Segment loss from the GU business
First written in FY2021-Q3. 18 of 23 entries say "Mitigated", first in FY2023-Q1. Latest entry: 2026-10-15.
No other company in this theme has enough history to compare yet.
- FY2027-H1MitigatedAnnual report
「In the metaverse business, the decision to take a long-term view of 10±5 years and reduce the investment amount resulted in revenue of ¥47.724 million, down 31.6% year on year, and a segment loss of ¥18.871 million, compared with a segment loss of ¥39.882 million in the same period of the previous year.」
The metaverse business posted lower revenue, while the segment loss narrowed from ¥39.882 million in the same period of the previous year to ¥18.871 million due to reduced investment. - 2026-07-15MitigatedEarnings
「As a result of reducing investment after adopting a long-term perspective of 10±5 years, revenue was ¥26.793 million, down 23.3% year on year, and segment loss was ¥7.569 million, compared with a segment loss of ¥25.196 million in the previous year.」
The Metaverse business recorded lower revenue, while segment losses narrowed following a reduction in investment. - FY2026MitigatedAnnual report
「In the Metaverse business, revenue was ¥112.652 million, compared with ¥9.245 million in the previous consolidated fiscal year, because STUDIO55's VR business was included in the Metaverse business following its addition to the group and short- to medium-term growth initiatives were shifted to the "Metareal AI" project, while investment in the Metaverse business was reduced by positioning it from a long-term perspective of 10±5 years. Segment loss was ¥44.770 million, compared with a segment loss of ¥185.493 million in the previous consolidated fiscal year.」
Although the metaverse business remained loss-making, its loss narrowed from ¥185.493 million in the previous year to ¥44.77 million as a result of incorporating STUDIO55’s VR business and reducing investment. - FY2026-H1MitigatedAnnual report
「In the metaverse business, the VR business of 株式会社STUDIO55 was included in the metaverse business following its consolidation into the Group. In addition, short- to medium-term growth initiatives were shifted to the “Metareal AI” project and investment in the metaverse business was reduced from a long-term perspective of 10±5 years. As a result, revenue was ¥69.810 million, compared with ¥669 thousand in the same period of the previous year, and the segment loss was ¥39.882 million, compared with a segment loss of ¥97.173 million in the same period of the previous year.」
The metaverse business’s segment loss narrowed from ¥97.173 million to ¥39.882 million as a result of incorporating STUDIO55’s VR business and reducing investment. The business remained loss-making. - FY2025MitigatedAnnual report
「In the metaverse business, 株式会社STUDIO55 was included in the scope of consolidation, short- to medium-term growth initiatives were shifted to the “Metareal AI” project, and investment was reduced based on a long-term perspective of 10±5 years. As a result, revenue was ¥114.057 million, compared with revenue of ¥2.894 million in the previous consolidated fiscal year, and the segment loss was ¥216.791 million, compared with a segment loss of ¥229.184 million in the previous consolidated fiscal year.」
Revenue increased following the consolidation of STUDIO55, and the metaverse business’s segment loss also narrowed from ¥229.184 million to ¥216.791 million. The business remained loss-making. - FY2025-H1MitigatedAnnual report
「By shifting its short- to medium-term growth initiatives to the “Metareal AI” project and reducing investment in the metaverse business, which is viewed from a long-term perspective of 10±5 years, revenue was ¥669 thousand, down 68.7% year on year, and the segment loss was ¥97.173 million, compared with a segment loss of ¥118.708 million in the same period of the previous year.」
The metaverse business’s segment loss narrowed from ¥118.708 million in the same period of the previous year to ¥97.173 million. Although the business remained loss-making, the loss eased as a result of reduced investment. - FY2025-Q1MitigatedAnnual report
「By shifting its short- to medium-term growth initiatives to the “Metareal AI” project and reducing investment in the metaverse business, which is viewed from a long-term perspective of 10±5 years, revenue was ¥356 thousand, down 75.4% year on year, and the segment loss was ¥49.613 million, compared with a segment loss of ¥55.219 million in the same period of the previous year.」
The metaverse business’s segment loss narrowed from ¥55.219 million in the same period of the previous year to ¥49.613 million. Although the business remained loss-making, the loss eased as a result of reduced investment. - FY2024MitigatedAnnual report
「As investment in the metaverse business was reduced based on a long-term perspective of 10±5 years, revenue was ¥2.894 million, down 71.8% from the previous consolidated fiscal year, and the segment loss was ¥229.184 million, compared with a segment loss of ¥421.509 million in the previous consolidated fiscal year.」
Investment in the metaverse business was reduced, and the segment loss narrowed from ¥421.509 million in the previous year to ¥229.184 million. Revenue declined, and the business remained loss-making. - FY2024-Q3MitigatedAnnual report
「By shifting its short- to medium-term growth initiatives to the “Metareal AI” project and reducing investment in the metaverse business, which is viewed from a long-term perspective of 10±5 years, revenue was ¥2.564 million, down 72.4% year on year, and the segment loss was ¥186.837 million, compared with a segment loss of ¥338.856 million in the same period of the previous year.」
The metaverse business’s segment loss narrowed from ¥338.856 million in the same period of the previous year to ¥186.837 million. Revenue declined, and the business remained loss-making. - FY2024-Q2MitigatedAnnual report
「By shifting its short- to medium-term growth initiatives to the “Metareal AI” project and reducing investment in the metaverse business, which is viewed from a long-term perspective of 10±5 years, revenue was ¥2.139 million, down 49.7% year on year, and the segment loss was ¥120.614 million, compared with a segment loss of ¥225.995 million in the same period of the previous year.」
Investment in the metaverse business was reduced, and the segment loss narrowed from ¥225.995 million in the same period of the previous year to ¥120.614 million. Revenue declined, and the business remained loss-making. - FY2024-Q1MitigatedAnnual report
「As investment in the metaverse business was reduced based on a long-term perspective of 10±5 years, revenue was ¥1.449 million, down 2.9% year on year, and the segment loss was ¥56.241 million, compared with a segment loss of ¥110.442 million in the same period of the previous year.」
Following the reduction in investment in the metaverse business, the segment loss narrowed from ¥110.442 million in the same period of the previous year to ¥56.241 million. Revenue was ¥1.449 million, and the business remained loss-making. - FY2023-Q3MitigatedAnnual report
「In the metaverse business, revenue was ¥9.285 million, up 447.3% year on year, and the segment loss was ¥338.856 million, compared with a segment loss of ¥372.968 million in the same period of the previous year.」
Metaverse business revenue increased 447.3% year on year, while the segment loss narrowed from ¥372.968 million in the same period of the previous year to ¥338.856 million. The business remained loss-making, but the loss eased year on year. - FY2023-Q2MitigatedAnnual report
「In the metaverse business, revenue was ¥4.251 million, compared with ¥100,000 in the same period of the previous year, and the segment loss was ¥225.995 million, compared with a segment loss of ¥257.169 million in the same period of the previous year.」
The metaverse business’s segment loss narrowed from ¥257.169 million in the same period of the previous year to ¥225.995 million, while revenue increased from ¥100,000 to ¥4.251 million. Although the business remained loss-making, the loss eased year on year. - FY2023-Q1MitigatedAnnual report
「In the metaverse business, revenue was ¥1.493 million, compared with ¥8,000 in the same period of the previous year, and the segment loss was ¥110.442 million, compared with a segment loss of ¥146.059 million in the same period of the previous year.」
The metaverse business’s loss narrowed from ¥146.059 million in the same period of the previous year to ¥110.442 million. Revenue also increased from ¥8,000 to ¥1.493 million. Although the business remained loss-making, the loss eased year on year. - FY2022-Q3WorsenedAnnual report
「In the metaverse business, revenue was ¥1.696 million and the segment loss was ¥372.968 million, compared with a segment loss of ¥61.086 million in the same period of the previous year.」
In the metaverse business, formerly known as the GU business, revenue remained at ¥1.696 million, while the segment loss increased from ¥61.086 million in the same period of the previous year to ¥372.968 million. - FY2022-Q2WorsenedAnnual report
「In the GU business, revenue was ¥100,000 and the segment loss was ¥257.169 million.」
The GU business’s cumulative second-quarter segment loss was ¥257.169 million, up from ¥146.059 million in the previous cumulative quarter. Revenue remained at ¥100,000. - FY2022-Q1RestatedAnnual report
「In the GU business, revenue was ¥8,000 and the segment loss was ¥146.059 million.」
In the first quarter, the GU business recorded revenue of ¥8,000 and a segment loss of ¥146.059 million, indicating that losses continued during the development phase. - FY2021WorsenedAnnual report
「In the GU business, revenue was ¥50,000 and the segment loss was ¥168.598 million.」
The GU business’s full-year segment loss was ¥168.598 million, up from ¥28.124 million for the cumulative third-quarter period. Revenue remained at ¥50,000. - FY2021-Q3First statedAnnual report
「In the GU business, the segment loss was ¥28.124 million.」
The newly established GU business is shown for the first time in numerical terms to have incurred a segment loss of ¥28.124 million during the cumulative third-quarter period.