Komori
Earnings presentation6238FURYU CORPORATIONMachinery

Briefing Materials on Financial Results for the First Quarter of the Fiscal Year Ending March 2027

In the first quarter of the fiscal year ending March 2027, revenue increased 19.0% year on year and operating profit increased 52.8%, resulting in higher revenue and profit. Strong performance in the Worldview Business and profit gains from the price harmonization of PICTLINK and other services boosted earnings, while the number of plays and membership declined and startup costs were incurred for the anime subsidiary.

Worth reading
79Important
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Improvement
Direction inferred from the company’s description.
Scale
370
Millions of yen (year-on-year increase in operating profit)
Wording
Conditional
How definitive the wording is.

Contents of this document

Earnings presentationFirst quarter of the fiscal year ending March 202717 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥12,019 million+19.0%
Operating profit¥1,073 million+52.8%
Ordinary income¥1,069 million+51.2%
Net income¥681 million +47.2%net income attributable to owners of the parent
Results for the three months of the current quarterRevenue of ¥12,019 million, operating profit of ¥1,073 million, ordinary profit of ¥1,069 million, and net income attributable to owners of the parent of ¥681 million. Segment revenue and operating profit are also presented for the first quarter alone.
Full-year earnings forecast
Net Sales
¥48,000 million
Operating profit
¥4,000 million
Ordinary income
¥4,000 million
Profit attributable to owners of the parent
¥2,500 million
Worldview Business revenue
¥29,000 million
Girls Trend Business revenue
¥16,000 million
FURYU New Business revenue
¥3,000 million
Worldview Business operating profit
¥2,800 million
Girls Trend Business operating profit
¥3,800 million
Furyu New Business operating profit
¥-200 million
Progress against full-year forecast 通期の予想に対して、いまどこまで進んだかの割合です。
Net Sales25.0%
Worldview Business revenue28.1%
Girls Trend Business revenue21.2%
FURYU New Business revenue15.5%
Operating profit26.8%
Worldview Business operating profit30.9%
Girls Trend Business operating profit22.1%
Ordinary income26.7%
Profit attributable to owners of the parent27.2%
What the company explained in this material
Self-assessment against the planThe company's self-assessment against its own plan.
The Furyu New Business is progressing in line with the first-quarter plan. Overseas merchandise sales and premium-priced hobby products in the Worldview Business contributed to profit as planned. The number of plays in the Girls Trend Business was below expectations.
Breakdown of Factors Affecting the ChangeReasons cited by the Company for the change in the figures.
Consolidated revenue
Worldview Business+¥1,868 million
Girls' Trend Business+¥28 million
Furyu New Business+¥18 million
Consolidated operating profit
Worldview Business+¥248 million
Girls' Trend Business+¥177 million
Furyu New Business-¥62 million
Corporate Expenses+¥6 million
Worldview Business revenue
Crane game prizes+¥1,797 million
Overseas merchandise sales+¥180 million
Premium-priced hobby products-¥79 million
Lottery products-¥30 million
Assumptions Underlying the Business OutlookThe assumptions used by the company in preparing its forecast.
The strong domestic crane game market is expected to continue from the second quarter onward. Overseas merchandise sales and premium-priced hobby products are expected to contribute to profit as planned, the number of plays is expected to recover from the second quarter onward, and the Furyu New Business is expected to contribute to profit in the second and third quarters. As a numerical assumption, the average remittance rate at the time of procurement is ¥157.75 per US dollar, implying an approximately ¥174 million negative impact in the first quarter versus the assumed exchange rate.
New initiatives
  • Entry into the capsule toy business, with sales scheduled to begin in December 2026
  • Establishment of a Chinese subsidiary and test marketing of character IP products
  • Test marketing of YESfoto archive and SUKELU factory in China and the United States
  • Launch of the Company's games “ANOMALITH” and “CRYMELIGHT”
  • Launch of the anime subsidiary Furyu Pictures Co., Ltd. and strengthening of its production structure
  • Introduction of a market-capitalization-linked compensation plan for officers and other eligible personnel
Key KPIsA metric the company considers important as a management benchmark.
  • Number of plays626 10,000 plays
    Year-on-year (%)-1.9
  • Pictlink members118 10,000 people
    Year-on-year (%)-9.2
  • Conversion rate of PICTLINK paid members to premium members100 %
  • Free junior-high-school members27 More than 10,000 people
  • North American share of overseas merchandise sales40 %
  • Chinese share of overseas merchandise sales20 %
Unit price and quantity metricsThese figures show sales broken down by price and volume.
The disclosure includes volume indicators such as 6.26 million plays and 1.18 million PICTLINK members, but does not disclose them in combination with average prices.
Segment results
Worldview Business
Net Sales
¥8,161 million+29.7%
Operating profit
¥866 million+40.3%
Girls' Trend Business
Net Sales
¥3,393 million+0.9%
Operating profit
¥841 million+26.8%
Furyu New Business
Net Sales
¥464 million+4.1%
Operating profit
¥-90 million
Medium-term management plan targets
FY2027Revenue of ¥60.0 billion, operating profit of ¥6.0 billion, ROE of at least 15%, and an operating margin of at least 10%
Fiscal year ending March 2028ROE of at least 15.0%
Financial targets
ROE
Fiscal year ended March 2025: actual7.3%
Actual results for the fiscal year ending March 20268.9%
Target for the fiscal year ending March 202815.1% (at least 15%)
Operating profit margin
FY2025 Results7.4%
FY2027 target10% or higher
Risk amount incorporated into the outlookThe amount representing the range of variation the company expects in its forecast.
Foreign-exchange impact: an approximately ¥174 million negative impact in the first quarter versus the assumed exchange rate.
Market Size / Share
A 90% share of the purikura and related business. The estimated CAGR of Japan's amusement-machine prize game market is 4%, while the CAGR of the Company's crane game prize sales is 30%.
Number of stores and locations
32 company-operated stores as of June 2026. The number of store openings and closures during the period was not disclosed.
Number of employees
565 employees on a consolidated basis and 512 employees on a non-consolidated basis as of 31 March 2026. Changes during the period and hiring plans were not disclosed.
Capital expenditures
¥6.0 billion–¥7.0 billion
Annual Dividend
Forecast for the fiscal year ending March 2027
Annual¥40.00
Actual results for the fiscal year ending March 2026
Annual¥40.00 (dividend increase)
Payout ratio
Forecast payout ratio of 42.40% for the fiscal year ending March 2027. The dividend policy uses a DOE of 5% or a payout ratio of 40% as reference indicators.
Acquisition of treasury shares
There were no share repurchases in the fiscal years ended March 2025 and March 2026, and none are planned for the fiscal year ending March 2027. The ¥5.0 billion–¥6.0 billion medium-term strategic investment budget includes share repurchases. The number of shares and repurchase period were not disclosed.
Contents of this document
ItemDetails
Document typeEarnings presentation
Fiscal Period CoveredFirst quarter of the fiscal year ending March 2027
Net Sales¥12,019 million (YoY +19.0%)
Operating profit¥1,073 million (YoY +52.8%)
Ordinary income¥1,069 million (YoY +51.2%)
Net income¥681 million (net income attributable to owners of the parent) (YoY +47.2%)
Results for the three months of the current quarterRevenue of ¥12,019 million, operating profit of ¥1,073 million, ordinary profit of ¥1,069 million, and net income attributable to owners of the parent of ¥681 million. Segment revenue and operating profit are also presented for the first quarter alone.
Full-year earnings forecastNet Sales ¥48,000 million / Operating profit ¥4,000 million / Ordinary income ¥4,000 million / Profit attributable to owners of the parent ¥2,500 million / Worldview Business revenue ¥29,000 million / Girls Trend Business revenue ¥16,000 million / FURYU New Business revenue ¥3,000 million / Worldview Business operating profit ¥2,800 million / Girls Trend Business operating profit ¥3,800 million / Furyu New Business operating profit ¥-200 million
Progress against full-year forecastNet Sales 25.0% / Worldview Business revenue 28.1% / Girls Trend Business revenue 21.2% / FURYU New Business revenue 15.5% / Operating profit 26.8% / Worldview Business operating profit 30.9% / Girls Trend Business operating profit 22.1% / Ordinary income 26.7% / Profit attributable to owners of the parent 27.2%
Self-assessment against the planThe Furyu New Business is progressing in line with the first-quarter plan. Overseas merchandise sales and premium-priced hobby products in the Worldview Business contributed to profit as planned. The number of plays in the Girls Trend Business was below expectations.
Segment resultsWorldview Business Net Sales ¥8,161 million (YoY +29.7%) / Operating profit ¥866 million (YoY +40.3%) / Girls' Trend Business Net Sales ¥3,393 million (YoY +0.9%) / Operating profit ¥841 million (YoY +26.8%) / Furyu New Business Net Sales ¥464 million (YoY +4.1%) / Operating profit ¥-90 million
Breakdown of Factors Affecting the ChangeConsolidated revenue Worldview Business +¥1,868 million / Girls' Trend Business +¥28 million / Furyu New Business +¥18 million / Consolidated operating profit Worldview Business +¥248 million / Girls' Trend Business +¥177 million / Furyu New Business -¥62 million / Corporate Expenses +¥6 million / Worldview Business revenue Crane game prizes +¥1,797 million / Overseas merchandise sales +¥180 million / Premium-priced hobby products -¥79 million / Lottery products -¥30 million
Key KPIsIndicator name Number of plays / Value 626 10,000 plays / Year-on-year (%) -1.9 10,000 plays, Indicator name Pictlink members / Value 118 10,000 people / Year-on-year (%) -9.2 10,000 people, Indicator name Conversion rate of PICTLINK paid members to premium members / Value 100 % / Year-on-year (%) Not disclosed, Indicator name Free junior-high-school members / Value 27 More than 10,000 people / Year-on-year (%) Not disclosed, Indicator name North American share of overseas merchandise sales / Value 40 % / Year-on-year (%) Not disclosed, Indicator name Chinese share of overseas merchandise sales / Value 20 % / Year-on-year (%) Not disclosed
Unit price and quantity metricsThe disclosure includes volume indicators such as 6.26 million plays and 1.18 million PICTLINK members, but does not disclose them in combination with average prices.
Number of stores and locations32 company-operated stores as of June 2026. The number of store openings and closures during the period was not disclosed.
Number of employees565 employees on a consolidated basis and 512 employees on a non-consolidated basis as of 31 March 2026. Changes during the period and hiring plans were not disclosed.
Assumptions Underlying the Business OutlookThe strong domestic crane game market is expected to continue from the second quarter onward. Overseas merchandise sales and premium-priced hobby products are expected to contribute to profit as planned, the number of plays is expected to recover from the second quarter onward, and the Furyu New Business is expected to contribute to profit in the second and third quarters. As a numerical assumption, the average remittance rate at the time of procurement is ¥157.75 per US dollar, implying an approximately ¥174 million negative impact in the first quarter versus the assumed exchange rate.
Risk amount incorporated into the outlookForeign-exchange impact: an approximately ¥174 million negative impact in the first quarter versus the assumed exchange rate.
Medium-term management plan targetsFY2027 Revenue of ¥60.0 billion, operating profit of ¥6.0 billion, ROE of at least 15%, and an operating margin of at least 10% / Fiscal year ending March 2028 ROE of at least 15.0%
Financial targetsROE Fiscal year ended March 2025: actual 7.3% / Actual results for the fiscal year ending March 2026 8.9% / Target for the fiscal year ending March 2028 15.1% (at least 15%) / Operating profit margin FY2025 Results 7.4% / FY2027 target 10% or higher
Annual DividendForecast for the fiscal year ending March 2027 Annual ¥40.00 / Interim Not disclosed / End of period Not disclosed / Actual results for the fiscal year ending March 2026 Annual ¥40.00 (dividend increase)
Payout ratioForecast payout ratio of 42.40% for the fiscal year ending March 2027. The dividend policy uses a DOE of 5% or a payout ratio of 40% as reference indicators.
Acquisition of treasury sharesThere were no share repurchases in the fiscal years ended March 2025 and March 2026, and none are planned for the fiscal year ending March 2027. The ¥5.0 billion–¥6.0 billion medium-term strategic investment budget includes share repurchases. The number of shares and repurchase period were not disclosed.
Capital expenditures¥6.0 billion–¥7.0 billion
Market Size / ShareA 90% share of the purikura and related business. The estimated CAGR of Japan's amusement-machine prize game market is 4%, while the CAGR of the Company's crane game prize sales is 30%.
New initiativesEntry into the capsule toy business, with sales scheduled to begin in December 2026, Establishment of a Chinese subsidiary and test marketing of character IP products, Test marketing of YESfoto archive and SUKELU factory in China and the United States, Launch of the Company's games “ANOMALITH” and “CRYMELIGHT”, Launch of the anime subsidiary Furyu Pictures Co., Ltd. and strengthening of its production structure, Introduction of a market-capitalization-linked compensation plan for officers and other eligible personnel
Items this document does not state (5)
Gross Profit MarginOperating profit marginSelling, general and administrative expensesOrders received and order backlogKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

In the Worldview Business, new fancy products and standard-category products for crane game prizes, as well as overseas merchandise sales, performed well. In the Girls Trend Business, profit increased as a result of PICTLINK's price harmonization, despite declines in the number of plays and members. In the Furyu New Business, startup costs for the anime subsidiary and costs related to relocating the head office were incurred.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Briefing Materials on Financial Results for the First Quarter of the Fiscal Year Ending March 2027 | FURYU CORPORATION (6238) timely disclosure | Komori