Sales for this month
April 2026Fiscal year ending March 2027Revenue for April was 117.8% of the prior-year month. The Worldview Business increased on strong sales of crane game prizes in Japan, while the Girls Trend Business grew due to higher sales of consumables and the standardization of PICTLINK pricing. The total number of plays and PICTLINK membership were below the prior-year levels.
Strong performance in domestic crane game prizes, Higher sales of consumables, Impact of standardizing Pictlink prices
The company will continue working to improve business performance. Specific measures: Not disclosed.
18 June 2026 (preliminary monthly operating update for May 2026)
Month April 2026 / Net Sales ¥3,456 million, Month May 2026 / Net Sales ¥3,266 million, Month June 2026 / Net Sales ¥3,484 million, Month July 2026 / Net Sales ¥4,200 million, Month August 2026 / Net Sales ¥3,844 million, Month September 2026 / Net Sales ¥3,208 million, Month October 2026 / Net Sales ¥3,399 million, Month November 2026 / Net Sales ¥3,294 million, Month December 2026 / Net Sales ¥4,010 million, Month January 2027 / Net Sales ¥3,470 million, Month February 2027 / Net Sales ¥3,798 million, Month March 2027 / Net Sales ¥4,554 million
Scope of aggregation: Not stated (preliminary figures based on internal management accounting)
| Item | Details |
|---|---|
| Month Covered | April 2026 |
| Fiscal Year Covered | Fiscal year ending March 2027 |
| Scope of aggregation | Not stated (preliminary figures based on internal management accounting) |
| Net sales for the month | ¥4,070 million |
| Year-on-year change in monthly net sales | 117.8 |
| Cumulative Sales from Start of Period | ¥4,070 million |
| Cumulative Year-on-Year Change from Start of Period | 117.8 |
| Year-on-year change by category | Name Worldview Business / Year on year 121.7, Name Girls' Trend Business / Year on year 113.5, Name Furyu New Business / Year on year 74.6 |
| Sales by category | Worldview Business ¥2,605 million, Girls' Trend Business ¥1,412 million, Furyu New Business ¥53 million |
| Key KPIs | Total plays 226 10,000 plays, Pictlink paid members at month-end 122 10,000 people |
| Monthly Commentary | Revenue for April was 117.8% of the prior-year month. The Worldview Business increased on strong sales of crane game prizes in Japan, while the Girls Trend Business grew due to higher sales of consumables and the standardization of PICTLINK pricing. The total number of plays and PICTLINK membership were below the prior-year levels. |
| Factors Affecting the Change | Strong performance in domestic crane game prizes, Higher sales of consumables, Impact of standardizing Pictlink prices |
| Measures from the following month onward | The company will continue working to improve business performance. Specific measures: Not disclosed. |
| Monthly trend for the same period last year | Month April 2026 / Net Sales ¥3,456 million, Month May 2026 / Net Sales ¥3,266 million, Month June 2026 / Net Sales ¥3,484 million, Month July 2026 / Net Sales ¥4,200 million, Month August 2026 / Net Sales ¥3,844 million, Month September 2026 / Net Sales ¥3,208 million, Month October 2026 / Net Sales ¥3,399 million, Month November 2026 / Net Sales ¥3,294 million, Month December 2026 / Net Sales ¥4,010 million, Month January 2027 / Net Sales ¥3,470 million, Month February 2027 / Net Sales ¥3,798 million, Month March 2027 / Net Sales ¥4,554 million |
| Next Scheduled Disclosure | 18 June 2026 (preliminary monthly operating update for May 2026) |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The Worldview Business benefited from strong sales of crane game prizes in Japan. The Girls Trend Business was affected by higher sales of consumables and the standardization of PICTLINK pricing.