Contents of this document
- Entry into the capsule toy business, with sales scheduled to begin in December 2026
- Establishment of a Chinese subsidiary and test marketing of character IP products
- Test marketing of YESfoto archive and SUKELU factory in China and the United States
- Launch of the Company's games “ANOMALITH” and “CRYMELIGHT”
- Launch of the anime subsidiary Furyu Pictures Co., Ltd. and strengthening of its production structure
- Introduction of a market-capitalization-linked compensation plan for officers and other eligible personnel
- Number of plays626 10,000 playsYear-on-year (%)-1.9
- Pictlink members118 10,000 peopleYear-on-year (%)-9.2
- Conversion rate of PICTLINK paid members to premium members100 %
- Free junior-high-school members27 More than 10,000 people
- North American share of overseas merchandise sales40 %
- Chinese share of overseas merchandise sales20 %
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | First quarter of the fiscal year ending March 2027 |
| Net Sales | ¥12,019 million (YoY +19.0%) |
| Operating profit | ¥1,073 million (YoY +52.8%) |
| Ordinary income | ¥1,069 million (YoY +51.2%) |
| Net income | ¥681 million (net income attributable to owners of the parent) (YoY +47.2%) |
| Results for the three months of the current quarter | Revenue of ¥12,019 million, operating profit of ¥1,073 million, ordinary profit of ¥1,069 million, and net income attributable to owners of the parent of ¥681 million. Segment revenue and operating profit are also presented for the first quarter alone. |
| Full-year earnings forecast | Net Sales ¥48,000 million / Operating profit ¥4,000 million / Ordinary income ¥4,000 million / Profit attributable to owners of the parent ¥2,500 million / Worldview Business revenue ¥29,000 million / Girls Trend Business revenue ¥16,000 million / FURYU New Business revenue ¥3,000 million / Worldview Business operating profit ¥2,800 million / Girls Trend Business operating profit ¥3,800 million / Furyu New Business operating profit ¥-200 million |
| Progress against full-year forecast | Net Sales 25.0% / Worldview Business revenue 28.1% / Girls Trend Business revenue 21.2% / FURYU New Business revenue 15.5% / Operating profit 26.8% / Worldview Business operating profit 30.9% / Girls Trend Business operating profit 22.1% / Ordinary income 26.7% / Profit attributable to owners of the parent 27.2% |
| Self-assessment against the plan | The Furyu New Business is progressing in line with the first-quarter plan. Overseas merchandise sales and premium-priced hobby products in the Worldview Business contributed to profit as planned. The number of plays in the Girls Trend Business was below expectations. |
| Segment results | Worldview Business Net Sales ¥8,161 million (YoY +29.7%) / Operating profit ¥866 million (YoY +40.3%) / Girls' Trend Business Net Sales ¥3,393 million (YoY +0.9%) / Operating profit ¥841 million (YoY +26.8%) / Furyu New Business Net Sales ¥464 million (YoY +4.1%) / Operating profit ¥-90 million |
| Breakdown of Factors Affecting the Change | Consolidated revenue Worldview Business +¥1,868 million / Girls' Trend Business +¥28 million / Furyu New Business +¥18 million / Consolidated operating profit Worldview Business +¥248 million / Girls' Trend Business +¥177 million / Furyu New Business -¥62 million / Corporate Expenses +¥6 million / Worldview Business revenue Crane game prizes +¥1,797 million / Overseas merchandise sales +¥180 million / Premium-priced hobby products -¥79 million / Lottery products -¥30 million |
| Key KPIs | Indicator name Number of plays / Value 626 10,000 plays / Year-on-year (%) -1.9 10,000 plays, Indicator name Pictlink members / Value 118 10,000 people / Year-on-year (%) -9.2 10,000 people, Indicator name Conversion rate of PICTLINK paid members to premium members / Value 100 % / Year-on-year (%) Not disclosed, Indicator name Free junior-high-school members / Value 27 More than 10,000 people / Year-on-year (%) Not disclosed, Indicator name North American share of overseas merchandise sales / Value 40 % / Year-on-year (%) Not disclosed, Indicator name Chinese share of overseas merchandise sales / Value 20 % / Year-on-year (%) Not disclosed |
| Unit price and quantity metrics | The disclosure includes volume indicators such as 6.26 million plays and 1.18 million PICTLINK members, but does not disclose them in combination with average prices. |
| Number of stores and locations | 32 company-operated stores as of June 2026. The number of store openings and closures during the period was not disclosed. |
| Number of employees | 565 employees on a consolidated basis and 512 employees on a non-consolidated basis as of 31 March 2026. Changes during the period and hiring plans were not disclosed. |
| Assumptions Underlying the Business Outlook | The strong domestic crane game market is expected to continue from the second quarter onward. Overseas merchandise sales and premium-priced hobby products are expected to contribute to profit as planned, the number of plays is expected to recover from the second quarter onward, and the Furyu New Business is expected to contribute to profit in the second and third quarters. As a numerical assumption, the average remittance rate at the time of procurement is ¥157.75 per US dollar, implying an approximately ¥174 million negative impact in the first quarter versus the assumed exchange rate. |
| Risk amount incorporated into the outlook | Foreign-exchange impact: an approximately ¥174 million negative impact in the first quarter versus the assumed exchange rate. |
| Medium-term management plan targets | FY2027 Revenue of ¥60.0 billion, operating profit of ¥6.0 billion, ROE of at least 15%, and an operating margin of at least 10% / Fiscal year ending March 2028 ROE of at least 15.0% |
| Financial targets | ROE Fiscal year ended March 2025: actual 7.3% / Actual results for the fiscal year ending March 2026 8.9% / Target for the fiscal year ending March 2028 15.1% (at least 15%) / Operating profit margin FY2025 Results 7.4% / FY2027 target 10% or higher |
| Annual Dividend | Forecast for the fiscal year ending March 2027 Annual ¥40.00 / Interim Not disclosed / End of period Not disclosed / Actual results for the fiscal year ending March 2026 Annual ¥40.00 (dividend increase) |
| Payout ratio | Forecast payout ratio of 42.40% for the fiscal year ending March 2027. The dividend policy uses a DOE of 5% or a payout ratio of 40% as reference indicators. |
| Acquisition of treasury shares | There were no share repurchases in the fiscal years ended March 2025 and March 2026, and none are planned for the fiscal year ending March 2027. The ¥5.0 billion–¥6.0 billion medium-term strategic investment budget includes share repurchases. The number of shares and repurchase period were not disclosed. |
| Capital expenditures | ¥6.0 billion–¥7.0 billion |
| Market Size / Share | A 90% share of the purikura and related business. The estimated CAGR of Japan's amusement-machine prize game market is 4%, while the CAGR of the Company's crane game prize sales is 30%. |
| New initiatives | Entry into the capsule toy business, with sales scheduled to begin in December 2026, Establishment of a Chinese subsidiary and test marketing of character IP products, Test marketing of YESfoto archive and SUKELU factory in China and the United States, Launch of the Company's games “ANOMALITH” and “CRYMELIGHT”, Launch of the anime subsidiary Furyu Pictures Co., Ltd. and strengthening of its production structure, Introduction of a market-capitalization-linked compensation plan for officers and other eligible personnel |
Items this document does not state (5)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the Worldview Business, new fancy products and standard-category products for crane game prizes, as well as overseas merchandise sales, performed well. In the Girls Trend Business, profit increased as a result of PICTLINK's price harmonization, despite declines in the number of plays and members. In the Furyu New Business, startup costs for the anime subsidiary and costs related to relocating the head office were incurred.