Sales for this month
October 2026Fiscal year ending March 2027October sales were 126.9% of the prior-year month. The Worldview Business saw strong domestic crane game prizes and overseas merchandise sales, while the Furyu New Business benefited from the release of an original consumer game title. The Girls Trend Business was broadly at the same level as in the prior-year month. Total plays were 100.0% of the prior-year month, and PICTLINK paid subscribers at month-end were 92.7%.
Strong performance in domestic crane game prizes, Strong overseas merchandise sales, Release of an original consumer game title
The Company will continue working to improve its performance.
17 December 2026 (Preliminary monthly business overview for November 2026)
Month April / Net Sales 3,456, Month May / Net Sales 3,266, Month June / Net Sales 3,484, Month July / Net Sales 4,200, Month August / Net Sales 3,844, Month September / Net Sales 3,208, Month October / Net Sales 3,399, Month November / Net Sales 3,294, Month December / Net Sales 4,010, Month January / Net Sales 3,470, Month February / Net Sales 3,798, Month March / Net Sales 4,554
| Item | Details |
|---|---|
| Month Covered | October 2026 |
| Fiscal Year Covered | Fiscal year ending March 2027 |
| Net sales for the month | ¥4,313 million |
| Year-on-year change in monthly net sales | 126.9 |
| Cumulative Sales from Start of Period | ¥29,101 million |
| Cumulative Year-on-Year Change from Start of Period | 117.1 |
| Year-on-year change by category | Name Worldview Business / Year on year 130.4, Name Girls' Trend Business / Year on year 97.5, Name Furyu New Business / Year on year 365.3 |
| Sales by category | Worldview Business ¥2,953 million, Girls' Trend Business ¥1,014 million, Furyu New Business ¥347 million |
| Key KPIs | Total plays 201 10,000 plays, Pictlink paid members at month-end 115 10,000 people |
| Monthly Commentary | October sales were 126.9% of the prior-year month. The Worldview Business saw strong domestic crane game prizes and overseas merchandise sales, while the Furyu New Business benefited from the release of an original consumer game title. The Girls Trend Business was broadly at the same level as in the prior-year month. Total plays were 100.0% of the prior-year month, and PICTLINK paid subscribers at month-end were 92.7%. |
| Factors Affecting the Change | Strong performance in domestic crane game prizes, Strong overseas merchandise sales, Release of an original consumer game title |
| Measures from the following month onward | The Company will continue working to improve its performance. |
| Monthly trend for the same period last year | Month April / Net Sales 3,456, Month May / Net Sales 3,266, Month June / Net Sales 3,484, Month July / Net Sales 4,200, Month August / Net Sales 3,844, Month September / Net Sales 3,208, Month October / Net Sales 3,399, Month November / Net Sales 3,294, Month December / Net Sales 4,010, Month January / Net Sales 3,470, Month February / Net Sales 3,798, Month March / Net Sales 4,554 |
| Next Scheduled Disclosure | 17 December 2026 (Preliminary monthly business overview for November 2026) |
Items this document does not state (8)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The Worldview Business benefited from strong domestic crane game prizes and overseas merchandise sales, while the Furyu New Business benefited from the release of an original consumer game title. The Girls Trend Business remained broadly at the same level as in the prior-year month.