Sales for this month
March 2026Fiscal year ending March 2026Revenue in March was 138.0% of the prior-year level. The Worldview Business and Girls' Trend Business performed well, with total play counts at 102.1% of the prior-year level and Pictlink members at 92.7%.
Strong performance in domestic crane game prizes, Strong overseas merchandise sales, Strong sales of mid- to high-priced hobby products, Favorable response to the second installment of the special campaign marking the 30th anniversary of purikura, Increase in play counts, Increase in consumables sales
The Company will continue working to improve its performance.
14 May 2026 (April 2026 Monthly Business Update—Preliminary)
Month April 2025 / Net Sales ¥3,546 million, Month May 2025 / Net Sales ¥3,165 million, Month June 2025 / Net Sales ¥3,421 million, Month July 2025 / Net Sales ¥4,343 million, Month August 2025 / Net Sales ¥3,832 million, Month September 2025 / Net Sales ¥3,318 million, Month October 2025 / Net Sales ¥3,907 million, Month November 2025 / Net Sales ¥3,984 million, Month December 2025 / Net Sales ¥4,187 million, Month January 2026 / Net Sales ¥3,671 million, Month February 2026 / Net Sales ¥3,577 million, Month March 2026 / Net Sales ¥3,301 million
Scope of aggregation: Preliminary figures based on the company's management accounting, excluding subsidiaries
| Item | Details |
|---|---|
| Month Covered | March 2026 |
| Fiscal Year Covered | Fiscal year ending March 2026 |
| Scope of aggregation | Preliminary figures based on the company's management accounting, excluding subsidiaries |
| Net sales for the month | ¥4,554 million |
| Year-on-year change in monthly net sales | 138 |
| Cumulative Sales from Start of Period | ¥43,983 million |
| Cumulative Year-on-Year Change from Start of Period | 99.4 |
| Year-on-year change by category | Name Worldview Business / Year on year 143.9, Name Girls' Trend Business / Year on year 123.2, Name Furyu New Business / Year on year 53.8 |
| Sales by category | Worldview Business ¥2,502 million, Girls' Trend Business ¥1,620 million, Furyu New Business ¥133 million |
| Key KPIs | Indicator name Total plays / Value 339 10,000 plays / Year on year 102.1 10,000 plays, Indicator name Pictlink paid members at month-end / Value 127 10,000 people / Year on year 92.7 10,000 people |
| Monthly Commentary | Revenue in March was 138.0% of the prior-year level. The Worldview Business and Girls' Trend Business performed well, with total play counts at 102.1% of the prior-year level and Pictlink members at 92.7%. |
| Factors Affecting the Change | Strong performance in domestic crane game prizes, Strong overseas merchandise sales, Strong sales of mid- to high-priced hobby products, Favorable response to the second installment of the special campaign marking the 30th anniversary of purikura, Increase in play counts, Increase in consumables sales |
| Measures from the following month onward | The Company will continue working to improve its performance. |
| Monthly trend for the same period last year | Month April 2025 / Net Sales ¥3,546 million, Month May 2025 / Net Sales ¥3,165 million, Month June 2025 / Net Sales ¥3,421 million, Month July 2025 / Net Sales ¥4,343 million, Month August 2025 / Net Sales ¥3,832 million, Month September 2025 / Net Sales ¥3,318 million, Month October 2025 / Net Sales ¥3,907 million, Month November 2025 / Net Sales ¥3,984 million, Month December 2025 / Net Sales ¥4,187 million, Month January 2026 / Net Sales ¥3,671 million, Month February 2026 / Net Sales ¥3,577 million, Month March 2026 / Net Sales ¥3,301 million |
| Next Scheduled Disclosure | 14 May 2026 (April 2026 Monthly Business Update—Preliminary) |
Items this document does not state (7)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The Worldview Business benefited from strong sales of crane game prizes in Japan, overseas merchandise sales, and mid- to high-priced hobby products. In the Girls' Trend Business, play counts increased as the second installment of the "DEAR Reiwa & Heisei: Our Legendary Purikura" campaign continued to receive a favorable response, while sales of consumables also increased.