
| Ordinary income | ¥2,031 million (YoY +113.9%) |
| Net income | ¥1,292 million (YoY +114.8%) |
| Results for the three months of the current quarter | Net Sales ¥13,259 million (YoY +116.5%) / Operating profit ¥959 million (YoY +87.7%) / Ordinary income ¥961 million (YoY +89.3%) / Net income ¥610 million (YoY +92.2%) |
| Full-year earnings forecast | Net Sales ¥54,000 million / Operating profit ¥4,000 million / Ordinary income ¥4,000 million / Profit attributable to owners of the parent ¥2,500 million / Worldview Business revenue ¥35,000 million / Worldview Business operating profit ¥3,100 million / Girls Trend Business revenue ¥16,000 million / Girls Trend Business operating profit ¥3,500 million / FURYU New Business revenue ¥3,000 million / Furyu New Business operating profit ¥-200 million / Corporate Expenses ¥-2,400 million |
| Progress against full-year forecast | Net Sales 46.8% / Worldview Business revenue 47.7% / Girls Trend Business revenue 47.2% / FURYU New Business revenue 34.2% / Operating profit 50.8% / Worldview Business operating profit 48.4% / Girls Trend Business operating profit 50.4% / Ordinary income 50.8% / Profit attributable to owners of the parent 51.7% |
| Segment results | Segment Worldview Business / Net Sales ¥16,697 million / Year-on-year revenue growth 123.1% / Operating profit ¥1,500 million / Year-on-year change in operating profit 110.8%, Segment Girls' Trend Business / Net Sales ¥7,554 million / Year-on-year revenue growth 110.3% / Operating profit ¥1,765 million / Year-on-year change in operating profit 116.0%, Segment Furyu New Business / Net Sales ¥1,027 million / Year-on-year revenue growth 96.1% / Operating profit ¥-147 million / Year-on-year change in operating profit Not disclosed |
| Breakdown of Factors Affecting the Change | Factors Impact of yen depreciation on operating profit / Amount ¥-8 100 million |
| Key KPIs | Indicator name Number of plays / Value 1,355 10,000 plays / Year on year against the same period last year 99.6%, Indicator name Pictlink members / Value 117 10,000 people / Year on year against the same period last year Not disclosed, Indicator name Free junior-high-school members / Value 34 More than 10,000 people / Year on year against the same period last year Not disclosed, Indicator name Anime event visitors / Value 3 More than 10,000 people / Year on year against the same period last year Not disclosed |
| Number of stores and locations | Number of directly operated stores 31 locations / As of September 2026 / Number of store openings and closures during the period Not disclosed |
| Number of employees | 565 people |
| Assumptions Underlying the Business Outlook | Assumed Exchange Rates US$1 = ¥160 / Foreign exchange impact Annual negative impact of approximately ¥800 million on operating profit |
| Risk amount incorporated into the outlook | ¥8 100 million |
| Medium-term management plan targets | ROE 15% or higher / Operating profit margin At least 10% / Net Sales ¥60,000 million / Operating profit ¥6,000 million / Target fiscal year FY2027 |
| Financial targets | ROE Target 15.0% or higher for the fiscal year ending March 2028 / Actual results 8.9% for the fiscal year ending March 2026 |
| Annual Dividend | Annual dividend per share ¥40.00 / Interim Dividend Not disclosed / Year-end dividend Not disclosed |
| Payout ratio | 42.40% (forecast for the fiscal year ending March 2027) |
| Acquisition of treasury shares | Amount Up to ¥3 billion / Period November 2026 to March 2027 / Number of Shares Not disclosed |
| Market Size / Share | Domestic AM-facility prize game sales Estimated CAGR of 4% / Our crane-game prize sales CAGR30% |
| New initiatives | Treasury share acquisition limit of ¥3 billion, Entry into the capsule toy business, with sales scheduled to begin in December 2026, Overseas rollout of IP-themed and fan-activity photo sticker booths, Test marketing of “YES foto archive” in the US market, Strategic investments, including M&A, minority investments and the establishment of joint ventures |
Items this document does not state (8)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The sales forecast for the Worldview business was raised because orders for crane game prizes and overseas merchandise sales were strong. The profit forecast was left unchanged after factoring in an annual negative impact of approximately ¥800 million on operating profit from yen depreciation, front-loaded investment in the Girls Trend business in the second half, and investment in new businesses. The decline in profit from the Worldview business in the second quarter was due to the main launches of high-priced hobby products being pushed back to the third quarter or later.