Development of VR-related products and solutions through the establishment of MATRIX
First written in FY2021-Q2. 2 of 3 entries say "Advanced", first in FY2022-Q1. Latest entry: FY2024-Q3.
No other company in this theme has enough history to compare yet.
- FY2024-Q3AdvancedAnnual report
「At a Board of Directors meeting held on 23 October 2023, the company resolved to merge its consolidated subsidiary MATRIX into Travel DX, and completed the absorption-type merger on 1 December 2023.」
MATRIX, which operates the VR business, absorbed Travel DX, the virtual travel business, resulting in organizational integration. The merger was intended to further improve management efficiency. - FY2022-Q1AdvancedAnnual report
「Effective 1 March 2021, the company acquired additional shares in its consolidated subsidiary MATRIX, making it a wholly owned subsidiary.」
MATRIX, which operates the VR office and related businesses, became a wholly owned subsidiary through the additional acquisition. The consideration was stated as ¥50 million in cash. - FY2021-Q2First statedAnnual report
「The company has adopted “Global Ubiquitous” as its new corporate mission and is establishing a joint venture separate from its existing organization to operate a business providing a “border-free, language-free and document-free VR (virtual space) office.”」
On 30 September 2020, the company established the joint venture MATRIX with p2p株式会社. MATRIX was established to develop and provide VR-related products and solutions, with ownership split 50% to 株式会社ロゼッタ and 50% to p2p株式会社. Capital was ¥100 million.