Announced details
Operating profit for the fiscal year ending March 2026: ¥3.315 billion
Operating profit for the fiscal year ending March 2026: up 48.1% year on year
Operating profit for the first quarter of the fiscal year ending March 2027: up 52.8% year on year
Fair share price: ¥1,350–¥2,250, with a midpoint of ¥1,800
Total plays in the fiscal year ending March 2026: 27.87 million
Pictlink paid members in the fiscal year ending March 2026: 1.27 million
For July 2026, total plays from April through July: 8.46 million
Pictlink paid members in July 2026: 1.17 million
At FURYU CORPORATION's request, Omega Investment prepared a report based on its own research and analysis, referring to FURYU CORPORATION's disclosure materials and other sources.
A comprehensive entertainment company that operates businesses including photo-sticker machines, character merchandise, crane-game prizes, overseas merchandise sales, premium hobby products, games, anime and fashion brands. It was established in April 2007 after acquiring all businesses from Omron Entertainment.
The company plans net sales of ¥48.0 billion, operating profit of ¥4.0 billion and net income attributable to owners of the parent of ¥2.5 billion for the fiscal year ending March 2027. For the fiscal year ending March 2028, it is targeting operating profit of ¥6.0 billion and ROE of at least 15.0%.
The company does not address Contract Value / Offering price.
FactSet Fundamentals
Company materials
FURYU CORPORATION's disclosure materials
| Item | Details |
|---|---|
| Names of Products / Services Covered | Photo booths, Pictlink (photo-sticker service), Crane game prizes, Overseas merchandise sales, Premium-priced hobby products, Games, Anime, Fashion Brands, IP Print (intellectual-property print service), Oshi-katsu print stickers |
| Counterparty | FURYU CORPORATION (Tokyo Stock Exchange Prime Market, securities code 6238) |
| Counterparty overview | A comprehensive entertainment company that operates businesses including photo-sticker machines, character merchandise, crane-game prizes, overseas merchandise sales, premium hobby products, games, anime and fashion brands. It was established in April 2007 after acquiring all businesses from Omron Entertainment. |
| Relationship with the Company | At FURYU CORPORATION's request, Omega Investment prepared a report based on its own research and analysis, referring to FURYU CORPORATION's disclosure materials and other sources. |
| Applicable area | Character merchandising, Amusement facilities, Photo stickers, Member subscriptions, Overseas merchandise sales, Premium-priced hobby products, Console and PC games, Animation production, Fashion Brands |
| Quantitative Effects | Operating profit for the fiscal year ending March 2026: ¥3.315 billion, Operating profit for the fiscal year ending March 2026: up 48.1% year on year, Operating profit for the first quarter of the fiscal year ending March 2027: up 52.8% year on year, Fair share price: ¥1,350–¥2,250, with a midpoint of ¥1,800 |
| Usage history | Total plays in the fiscal year ending March 2026: 27.87 million, Pictlink paid members in the fiscal year ending March 2026: 1.27 million, For July 2026, total plays from April through July: 8.46 million, Pictlink paid members in July 2026: 1.17 million |
| Impact on Business Performance | The company plans net sales of ¥48.0 billion, operating profit of ¥4.0 billion and net income attributable to owners of the parent of ¥2.5 billion for the fiscal year ending March 2027. For the fiscal year ending March 2028, it is targeting operating profit of ¥6.0 billion and ROE of at least 15.0%. |
| Source | FactSet Fundamentals, Company materials, FURYU CORPORATION's disclosure materials |
Items this document does not state (9)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Because growth in the Worldview business and improved profit margins, sustained high profitability in the Girls Trend business, reduced losses in the Furyu New business, and improved capital efficiency through the use of net cash are expected.